Google Stadia is still a thing...no really you guys....

Worgen

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Whatever, just wash your hands.
Sega Channel was actually through a coax cable connection, not internet-based at all, IIRC. Just pointing out how sometimes getting ahead of your time can be more back-breaking than ground-breaking. Sega Channel came out at a time when it was largely superfluous, even if it was a decent idea, not unlike Stadia.
I would need to read more about the tech to say "not internet based." Didn't it act like a primitive website and allow you to download a few games?
 

Xprimentyl

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I would need to read more about the tech to say "not internet based." Didn't it act like a primitive website and allow you to download a few games?
Don't recall exactly what all it entailed insofar as an internet connection, but it was cable-based; it was called Sega "Channel" because it operated via your television cable service.
 

Worgen

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Don't recall exactly what all it entailed insofar as an internet connection, but it was cable-based; it was called Sega "Channel" because it operated via your television cable service.
Just using a coax cable doesn't mean it wasn't internet based. Cable is a form of internet but usually it has the coax cable connected to a modem, sounds like this didn't use one of those.
 
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Xprimentyl

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Just using a coax cable doesn't mean it wasn't internet based. Cable is a form of internet but usually it has the coax cable connected to a modem, sounds like this didn't use one of those.
From Wikipedia:

After making the initial purchase and paying the activation fee, Genesis owners would receive an adapter that would be inserted into the cartridge slot of the console.[7] The adapter connected the console to a cable television wire,[8] doing so by the use of a coaxial cable output in the rear of the cartridge.[6] Starting up a Genesis console with an active Sega Channel adapter installed would prompt for the service's main menu to be loaded, which was a process that took approximately 30 seconds. From there, gamers could access the content they wished to play and download it into their system, which could take up to a few minutes per game.[7] This data would be downloaded into the adaptor's on-board 4 MB RAM, and would be erased when the system was powered off.[2]
 
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Dreiko

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There is a demographic for Stadia tho: tech enthusiasts who live (and can afford to live) in areas with top-notch internet connections and own lots of devices with screens to stream games to, and who are probably already paying for tons of streaming services anyway (so what does one more matter?)

In short, Google Stadia's target audience is Google.
Wouldn't they just play everything in some $10.000 setup with 3 monitors and stuff in their specialized vr room?

Stadia to me sounds like something aimed for the technologically and game illiterate who never played anything before and can't even feel input delay. Remember those old tiger electronics which were the poor man's gameboy, that's kinda the vibes I get from Stadia.
 

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Wouldn't they just play everything in some $10.000 setup with 3 monitors and stuff in their specialized vr room?

Stadia to me sounds like something aimed for the technologically and game illiterate who never played anything before and can't even feel input delay. Remember those old tiger electronics which were the poor man's gameboy, that's kinda the vibes I get from Stadia.
If there were more games like Civilization that can benefit from high speed processing without necessarily needing high bandwidth to stream a lot of high fidelity graphics then I could see stadia being an attractive option for people who don't want to invest in powerful gaming machines. Problem is I can only name a few games that would honestly be helped by that. More than anything Stadia would be nice if it could run modelling software on high powered machines for me haha.
 

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This was the best episode in a long while imo. Very good points all around.

Though one counter point I would put forth, is that when the industry can't copy they are forced to innovate with either mechanics or tech, and that's not a bad thing either. For example Bandai wont let other companies make loading screen games, fine, now the industry is trying to make loading irrelevant. Same thing will happen eventually with the nemesis system, some developer will come up with something just as awesome.

Because let's face it, when the industry is allowed to lean on game mechanics, many titles start to feel the same because there is no need to be interesting. Open world games for example.
 

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This was the best episode in a long while imo. Very good points all around.

Though one counter point I would put forth, is that when the industry can't copy they are forced to innovate with either mechanics or tech, and that's not a bad thing either. For example Bandai wont let other companies make loading screen games, fine, now the industry is trying to make loading irrelevant. Same thing will happen eventually with the nemesis system, some developer will come up with something just as awesome.

Because let's face it, when the industry is allowed to lean on game mechanics, many titles start to feel the same because there is no need to be interesting. Open world games for example.
People and corporations are going to copy things. That's life. Yeah it sucks when over abundance of them start doing them, but that doesn't mean gameplay mechanic should be copyrighted. If anything that makes stagnation even further. I didn't like Namco's idea either. It was stupid and bull crap. You know how many boring loading screens we all had to sit through. I wouldn't mind it a couple with some mini games. Hell they were still some games that did loading screens with mini games and didn't get in trouble for it. Onechanbara BSS had a zombie killing mini game while on the loading screen. In Devil May Cry 3 and No More Heroes, you can slice the now loading text or press the star rapidly and it would go super fast or change colors as it went off.

