Recent content by Dogstar060763

  1. Dogstar060763

    The Big Picture: Correctitude

    Bob, that's nice and all, but your kind of hectoring is just as irritating and offensive as those you target in your rant. I doubt you were living in Great Britain during the 'New Labour' years under 'The Dear Leader' Tony Blair or his (undemocratically) appointed heir, the inept and...
  2. Dogstar060763

    The Future is Still Retail

    I enjoy your articles, Shamus, but I think you're wrong on this. I come from that very mindset you're arguing in favour of - the collector, the old retail model, etc. I used to have crates (quite literally) of game disks. I dunno how all that changed for me, but I think XBL had something to do...
  3. Dogstar060763

    Difficulty is Hard

    "...Difficulty, if you'll pardon the expression, is hard. Here's to the game designers who take the time to get it right." Very few - if any - of them do. I cannot understand what the problem for the developers is here. Is it really beyond the wit of modern developers to provide both an...
  4. Dogstar060763

    Zero Punctuation: Eve Online

    As someone who is currently trying out a 14-day trial of EVE, congratulations to the above poster for convincing me never to take out a paid subscription and to uninstall this game ASAP. Frankly, if this is the mindset of the average EVE player - and the kind of thing that awaits me if I decide...
  5. Dogstar060763

    Open Letter to People Who Make Games

    Great article, Russ - nice to see someone else gets as mad about this nonsense as myself. Now, can you do a second article about my other pet peeve: difficulty curves in videogaming? I mean, I play on 'Easy' all the time. So why do I have a pile of unfinished videogames? Some might say...
  6. Dogstar060763

    QuakeCon 2010: Carmack Ushers in the Age of Optimization

    Speaking as an Englishman, you guys should be proud of Carmack. He's a US National Treasure. This guy is a bona fide genius. Anyone know, for those of us who missed the livestream, if we'll ever get to see a video of the full unexpurgated keynote..? I'd happily settled down with a nice cup of...
  7. Dogstar060763

    Zero Punctuation: Ghostbusters: The Video Game

    Such a good point about the uselessness of bringing in movie-types to 'validate' a videogame. It really is a pointless exercise which leaves everyone except the PR people wondering...WTF?
  8. Dogstar060763

    BioWare Looks to "Baldur's Gate Roots" for Dragon Age: Origins

    You guys should try Sacred 2: Fallen Angel (Multi). Very reminiscent of Baldur's Gate, Diablo, Dungeon Siege and D&D:Heroes. Plus, you only have look after and play as yourself: no irritating team management.
  9. Dogstar060763

    176: Woman, Mother, Space Marine

    Actually I think that's unfair. The discussion was well-informed by a variety of academics of both sexes and the exchange of views was frank. Most of all, the programme got me thinking again about some of great historical female figures and how we view them and their actions next to those of...
  10. Dogstar060763

    176: Woman, Mother, Space Marine

    I remember listening to a programme on the radio here in the UK quite a while ago - the subject under discussion was 'women and power' and it was a prety well-informed and intellectual examination of what happens - and what has happened historically - when women have access to great power...
  11. Dogstar060763

    Review: Resistance 2

    True: on the basis of not giving players 'more of the same' we might never have seen Dead Space, for instance - surely a game with absolutely no originality in it's bones, but what a polished and beautiful game to play, regardless. I'm really tired of these arguments about 'originality over...
  12. Dogstar060763

    Review: Dead Space

    This is a fantastic game - although I would suggest a better comparison would be RE:4 meets Doom3. There is no doubt Dead Space borrows very heavily from Doom3 in style, aesthetic, even many story elements and in-game clichés (audio logs, monster closets, etc) - but I have no problem with any of...
  13. Dogstar060763

    How do bad games get made?

    I accept that, but there is more to it than that. I dunno - artistic, creative and technical choices along the way. If a game is in development for two or three years the blame for bad game design cannot be laid wholly at the feet of the publisher for 'forcing it out the gate' prematurely. One...
  14. Dogstar060763

    How do bad games get made?

    A while ago EDGE magazine here in the UK ran a feature under their 'Making Of' series on 'Tomb Raider: Angel of Darkness'. It was a fascinating read, made all the more so because of the fact the writer/s had secured comment from some of the game's developers (now safely moved on some distance to...