So I'm sure there there games that all of us played and came out the other side(whether finishing the game or not) thinking "You know, the idea behind this is awesome. Why doesn't the game live up to it?"
Especially if the game advertised itself or set up an initial idea of "This game is about X" and then proceeds to do almost nothing with the idea or does it extremely poorly.
Examples off the top of my head.
-Metal Gear Solid V. So this game....oh boy, initially looks like it had a lot of cool ideas. Bridging the gap Between Big Boss truly embracing his nature as an outsider In Peace Walker and building this "nation of warriors" Outer Heaven in Metal Gear, getting revenge against Skullface for almost killing him, and delving more into Cypher/The Patriots.
It spends most of the game....doing very little of any of those. It's made worse when it's revealed that You aren't Big Boss and he's off building Outer Heaven without you and very few of the ideas in this game relate to stuff in other games, despite the attempted fanservice with Liquid, Ocelot and Volgon. There's a bunch interesting stuff in the cassette tapes when you beat the game, and the whole idea of Skullface being mad because of his original language being taken from him is fascinating idea, but very little of it plays into the game at large and instead there's a bunch of random missions in Africa and afghanistan with some plot relevant ones sprinkled in. It feels like you could skip the entire game and miss pretty much nothing as far as important to the overall timeline, especially since Peace Walker already set up Big Boss building his own PMC and getting his own Metal Gear, as well as addressing some of the themes from Snake Eater(notably Big Boss still being messed up over having to kill the Boss).
-Assassin's Creed Syndicate. So I know it's probably not fair picking on an AssCreed game for having a crappy plot(since most of them don't have particularly good plots), but Syndicate feels pretty lackluster. The beginning sets up the idea that the Templars run London and thus the British Empire at the height of it's power in the Victorian Age. Which sounds really cool, except that almost none of the game has anything to do with that and mostly it's "Lets form a gang, and kill the other Templar gang". Sure, there's an interesting thing where killing one of the head Templars messes something up because of how deeply it was controlled by them, only to have it fixed by Evie almost immediately(it was originally planned to stay messed up for the rest of the game).
What about everyone else?
Especially if the game advertised itself or set up an initial idea of "This game is about X" and then proceeds to do almost nothing with the idea or does it extremely poorly.
Examples off the top of my head.
-Metal Gear Solid V. So this game....oh boy, initially looks like it had a lot of cool ideas. Bridging the gap Between Big Boss truly embracing his nature as an outsider In Peace Walker and building this "nation of warriors" Outer Heaven in Metal Gear, getting revenge against Skullface for almost killing him, and delving more into Cypher/The Patriots.
It spends most of the game....doing very little of any of those. It's made worse when it's revealed that You aren't Big Boss and he's off building Outer Heaven without you and very few of the ideas in this game relate to stuff in other games, despite the attempted fanservice with Liquid, Ocelot and Volgon. There's a bunch interesting stuff in the cassette tapes when you beat the game, and the whole idea of Skullface being mad because of his original language being taken from him is fascinating idea, but very little of it plays into the game at large and instead there's a bunch of random missions in Africa and afghanistan with some plot relevant ones sprinkled in. It feels like you could skip the entire game and miss pretty much nothing as far as important to the overall timeline, especially since Peace Walker already set up Big Boss building his own PMC and getting his own Metal Gear, as well as addressing some of the themes from Snake Eater(notably Big Boss still being messed up over having to kill the Boss).
-Assassin's Creed Syndicate. So I know it's probably not fair picking on an AssCreed game for having a crappy plot(since most of them don't have particularly good plots), but Syndicate feels pretty lackluster. The beginning sets up the idea that the Templars run London and thus the British Empire at the height of it's power in the Victorian Age. Which sounds really cool, except that almost none of the game has anything to do with that and mostly it's "Lets form a gang, and kill the other Templar gang". Sure, there's an interesting thing where killing one of the head Templars messes something up because of how deeply it was controlled by them, only to have it fixed by Evie almost immediately(it was originally planned to stay messed up for the rest of the game).
What about everyone else?
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