It should not be for WB or some hack corporate fuckwad to decide what gameplay mechanic needs to be copied or not. Especially when they sit on it and do nothing with it. Exactly like Namco did. they didn't do it for the benefit of gaming, they were just being selfish. They had no idea that other developers and publishers were going to try to go for faster loading screens. Shows how fucking broke the patent system is. It's almost like that time when the Fine Brothers tried to copyright the word react and they got laughed out by everyone and called out on it hard. A bunch of freaking scammers. They paid for it hard, and for the racism that happened later on set and was going on for a while, but hidden behind closed doors. But that's another topic for another day.
 
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Worgen

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Whatever, just wash your hands.
This was the best episode in a long while imo. Very good points all around.

Though one counter point I would put forth, is that when the industry can't copy they are forced to innovate with either mechanics or tech, and that's not a bad thing either. For example Bandai wont let other companies make loading screen games, fine, now the industry is trying to make loading irrelevant. Same thing will happen eventually with the nemesis system, some developer will come up with something just as awesome.

Because let's face it, when the industry is allowed to lean on game mechanics, many titles start to feel the same because there is no need to be interesting. Open world games for example.
No, no no nope no nadda. That is bad thinking. Imagine if the only platformers were Nintendo ones, the only FPS games were Id ones, the only open world were bethesda. It would be so easy for big game publishers to have the rights to entire genres of games to the point where no one could make a game without either paying them for the rights or a lengthy court battle to try and prove their game is different enough. Them being able to trademark this kind of mechanic is 100% a bad thing.
 
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Dreiko

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People and corporations are going to copy things. That's life. Yeah it sucks when over abundance of them start doing them, but that doesn't mean gameplay mechanic should be copyrighted. If anything that makes stagnation even further. I didn't like Namco's idea either. It was stupid and bull crap. You know how many boring loading screens we all had to sit through. I wouldn't mind it a couple with some mini games. Hell they were still some games that did loading screens with mini games and didn't get in trouble for it. Onechanbara BSS had a zombie killing mini game while on the loading screen. In Devil May Cry 3 and No More Heroes, you can slice the now loading text or press the star rapidly and it would go super fast or change colors as it went off.

It should not be for WB or some hack corporate fuckwad to decide what gameplay mechanic needs to be copied or not. Especially when they sit on it and do nothing with it. Exactly like Namco did. they didn't do it for the benefit of gaming, they were just being selfish. They had no idea that other developers and publishers were going to try to go for faster loading screens. Shows how fucking broke the patent system is. It's almost like that time when the Fine Brothers tried to copyright the word react and they got laughed out by everyone and called out on it hard. A bunch of freaking scammers. They paid for it hard, and for the racism that happened later on set and was going on for a while, but hidden behind closed doors. But that's another topic for another day.
I remember back in the day, I think it was SNK who was trying to patent the japanese name for fighting game super moves (chou hisatsu waza) so for a period of time movelists in other games would list special moves with creative names and not the traditional naming.

Also someone did successfully for a time patent the word "edge" in America like 10ish years ago, so a bunch of games were being harassed for having it in their title. Stuff like Cross Edge was the one I learned it from.

I legit do not get why they'd attempt this, and while it eventually failed I don't see why they even tried it in the first place. I think these sort of choices are implemented by higher ups who don't really understand gaming and just wanna make a profit for their corporation.
 
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hanselthecaretaker

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What’s hilarious about Google’s data/ISP capping apparently not being a concern...I just got 300mbps internet through some stupid Comcast deal that involved ditching cable with a pointless phone service bundled (unless telemarketers can be directed to a number I’ll never use...hmmm), and we tried streaming the Super Bowl last night via Firestick.

What a joke that was.

Even with “Very Good” signal strength, clearing the cache, updating the CBS app, restarting, etc. we couldn’t watch more than ten minutes before it sputtered out in a splotchy, blurry, frozen mess.

If that happens just to merely watch something, then playing something with any decent response times in anything above VHS quality during high traffic hours like after a new game releases is still a far cry away at best and a pipe dream at worst.
 

Xprimentyl

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What’s hilarious about Google’s data/ISP capping apparently not being a concern...I just got 300mbps internet through some stupid Comcast deal that involved ditching cable with a pointless phone service bundled (unless telemarketers can be directed to a number I’ll never use...hmmm), and we tried streaming the Super Bowl last night via Firestick.

