Bethesda's Fallout's aesthetic isn't strictly a 50s aesthetic, it's a lift of the general futuristic stylings from around the 1940s-1970s, which peaked in the 1950s - early 60s. This emerged from art deco and elements of futurism, but is probably most encapsulated by Googie architecture and populuxe consumer fashion. It's Forbidden Planet (the Protectrons could scarcely more obviously be a copy of Robby the Robot), The Jetsons, etc.Bethesda's Fallout is going for a Science! themed 1950's vision of the future. Basically, if you look at old "City of the Future!", "Home of the Future!" and similar ads, rides, magazines etc. that's the basis for Bethesda's version of Fallout, coupled with the idea that physics and sciences behaves not like actual physics but like how they were imagined in 50's pop-culture with nuclear radiation causing mutations and not just nasty poisoning and such.
A 92 minute video on whether someone thinks Fallout 4 is good, and that's just the first half?If you're interested in a comprehensive breakdown of the pros and cons, and are fine with significant spoilers all around, I'd suggest these vids.
I enjoyed Fallout 4. Enough to sink 80 hours into it, though I didn't get all the endings. I definitely thought it had issues, but it's a big improvement in terms of the shooter mechanics.
I personally believe all shooters, whether it be an RPG first or shooter second, or shooter first or RPG second... should have fun to play shooter mechanics. FO4 accomplishes this pretty decently. At least to a much better degree than FO3/NV. It feels better and less janky.
What kinda ruins the above is the rather whacky approach to balancing. Too many stats and nonsense, and magical increases to damage. I would've preferred an approach where all gun damages are balanced vs certain armour types up a fixed progression tree and that just stayed where it was. But instead we have magical 'legendary' weapon augmentations, and also the SPECIAL perks straight up increasing the damage you do by a percentage. To a ridiculous degree, literally double at max perks of the weapon skill. It's also hard to tell what defenses are really doing. Percentage based DR or fixed reduction DT are easy to understand, but now we just have DR values going up to the hundreds and... what does this mean even?
I don't mind the new SPECIAL and perk system. While I kinda like the idea of a fixed SPECIAL system, there's always a way to break it and end up with 10s across the board. And Intelligence was often overpowered just from the additional skill points you got. It also doesn't feel very rewarding to just pump points into a skill that ranges from 0 to 300, you don't really feel what you're getting on a level to level basis and it's kinda nebulous. I do think FO4's perk design is awful though. Just flat stat increases, and the damage increases just made balancing really off. I would've preferred if gun skills governed things like reload speed, spread, accuracy, handling and such rather than just straight up damage. I feels incredibly derpy that if you specced into semi automatics, you could fire the very same gun modded to have different fire modes, and have it do half damage if it was automatic.
I like gun modification and I think they did a good job in some respects, but again... the balancing I guess. Many components are straight up better than others so it's kinda an 'upgrade' system more than tooling a gun to fit your preferences.
I love the new Power Armour. The Fusion Core thing kinda sucks, but I think overall its an improvement and it feels great. Compared to just slipping PA on like its a shirt.
Writing is eh and it really needed more in the way of sidequests and minor factions. The radiant stuff doesn't really fill the shoes of bespoke sidequests.
I think Settlements could have been a decent idea... just not how it's done. It's a decent creativity toy for people who want to get into that sort of thing. I just abused it for resources. I would've preferred it if the game just had one settlement that you built, and that it actually mattered. Rather than just having heaps of generic NPCs, shopkeepers and whatnot. I think I would've liked the settlement building to amount to having unique shopkeepers, NPCs, companions and such show up and have more tangible quests rather than repeated defense ones tied to this. Rebuilding the minutemen could've been a more interesting storyline maybe if it forced you to focus on rebuilding The Castle lets say rather than just galivanting everywhere and dumping bedrolls into random shacks all over the commonwealth.
Anyway some improvements, terrible balancing, interesting ideas that were all over the place and not developed well enough. Also why is the Season Pass more expensive than the GOTY edition? I bought the game at launch and I will probably never get the DLC because that fact bothers me so very much.
See this is an argument that I never thought was fair ever since the days of FO3.
It's an rpg, the shooting mechanics are stat based. Early on you can't hit anything because your stats are low, not because the mechanics are not fun. You gotta use vats and crouch to hit things better, it's really simple. Eventually you'll get enough stats and your aim will improve too.
People playing it as an FPS were going about it wrong. In 4 they streamlined it so it's not as much that they made shooting more fun but they just dumbed down the complexity so it's more like a hybrid between a shooter and an RPG now. Also vats doesn't completely stop time. But yeah your complaints are based on this not being an RPG because those perks are there to replace the stats of the older games where you would increase them and your guns would just do more damage because it's an RPG.
I can take it or leave it because I just always use vats anyways (way more ammo efficient) but the shooting was never bad in the older games, it was just an rpg game with an fp presentation and not a shooter before.
