I would love to make a video game that is balanced properly for no microtransactions, and then add a single "pay to lose" transaction that adds a new "minimum level" setting which, when enabled, turns the game into a tedious and difficult grind.
I would imagine that the people holding out for a third game are largely people who played the second, and remember all the quality of life improvements such as the ability to skip forward in time, more actual stuff to do, and a faster-paced story.
I hate to be pedanticNo I don't. I love it., but Cities: Skylines literally wouldn't even exist if EA hadn't screwed up SimCity so badly. The guys at Colossal Order had wanted to make a city-building game for some time, but they couldn't get funding for a game in a market that was dominated by...
A Hat in Time is one of those games that I started playing, thinking it might be a fun way to blow an hour. Then, six hours later, I realize I'd accomplished nothing real that day because the game was so engaging.
Chances of Battletoads or Conker coming to Switch: Approximately zero. The only franchise Microsoft is interested in bringing to a competing platform right now is Minecraft, and it doesn't look like that's going to change any time in the next few years.
Despite clear, verifiable evidence that Nintendo is trying to make more Switches and that part supply is a major hurdle, I'm sure there will still be plenty of people saying they're keeping it scare on purpose as some sort of ploy to make less money on fewer sales or something.
Let's hope this is enough to make a significant difference. $100 per game is already an improvement over $100 per account under Greenlight, which allowed so-called devs to pay the fee once and then spam as many asset flips as they wanted.
It seems far more likely that the NES Classic was discontinued so they could [s]reaccommodate[/i] reallocate their manufacturing resources to more Switch units. I mean, say you're a big company, and you have two products on the market:
A profitable nostalgia device that brings one-time...