Teeeeeeeeext. So much in favor for text. Text-based delivery hasn't found its niche of originality (not that it has to, story serves the gameplay), but it can still tell a good story. Vocal audio...usually do not.
Not to say I'm actually against voice acting. I'll put it this way; It's usually great for a character to have a voice, but that voice shouldn't tell the story. I also think we proportionally find with extended voice acting more of the awkward deliveries.
Long story short, take the Etrian Odyssey Untold method. Story is exposed bulk text, but certain situations and events can trigger the voices of your party members or important characters. This way, you get the exposition AND the characterization, without one overshadowing the other, and you getting tired of the one overshadowing.
Augustine said:
Try more content, friend, unless you're fishing for low-content warnings.