Speaking of turn-based games and voices, remember how much character the many varied voices in the early Jagged Alliance titles added to those games? It's a small investment by the developer that goes a long way towards fleshing out a player's team of soldiers.
Game journalists from most of the major gaming sites seemed genuinely shocked and uncomfortable by the outcry over the ending. I think the gaming public caught them not doing their jobs adequately, and it made them take an overly defensive stance. Combine this with the fact that Bioware has...
Every magazine loves to pump out issues with a top 10 or top 100 people list because they generate so much attention in the press and generate increased magazine sales. It also fuels our foolish, cultural obsession of ranking crap. Do yourselves a favour and ignore all this nonsense.
I remember playing and absolutely loving Wasteland as a kid. Fallout 1 & 2 always felt like a natural extension of that game, and I wonder if Mr. Fargo is inviting legal issues from Bethesda by treading so closely to their IP.
These are the salad days of Skyrim, when thousands of game-changing mods have yet to be released. My New Vegas game is one massive, violent battlefield of strange.
I've never understood the desire to turn Bethesdas games into depraved sex romps, and the mods that make characters look like...
And some guys believe that having sexual "relations" with that fat, ugly creature who haunts the local bar is preferable to having no "relations" at all.
They're wrong. They're very, very wrong. So is Mr. Scimeca.
Egosoft's small marketing department loses profitsssssssss.
I loves me some X3 Terran Conflict. My first egosoft space sim was X2. I remember quitting the game in frustration a half dozen times while first learning to play it. It's the price you need to pay. In contrast, X3TC is much simpler...
Two-man mutliplay would be a neat option. I would happily tag along as my friend's companion or vise versa. One player could host and dictate the quest paths and his/her buddy could jump right into the passive companion slot and still remain true to the game's story and atmosphere. An actual...
I found the character-heavy elements of Dragon Age very appealing for the first playthrough. My attempt at a second playthrough ended when I realized how annoying it gets endlessly wading through all that now-stale conversation. I don't mind the Scroll's low-maintenance approach to its...
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