Jim Sterling's latest video is pretty damn straight-up for what every console launch year looks like. Microsoft already claimed that the new Xbox could run games at 4K at 120fps and Ubisoft already said the new AssCreed will be at 30fps. Every single gen developers choose graphical fidelity over framerate, why is it suddenly going to change now? The claim that the SSDs are going to make loading times basically nonexistent is also bullocks; just watch a Youtube video loading comparison of the different SSDs and HDDs. It takes a minute and a half to load Divinity Original Sin 2 on my SSD (it's not a M.2 NVMe SSD but still) and that's a non-AAA isometric game. I'm sure if you really optimize how the data streams in and only grab what's needed first, then keep streaming the rest in the background, you can make load times really really good but how many developers are actually going to do that? Even then, it most likely won't make load times nonexistent (say less than 10 seconds).