Recent content by Ray Huling

  1. R

    Edge or Edgy: The Clash of Two Game Makers - Update

    You know this is fuzzy. Who provided the lawyer's e-mails? The article doesn't say. Did Langdell? He provided e-mails in his Open Letter. It absolutely matters who provided what information.
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    Edge or Edgy: The Clash of Two Game Makers - Update

    This might have been an important point to make clear in the piece. As in: "in an e-mail provided to The Escapist by Mobigames..."--followed by a quote. Page 3 of the comments is not the best place to cite and quote your sources, and, no, my having written for The Escapist doesn't mean...
  3. R

    Edge or Edgy: The Clash of Two Game Makers - Update

    So? What else would anyone do? Or do you mean by 'picking a side' that no one ever puts any thought into deciding which side he's on? It's entirely possible for conflicts to roll around in which one side is right, one side is wrong, and the difference is obvious. It's not at all clear...
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    Edge or Edgy: The Clash of Two Game Makers - Update

    But between the two sides there can be a right and a wrong one. It's not comic book dualism every time someone wins a lawsuit, is it? Refusing to acknowledge a clear disparity between two sides can itself be an expression of journalistic cowardice--or sheer, willful contrarianism. Is that...
  5. R

    Gaming?s Great Recession

    It appears that critics of the Wii did not make it to Page 2: But the recession also highlights a challenge the industry has faced in that they had many very expensive, premium products. Those are the first type of products you would expect to see get hurt with consumer spending.
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    212: Destroy All Consoles

    Destroy All Consoles Is the Age of the Console about to come to a close? According to three prominent game industry executives, all signs point to "yes." Ray Huling looks at how streaming technologies could usher in a new era of gaming. Read Full Article
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    Made By People!

    My opinion is self-serving, not self-flattering. I've never presented myself as a particularly good or interesting player. I do tend to focus my reporting on players, rather than developers, mainly because: 1) I think the medium requires this approach; 2) I'm comfortable interviewing many...
  8. R

    Made By People!

    Word. This is exactly what I'm talking about. There's a whole world of creativity out there, and it doesn't get the attention or respect that it deserves.
  9. R

    Made By People!

    This is a fine sentiment, as far as it goes; it just doesn't go very far. Sure; covering game makers more extensively would bring game journalism more in line with reporting on traditional entertainment media. The problem: games are not traditional entertainment media. Video games...
  10. R

    Realtime CEO Blames Used Games for Flat Crackdown Sales

    I wonder if it's the one I sold back.
  11. R

    210: Time to Move On

    Sure. My point is that some games can also provide a feeling of entering into a world or narrative and that some games can't. Some players look for that kind of thing; others don't. We don't want to mistake escapism for mere preference. Escapism is more specific. Bob prefers rock climbing...
  12. R

    210: Time to Move On

    I'll agree that devoted enthusiasts pay more attention to the vagaries of the industry than your average consumer, but I don't think hardcore has anything to do with immersion or escapism, necessarily. A lot of the most hardcore players I know couldn't care less about the worlds or fictions...
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    210: Time to Move On

    Yeah; I'm not waiting, but I won't jump all over you, either. Let me just clarify: yes; I'm thinking of that period, but also the Nintendo and Playstation ages that followed. I think it's inarguable that for people of my and Russ's generation video games have always been mainstream. So I'm...
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    210: Time to Move On

    If only I knew which side my wankery falls on.
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    210: Time to Move On

    You should be writing more, Russ. Now, let me disagree with you. We're about the same age, but I remember video games completely differently than you do. First, they were never about escape. The games were too difficult to provide escapism. They were too difficult to be fun, really. The...