Ah but that way madness lies - if everyone whose deaths are not 'seen' first hand by the characters in the present chapter, then you end up with insane ideas like Rhaegar Targaryen and Arthur Dayne still being alive. I reckon Syrio is probably dead, it's just that Arya wasn't there to see it.
FTL: Faster than Light is my favourite. It may feel so frustratingly unfair sometimes, but I still love it. I'm really hoping they make some kind of sequel to build on the mechanics of the first.
I enjoyed Rogue Legacy too, but I found myself just grinding to get over the line in that one...
The only thing really registering on my radar is Destiny. But I am super poor right now and I don't really want to blow heaps of cash on a new game (plus a subscription so I can play the thing online, not to mention maybe getting a new console for it. Sigh).
I agree with the posters saying that violence is a core theme of the Bioshock series. However, I will say that there was too much, and that the shooting parts of the game were an absolute slog. The first part of the game (before you start gunning people down) and the last part after destroying...
This villain doesn't elicit much of a reaction from me. No fear, no anger, no curiosity, no weird admiration/respect, just nothing really.
Also, the player character being another brown-haired white guy is boring. I thought I heard somewhere that the player character would be...
Looks really cool and fun, but I doubt my ability to find 9 other human beings to play something like this co-operatively. I mean, it looks like the kind of game that demands teamwork and communication for it to be work at all.
Perdido Street Station by China Mieville. I'm currently reading it and while at first it seemed just Steampunk, it gets much weirder. It isn't primarily horror though, despite some very creepy stuff going on.