The Giant Bomb guys are pretty good at throwing (and catching) things in VR. I guess it depends on your real life sports skills AKA the lack of which being the reason we're playing videogames instead of sports in our free time.
Pffft, Zero died canonically in the first Mega Man X game but that didn't stop Capcom from putting him into 7 sequels, 4 spinoffs specifically about him, 2 spinoffs where he's just a powerup and a crapload of side stuff.
The game gives me the impression that you're supposed to pick up only what you currently need to continue your journey but it fails to provide any variety of obstacles along the way. Craft a warp cell once (out of extremely common materials) and you've seen all the things needed to progress...
I'll recommend Jeremy Parish's Game Boy World series for that: http://www.gameboyworld.com/ He talks about all games, good or bad and in this early stage a lot of games you might recognize if you had one of those ubiquitous pirate carts. Volley Fire is going to be next, that was on practically...
Superstar Saga was good too, back then it wasn't a formula yet and the more animated combat allowed more variety than Paper Mario. Shame that series went downhill/retreaded old ground until it reached the elevation of downhill.
On a personal list (or when you're Yahtzee and just don't give a crap about other people) there's no need to look for "consensus" or anything like that.
Tembo just continues Sega's tradition of slow animals going far too fast to remain controllable. Except this time they couldn't just call him "Tembo the Elephant" because the name "Tembo" isn't as immediately badass in the minds of 6 year olds as "Shadow" so they had to spell it out...
I never bothered with 100%ing more than the first world in YI, once you have that you can play a minigame forever and amass a ton of helper items (especially star refills).
YWW makes it a lot easier to get stuff in the level, for one each collectible type works by itself so you only need all...
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