What a joke that was.

Even with “Very Good” signal strength, clearing the cache, updating the CBS app, restarting, etc. we couldn’t watch more than ten minutes before it sputtered out in a splotchy, blurry, frozen mess.

If that happens just to merely watch something, then playing something with any decent response times in anything above VHS quality during high traffic hours like after a new game releases is still a far cry away at best and a pipe dream at worst.
Curious if similar concerns have been levied at the disc-less versions of the latest Xbox and PlayStation, i.e.: how have they mitigated objective technical limitations and hurdles on both ends of the fiber optics? This is why I'll never go disc-less. Gimme the damn game I pay for, not a promise that I can use it when it's convenient for you and the bottleneck of Internet connectivity.
 

hanselthecaretaker

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Curious if similar concerns have been levied at the disc-less versions of the latest Xbox and PlayStation, i.e.: how have they mitigated objective technical limitations and hurdles on both ends of the fiber optics? This is why I'll never go disc-less. Gimme the damn game I pay for, not a promise that I can use it when it's convenient for you and the bottleneck of Internet connectivity.
Disc-less ≠ streaming though. They can still flawlessly play games installed to the SSD or Ext. drives.
 
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Houseman

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What’s hilarious about Google’s data/ISP capping apparently not being a concern...I just got 300mbps internet through some stupid Comcast deal that involved ditching cable with a pointless phone service bundled (unless telemarketers can be directed to a number I’ll never use...hmmm), and we tried streaming the Super Bowl last night via Firestick.

What a joke that was.

Even with “Very Good” signal strength, clearing the cache, updating the CBS app, restarting, etc. we couldn’t watch more than ten minutes before it sputtered out in a splotchy, blurry, frozen mess.
That probably has more to do with the hardware/software of the Firestick than the internet connection.
Those dongles don't have a lot of RAM or processing power, so pushing an HD stream (and all that entails under the hood) is sometimes difficult for them.
source: The company I work for does a lot of this stuff.
 

Xprimentyl

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Disc-less ≠ streaming though. They can still flawlessly play games installed to the SSD or Ext. drives.
Understood, my point was more (tangentially) about the fidelity of your internet connection and gaming service providers being the gatekeepers of your full-price experience. Like I posted earlier in the thread, I bought and own +100 Xbox 360 games I can play whenever I want; I doubt any hardware allows for any single console to hold +100 games that the owner might "buy." They're entirely dependent upon the availability of the service providers. That sort of tenuous ownership loses all appeal the moment you realize you've only saved yourself a 3-step trip to the console and the "massive inconvenience" of opening a DVD box. The ease-of-access is all but entirely mitigated by the fact that what you purchase is literally not yours to own. I get it; I'm doomsday-ing over here, but as long as my options are "$60 for a disc" or "$60 for no disc and hope your internet is consistently hearty enough for multi-gig downloads and we don't inevitably shut down your access completely..." gimme my disc, or charge me substantially less, and I'm talking half at minimum.
 
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Dalisclock

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There is a demographic for Stadia tho: tech enthusiasts who live (and can afford to live) in areas with top-notch internet connections and own lots of devices with screens to stream games to, and who are probably already paying for tons of streaming services anyway (so what does one more matter?)

In short, Google Stadia's target audience is Google.
Google: But everyone uses google! Everyone should want to use stadia. I don't see the issue here.
 
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hanselthecaretaker

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Understood, my point was more (tangentially) about the fidelity of your internet connection and gaming service providers being the gatekeepers of your full-price experience. Like I posted earlier in the thread, I bought and own +100 Xbox 360 games I can play whenever I want; I doubt any hardware allows for any single console to hold +100 games that the owner might "buy." They're entirely dependent upon the availability of the service providers. That sort of tenuous ownership loses all appeal the moment you realize you've only saved yourself a 3-step trip to the console and the "massive inconvenience" of opening a DVD box. The ease-of-access is all but entirely mitigated by the fact that what you purchase is literally not yours to own. I get it; I'm doomsday-ing over here, but as long as my options are "$60 for a disc" or "$60 for no disc and hope your internet is consistently hearty enough for multi-gig downloads and we don't inevitably shut down your access completely..." gimme my disc, or charge me substantially less, and I'm talking half at minimum.
I’d like to think we’ll all have much bigger problems than game availability to fuss about if it ever got to that point, but yeah.
 
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