Being aficionado playing a lot of the roguelike genre (go in with one life, get random stuff, die trying to kill an end boss) that usually either have "meta-upgrade" or similar mechanics, I had the idea to post what I like and dislike about them and want to ask you guys what do you like/dislike about the genre you play
Love:
Replayability: obviously the main aspect that make me play them so much is the ability of replaying a run and having a different "randomness" of things happening.
Quick / short: Doesnt apply to all of them but in general a complete run can be done in 30-45 minutes and most can even allow a mid run exit to come back later.
Like:
Variety: Usually mix with the replayability aspect, another reason I like roguelike, having a variety of build or items and such.
Neutral:
Randomness: Can widely swing hit or miss, a lot of variety can usually mean potentially a lot of randomness, making the runs range from easy to "impossible"
Dailies: Personally I just dont see the appeal myself, most of the time it either you have some people just cheating their score or you try to fight high score of random people that can be 10X better than you, and please to apply unlocks
Dislike:
Grindy Meta upgrade: I dont mind having to play the game to unlocks stuff one by one, but sometimes they make it a little bit too much grindy, where at the end it not about if you are good or bad at the game, being worst just make the game "grindier". Like in dead cells you can gather a number of souls and spend them in between to biome, it is not "difficult" you can gather say 30~ souls before the first split, and some of the unlocks require 500... It just about how many runs you are going to do to unlock it, nothing about being "good"
Similar in Rogue Legacy 2, a run grant you gold, you can spend it on upgrade the left over you save a in a bank, so eventually you can anyway buy them, again all depending how many runs...
In Hades, same, I have well over 40 hours played and I still havent put points in every upgrade, that just a bit ridiculous..
Hate:
Difficulty: that very personal but I dont like when a game gets way too hard, where you need to do a run to near perfection to succeed. A good example was Spelunky I had fun in general but the difficulty was too "out of whack" after all. That also include most "souls-like".
Hidden information: well, I think this one is the one I sometimes frustrate the most, and Im not talking specifically about unlocking secrets, like for example in Binding of Isaac, you need to eventually remember most of the object ability, why isnt there a compendium of what it does before I get instead of me going anyway on internet and look at what it does. A example in the good way is Enter the Gungeon. Also unlocks that requires a "ridiculous" very precise 5-6 steps to unlock and near no way to find it by yourself (like unlocking "the souls" in BoI)
My 2 cents
Love:
Replayability: obviously the main aspect that make me play them so much is the ability of replaying a run and having a different "randomness" of things happening.
Quick / short: Doesnt apply to all of them but in general a complete run can be done in 30-45 minutes and most can even allow a mid run exit to come back later.
Like:
Variety: Usually mix with the replayability aspect, another reason I like roguelike, having a variety of build or items and such.
Neutral:
Randomness: Can widely swing hit or miss, a lot of variety can usually mean potentially a lot of randomness, making the runs range from easy to "impossible"
Dailies: Personally I just dont see the appeal myself, most of the time it either you have some people just cheating their score or you try to fight high score of random people that can be 10X better than you, and please to apply unlocks
Dislike:
Grindy Meta upgrade: I dont mind having to play the game to unlocks stuff one by one, but sometimes they make it a little bit too much grindy, where at the end it not about if you are good or bad at the game, being worst just make the game "grindier". Like in dead cells you can gather a number of souls and spend them in between to biome, it is not "difficult" you can gather say 30~ souls before the first split, and some of the unlocks require 500... It just about how many runs you are going to do to unlock it, nothing about being "good"
Similar in Rogue Legacy 2, a run grant you gold, you can spend it on upgrade the left over you save a in a bank, so eventually you can anyway buy them, again all depending how many runs...
In Hades, same, I have well over 40 hours played and I still havent put points in every upgrade, that just a bit ridiculous..
Hate:
Difficulty: that very personal but I dont like when a game gets way too hard, where you need to do a run to near perfection to succeed. A good example was Spelunky I had fun in general but the difficulty was too "out of whack" after all. That also include most "souls-like".
Hidden information: well, I think this one is the one I sometimes frustrate the most, and Im not talking specifically about unlocking secrets, like for example in Binding of Isaac, you need to eventually remember most of the object ability, why isnt there a compendium of what it does before I get instead of me going anyway on internet and look at what it does. A example in the good way is Enter the Gungeon. Also unlocks that requires a "ridiculous" very precise 5-6 steps to unlock and near no way to find it by yourself (like unlocking "the souls" in BoI)
My 2 cents