I can generally agree with the things being said here but I feel that the "I wasn't given a choice so I can't feel guilty attitude" is some what missing the point. Much of the game is built around getting you to do things that you know or at least suspect are wrong but you do them anyway. Why...
For the NPCs, audio is definitely better. Although for them you can have both audio and subtitles with a skip forward button to get the best of both worlds.
For the player, neither option is distinctly better than the other so it all comes down to personal preference. I prefer voiced as long...
In one of the story paths in The Witcher 2 there is a scene were a king has a sorceresses' eyes scooped out with spoons. It happens off camera but there is audio and you have a conversation with the now eyeless person right afterwards. My day could have done without that.
I'm not a big fan of Star Wars either. I've seen them and as fairly mindless entertainment they're alright but I won't give them more than that. I picked up KOTOR basically because a lot of people were telling it me it was really good and I wanted to see what all the fuss was about. And as it...
The Witcher (the first one) had a spectacular sound track including the most effective piece of credits music I've ever heard. It cuts in at the perfect moment and fits the emotional tone of the ending exceptionally well.
Mark of the Ninja gets a honorable mention in the credits music...
I enjoyed it but I'm not sure how I'd feel about it if I'd gone out and intentionally bought it. I bought a Season's Pass after completing Infinite as a nod to the developer without expecting to get anything interesting in return. And coming from that perspective I thought it was great...
I don't hate DRM in principle. What I hate is when it is poorly executed. For example, a game wanting to do a quick check with the server on install is fine. A game locking it self off (or locking of it's DLC components) because my internet went down is a problem.
Steam has been a perfectly...
I generally agree with Jim on this. Particularly with his criticism of Bioware's approach. However, at least in Bioware's case it's usually part of a wider relationship that they are trying to build between the player and the character even if the approach tends to be a bit shallow.
I think...
I found fully upgraded Giant's armor to be generally better than Havel's armor. Also, if your strong enough to use your weapon in one hand a Great Shield of Artorias [http://darksouls.wikidot.com/greatshield-of-artorias] is amazingly useful. For a weapon I used the Zweihander but just about any...
I second Space Marine. I find the Warhammer 40k lore frankly silly and the story is some where between bland and outright stupid. But the game play is solid, fun, and is more or less in line with what your looking for. Plus the stomping of enemies into a gooey paste isn't just an option. It's an...
Personally, I loved it.
Game play wise it is so so. It basically took Bioshock's game play and made some changes which you will either like or hate or feel neutral about.
The story is what makes it great. But it's not simple. There are a number of aspects require you to sit down and think...
Spec Ops: The Line
As others have said, I don't want a sequel. But as a piece of art it was brilliant and I want developers to feel like they can explore things like this while also turning a profit. Also...
Plain Sight
This game had some problems; particularly surrounding network...
It was excellent. They've done a superb job with both the setting and the story thus far. I read some of the comics when I heard the game was coming out to see if there was anything interesting there for them to work with. Turns out there was and they've executed on that beautifully. I can't...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.