I guess you guys haven't caught up to the train that's confirmed the permadeath is actually a lie that never happens in game, and that the corruption will actually just stop increasing/gets reset at set points in the game.
I mean, two early access survival games aren't quite a comparison to a more streamlined, PVP-only competitive game. Much more likely to see the light of release than any janky survival mess that usually ends up forgotten by players and devs alike before completion.
EDIT: This coming from...
Funny, there was a big thread about doing just this on the r/Overwatch, and I was 100% in agreement with the people saying Blizzard was too focused on those crate shekels to ever let people unlock more of them faster during an event.
It's a shame Ark doesn't do mandatory wipes for updates like this, as Rust does now and then.
EDIT: Then again, with Ark's ridiculous 14 hour (realtime hours) dinosaur tames, I can see why that would also be an issue.
I don't know why they thought that offering an exclusive collector's edition would somehow give them the leverage to transform a Russian key thief site into any sort of respectable digital marketplace.
This is definitely a case where a movie is actually a much better idea for the setting than the game is. While they do promise story at the end of early access, I doubt it will make up for the repeating randomly generated survival parts.