It still hasn't changed much in the way the original comment was talking about though. No amount of alternative weapons will help you beat someone who's played a thousand hours more than you and there are quite a few of those people since the game came out 8 whopping years ago. (I was "that guy"...
Sorry if I went off-topic, but this is as much about my general dislike of "none of it was real" fan theories (like that latest Indiana Jones one) as it is about Soma.
You're saying the existence of sports as an industry is bad? Without that industry athletes as we know them wouldn't exist, because it's impossible to maintain their insane practice and exercise regimes without any financial backing or support that the industry gives them. Same with eSports. The...
In all fairness this isn't a bad direction for indie games to be taking. The cheap episodic format is still better than the slow stuck-in-alpha method way more developers go for. Some might see it as saturation but at least they're coming out quickly for the people who enjoy them instead of...
It's worth remembering that it was a surprise XCOM got a console release in the first place considering it's a Firaxis game. The only other console releases out of their entire game history they ever put out were 2 Civ ports. Much as it sucks for console XCOM fans, this is less of an abandonment...
Not sure if this is helpful as feedback, but I barely noticed this was on the site since the thumbnail on the frontpage doesn't really identify it too well. The other webcomics usually put their name as part of the thumbnail so it's easier to tell but for all I knew this could have been a random...
I appreciate that you're looking at it from real experience. The hitboxes aren't perfect, but there's a big difference between not perfect and broken. The jumping and planting bugs aren't excusable (though jumping punishes the jumper more than their shooter), but the hitboxes are pretty accurate...
The hitboxes are not broken though. The only reason this is news now is because we finally got an example where it noticeably affected a pro game, hence all the attention on Reddit and requests to Valve to look into it. Aside from the tiny minority of games where this bug showed up, the hitboxes...
Just to be clear, the hitboxes is general are fine. This .gif is related to a very specific issue where the bomb planting animation moves a lot but uses the standard crouching hitboxes, so the model leans forward a lot more than its hitboxes and seemingly dead-on shots miss.
Seems a lot of...
Considering Rift is targeted at developers as a beta product I doubt anyone would be too offended, especially considering it would get more developers trying the thing. Early adopters have never put much priority on value (or if they did, it was a mistake), including all the original kickstarter...
My point was not really about the amount of characters, but how they're kept away from players. It makes sense in some games to restrict people from trying certain playstyles/characters too early (especially linear or narrative games where everything else progresses with it), but in a co-op...
Seems like a common trend these days. Create a fairly open-ended multiplayer game and then force people to progress through it linearly. Either give the game a solid narrative progression to tie it all together or cut out the restrictions, but it's just frustrating to be held back for no reason...
Which is really the key thing. His Q and shackleshot aren't quite the same but they still combine lots of overlapping elements. You can still make unique combinations of effects but it's rare to see anything that's never been done before. Since I only know the Dota roster I've made a game of...
Also very similar to Naga Siren's ult from Dota 2. Which is not an accusation of theft or anything, more pointing out that these days it's almost impossible to create entirely original MOBA characters since the genre is so full. Aside from general design differences between games (e.g. LoL's...
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