I don't think the context is very different at all. When I bought a SNES I had to keep my NES around to play NES games when I wanted to. I don't remember any of my friends crying about how they had to "abandon" their catalog of wonderful NES games. But now apparently that is too much to ask people for some reason. Or maybe it's just that the internet is now around giving people a new vector to complain about unimportant things. As a kid I'd move the SNES all over the house constantly from TV to TV as necessary so I wouldn't get in the way of my parents watching TV. Now people are too half-assed to unplug something at all.Vigormortis said:Exactly true, but you're missing the point. This is precisely why this new line of consoles is a marginal improvement on the last generation. At best.Thanatos2k said:NES to SNES added four buttons. "Deeper complex games" is just a function of what developers can do with the hardware. There is nothing inherent about the SNES that produces "deeper complex games."
Again, you're missing something in this assertion. Or rather, ignoring something.And it had no backwards compatibility, which is now the most important thing ever!
Namely, context.
Back in the NES and SNES days, consoles were still new. The very concept of gaming consoles, and even video games in general, were viewed simply as fads, kids toys, gimmicky play things that no one would care about in ten years. As a result almost no one was thinking about the "future" of gaming nor the methods of playing them. Certainly not at a consumer level.
However, over the years, the number of games we've all accumulated have built up. At the same time, and more crucially, the number of devices we need to use to play these games and the variety of devices we need to use to interact with them have also increased. There comes a point where this sort of limited, locked-in system of hardware iteration becomes both stifling and tedious.
This is one of the primary reasons people are demanding backwards compatibility with newer consoles. The notion of effectively having to "abandon" virtually their entire back-catalog of games, especially in the realm of todays more social gaming environments, is unacceptable to many gamers; as well as being both antiquated and ridiculous.
So sure, complaints about backwards compatibility would sound ludicrous and petty "back in the day". However, today they are very much legitimate.
Meanwhile, PC games even back then were backwards compatible. Would the Yahtzee of 1992 have said that everyone should only get PCs because that new console just wasn't worth it?