This is giving me flashbacks to when I was like ten playing FFVII. Except it's worse because the character I would give a shit is sad is the one that's not dying.
Okay, just figured out what was going on. I was jumping/Blinking into the room on previous attempts, and then when the cutscene triggers, they would fall out of my grasp in midair and die from the fall.
So, I decided to fire up Dishonored again as it's always a good time. I want a perfect no-kill run. I just did the Boyle Estate mission, and for some reason I got flagged as killing someone without having done so. It seems like there's a bug with the non-lethal option for eliminating your...
If we're talkin' AC games... Revelations had a godawful ending. Ezio went through so much hardship. Lost so many friends. Hurt and killed so many people. FINALLY he finds the macguffin he's been searching for. He holds it in his hands, and then basically shouts "lol sequels!!1!11!" and puts it...
"Dylan the Christmas Fuckdog" is still a better and more listenable Christmas carol than what actually sees airplay on the radio for the holiday season.
So good job, Jim. Excellent poem.
Better games? Yeah, I'd love to see that. When I play an EA game, it's usually satisfying but never really WOWS me.
More quickly? That, I'm incredibly skeptical of. If they want more AAA games more quickly, that's bad. If they're going to create smaller studios and just tell them "hey make a...
That con footage tells me either we are indulging Jim Sterling too much, OR we need to indulge him more to the point where he becomes a gaming messiah capable of delivering some real wrath unto the publishers.
Probably too much. Probably.
I remember thinking similar thoughts when I recently picked up GTA IV, then found its controls so utterly unplayable that I got about 30 minutes into the game before abandoning it in frustration as among the worst $5 I've ever spent on Steam. It's not even the button mapping. You can fix the...
I think the most organic-feeling system of dialogue I've seen (which I'm actually kind of surprised didn't come up here) is one where you're listening to the conversation, and you have to choose your dialogue (or non-dialogue action like "punch the guy you're talking to in the face" sometimes)...
Actually, some of the fluff for the Elcor say that that's pretty much what they do in actual wartime. They just get some heavy armor and strap the biggest guns they can to themselves.
I'm a pretty huge brony, and the fan-fiction is honestly one of the biggest draws for me right now since it's between seasons and most other content besides fanart has slowed to a crawl. I read TONS of it. I can say first-hand that there's a lot, A LOT of good writers hidden among the deluge of...
I like the idea of an RTS where all players draft-pick from a finite pool of units very much. One question though:
Would you be able to also pick something an opponent has selected? I hope not, since at that point instead of an "any build can work" design you have a "find the best build...
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