I don't get how Tomb Raider exclusivity matters. Didn't Square call the first game an absolute failure for having poor sales during initial release and incredible sales over the long-term?
And in the long-term, the sequel won't be an exclusive anymore. Here's hoping the game is buggy garbage...
I imagine that the reason you two aren't directly competing is because of Yahtzee's internet connection or something..
So.. how about just seeing who can beat levels in Contra or Ghouls n' Ghosts the quickest (and if no-one can for some reason, see who can get the furthest.)
or compete...
This was exactly my issue with it. Having purchased a SNES right after the N64 came out, I played the game as a fan of JRPGs.
The fighting mechanics are in the Dragon Quest school of simple, enemies are from the Mystic Quest school of easy (where status effects or death attacks are the only...
I've only gotten one and that was for Sonic's Ultimate Genesis Collection (Megadrive for other regions.)
Almost every trophy required a bare minimum amount of playing for most of the collection. (collect a bunch of rings in the first level of Sonic, beat level 1 in a bunch of games, etc.)...
If I remember correctly, JRPGs were already mainstream thus making the heavy investment on SquareEnix's part worth the risk.
Originally, Dragon Quest made them mainstream in Japan.
In the west, I believe Final Fantasy IV is the title that started making them mainsteam. 1990-1991 marks the...
To be honest, with the heavy rise of reactionary AI, I'd be interested if the idea were picked up by a popular game studio. While most games nowadays have set enemy starting points coupled with densely cause-and-effect AI that respond to your location/actions (to make gameplay semi-similar to...
"Bizarrely unused in future Final Fantasy games, or indeed any other RPG, the Sphere Grid eschews traditional character levels for a complex map of statistical upgrades and abilities."
Well.. there aren't any others in Final Fantasy, but Digital Devil Saga does it two different ways (and...
Personally, I was thinking that Lightning Returns was simply trying to pony up on Atelier's game time and Persona 3/4's calendar system to "outdo their competition" whilst keeping combat action-y and active to try and divert Tales series sales and pony up on the continuous success of their own...
Console:
NES - Super Mario Bros
Genesis - Sonic the Hedgehog 2
SNES - Megaman X & The Legend of Zelda: a Link to the Past
N64 - Mario 64 & Banjo Kazooie
Dreamcast - Sonic Adventure
Gamecube - Naruto: Clash of Ninja & Paper Mario: The Thousand Year Door
PS2 - Final Fantasy X & Jak and...
Sega had recently acquired Index Corporation (which includes Atlus with its actually RPG-like jRPGs, Dragon's Crown, & their risk-taking localization team that brought Demon's Souls and Disgaea: Hour of Darkness to the west for the first time,) and it has been in talks with Sega regarding the...
I want one of those controllers that was in the show The Grim Adventures of Billy and Mandy.
It had a turn wheel (something you can emulate with analog sticks), buttons on the back of the controller (something only nintendo seems to do), and buttons on the sides of the controller.
Can't go...
Lately a lot of people have been working too hard on thinking of video games as "art" which is rather silly.. Video games are toys & puzzles. There's usually a per-determined goal in mind compared to most conventional toys, but straying from the rails and toying around with things is really what...
Oh dear lord, good luck with that one.
The writer/director/producer of Suikoden I, II, III left Konami most of the way into III's development along with most of the team. His most recent endeavor was writing a magic the gathering manga that ended July 27th, 2011.
Suikoden IV & V involved...
Since Mark Cerny was revealed to be the lead architect for the PS4 and also involved with Knack to some degree, I had high hopes that the game would display a few glaring examples of the types of environments or gameplay that the hardware was capable of that the previous generation simply wasn't...
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