Well that was disappointing. Plenty of significant problems with the game and he didn't even touch on them, like psychic cops and properties being worthless (in terms of money and constantly texting with annoying missions).
And getting severely injured and possibly ending up in a no-won situation is definitely an incentive to explore.
I have to admit the "walk it off" system would work well in multiplayer by discouraging camping.
While compelling from a story point of view, I prefer having more access to gameplay options over time. The opposite kills replay value immensely, something I treasure a lot in a game.
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