If I thought the shooting felt worse in FO3/NV, it wouldn't have been because of the poor gun handling due to having low gun skills at lower levels of the game. The gunplay just didn't feel as good, enemy AI wasn't quite as good. I haven't played 3/NV/4 in ages so I can't really articulate specifically what makes FO4 better, but I can say it's not because of the changes in the underlying RPG mechanics. Stuff just feels smoother, enemies aren't quite as janky. Though stuff like FO4 having a quick stim button, grenade throw button and quick melee button does add to better feeling more responsive combat. I think better graphics as a part to play in it, the feel of a shooter can be a very visual thing.See this is an argument that I never thought was fair ever since the days of FO3.
It's an rpg, the shooting mechanics are stat based. Early on you can't hit anything because your stats are low, not because the mechanics are not fun. You gotta use vats and crouch to hit things better, it's really simple. Eventually you'll get enough stats and your aim will improve too.
People playing it as an FPS were going about it wrong. In 4 they streamlined it so it's not as much that they made shooting more fun but they just dumbed down the complexity so it's more like a hybrid between a shooter and an RPG now. Also vats doesn't completely stop time. But yeah your complaints are based on this not being an RPG because those perks are there to replace the stats of the older games where you would increase them and your guns would just do more damage because it's an RPG.
I can take it or leave it because I just always use vats anyways (way more ammo efficient) but the shooting was never bad in the older games, it was just an rpg game with an fp presentation and not a shooter before.
Unfortunately, we live in a world where we have to play game of video game either giving you orgasms or shitting in your face. Either 0/10 or 10/10. 92 mins is ridiculous amount of time but unfortunately is necessary in this type of world. I think he makes some good points but he is slowly going through arguments... but this slowness might be necessaryA 92 minute video on whether someone thinks Fallout 4 is good, and that's just the first half?
I haven't watched it yet but I can't help but feel the best discussions are videos done in like 10-30 min chunks. I'm not saying I haven't seen videos approaching an hour that aren't really good watching but they're a commitment to sit through unless I'm doing something else I can listen in the background.Unfortunately, we live in a world where we have to play game of video game either giving you orgasms or shitting in your face. Either 0/10 or 10/10. 92 mins is ridiculous amount of time but unfortunately is necessary in this type of world. I think he makes some good points but he is slowly going through arguments... but this slowness might be necessary
Why would you go anywhere near Preston in... like 5 hrs? I'm far more likely to hit Diamond city first than PrestonIn 90 minutes you could play a decent chunk of the game, roughly up to meeting Preston and the guys, getting the first power armor and fighting the Deathclaw. At that point you either know if you like the basics of the game you're playing or if you ought to hit that refund button on steam. If you've made two videos that are longer then the refund window in an attempt to tell potential players if the game is good or not, you've really missed the mark.
He, from memory, did have very distinct sections in these videos. He definitely could have chunked it into 15 to 20mim blocks covering certain topics/criticismsI haven't watched it yet but I can't help but feel the best discussions are videos done in like 10-30 min chunks. I'm not saying I haven't seen videos approaching an hour that aren't really good watching but they're a commitment to sit through unless I'm doing something else I can listen in the background.
It's one of the reasons I can't be bothered with hbomberguy(off the top of my head) because all of his videos are so fucking long and I'm not enmoured by his style to justify the listen time either.
People's attention spans just don't hold that long. In fact, they last about seven minutes (a live, face to face lecture in university is only slightly better at 15-20 minutes) before dropping. Either complete your video review in under 10 minutes, or if you want to make a detailed critical analysis, break it down into shorter chunks. A common fault is to mistake comprehensiveness for effectiveness: more content does not mean more profundity. Rather, often the opposite, as key points get lost in a mass of padding. Concision is a virtue.Unfortunately, we live in a world where we have to play game of video game either giving you orgasms or shitting in your face. Either 0/10 or 10/10. 92 mins is ridiculous amount of time but unfortunately is necessary in this type of world. I think he makes some good points but he is slowly going through arguments... but this slowness might be necessary
Yes, there is a very clear funnel. Why would you follow the funnel? That sounds pretty unfun. Bathsheba is not Obsidian, who like to obnoxiously forces you into said funnel. You can go anywhere. My first settlement was the gardens with the robots. I saw Diamond City before him. I'm pretty sure I didnt talk to Preston until the campaign forces you to make a teleporter. When I say I didnt meant Preston for 5 hours, I'm probably being generous and underestimating.As a first time Fallout 4 player you are likely to reach the Museum just by following the road. As with Fallout 1/2, it is pretty clever world design that you are funneled into the tutorial by the main quest without it feeling like a tutorial. So a first time player will go talk to Codsworth, head across the bridge to Red Rocket, find Dogmeat and then go into Lincoln, realize there's a kerfuffle in the street and go to meet Preston, never realizing they are dooming themselves to a life time of servitude to Preston and his quests. At that point you've seen all the major mechanics of the game short of the settlement building and should have a general idea about whether it is up your alley or not.
Not only did I follow the funnel with my first character, I liked the Minutemen and that path so much I extra followed it with my second. When that second character got to the museum and rescued Preston and crew and led them back to Sanctuary, he led them back to a walled and fully defended and ready for population Sanctuary with all of the pre-war homes ready for occupation. There was enough food and water and defense for a dozen settlers, when I in my new power armor led Preston and the gang through the front gates past the main guard tower studded with automatic defenses... what must those people have been thinking? I really must have seemed like some savior of prophecy.Yes, there is a very clear funnel. Why would you follow the funnel? That sounds pretty unfun. Bathsheba is not Obsidian, who like to obnoxiously forces you into said funnel. You can go anywhere. My first settlement was the gardens with the robots. I saw Diamond City before him. I'm pretty sure I didnt talk to Preston until the campaign forces you to make a teleporter. When I say I didnt meant Preston for 5 hours, I'm probably being generous and underestimating.
Yeah I did enjoy how you could set up a pretty thorough network of townships, even including supply lines with weaponry to try and keep the trade lanes clear. And given how well you could arm/defend the supply caravan person, it made for a pretty significant ally that might just happen to be nearby at any given time, when you are running around. It was also really fun, setting up lots of defenses in an area that you know tends to have a lot of random encounters nearby, and see them being cut down, thus keeping the area safe for the settlers. It actually felt like you were making a tangible change to the map with your efforts and infrastructure.Not only did I follow the funnel with my first character, I liked the Minutemen and that path so much I extra followed it with my second. When that second character got to the museum and rescued Preston and crew and led them back to Sanctuary, he led them back to a walled and fully defended and ready for population Sanctuary with all of the pre-war homes ready for occupation. There was enough food and water and defense for a dozen settlers, when I in my new power armor led Preston and the gang through the front gates past the main guard tower studded with automatic defenses... what must those people have been thinking? I really must have seemed like some savior of prophecy.
Usually with my second character I would pick a different faction, and in fact much later in the game I followed the railroad path. I just kept doing the Minutemen stuff and building settlements because it was the best part of the game. I'd only go out and quest if I needed more materials, and questing just gave me another location to loot for scrap so I could get back to building. By the time I even met the railroad in that playthrough, I already had most of the settlements up and running and was pulling in hundreds of caps a day. I was so rich and powerful by the time I got to the railroad is was like they had managed to recruit Bruce Wayne. All thanks to Preston Garvey and his amazing ability to find new locations for my network of settlements. Thus vastly increasing my resources and power.
I bypassed Sanctuary entirely on my 3rd character. Never set up any settlements for habitation. Hooked up quickly with the Brotherhood, and blazed my way through the game, basically missing about 85% of the content. Proving you could play through FO 4 that way, if you are severely allergic to actually having fun playing Fallout 4. How dare I, right Fallout 4 haters? Settlement building, that thing y'all hate so much... that thing that ruined Fallout for you? I loved it. I absolutely WALLOWED in how great it was and how much fun I was having. It took something great, like Fallout 3 and NV and made it even better. MMMMMM so GOOD.
Sorry, nothing more fun than lavishing praise for and enjoyment of something that someone else hates. Its almost as satisfying as... Fallout 4.
That's true. But I also think there's a huge deliberateness about what we do see. In Fallout 1, we see the brutal execution of a Canadian partisan amidst the rubble of what is presumably a Canadian city broadcast on television news. We see propaganda urging us to buy war bonds.To be honest I don't think we get to see enough pre-apocalypse things in Fallout 1/2 to nail down a really specific era.
I think old Fallout can be very edgy, uncomfortably so, but I personally don't think the Brotherhood of Steel are ever envisaged as the "good guys". If anything, they're consistently shown to be wrong. Their philosophy always leads to their own decline and stagnation, and they're also kind of jerks. The first thing they do when you encounter them in Fallout 1 is send you on a suicide mission which probably will get you killed the first time you try and do it.The Brotherhood of Steel and Power Armor is not how the 50's thought a military organization would go after the apocalypse nor how future soldiers would look. It is how a Grimdark 80's pulp comic imagines that the "good guys" (who are actually asshole fascists who wants to deny everyone else scientific progress) in a perpetual post-war era apocalypse would look, like a dark caricature of Medieval knights.
I like them too. I have an unhealthy ammount of time in Fallout 4, for example, and I feel that Fallout 4 is a massive improvement over Fallout 3 in terms of its mechanics and gameplay loop. But I don't feel like it's a story driven roleplaying game. I feel like its roleplaying elements consist of a series of unrelated and incidental stories with no meaningful interconnection.I really like the Bethesda Fallout games but I do so because I accepted from the get go in 2004 that Bethesda would radically change what Fallout was compared to what Black Isle did.