Pirate Yakoozies we gotta talk.Whaaaat the fuck are theeeeese lil jumping black goo bean kunts???
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Can't interact with them, no-one acknowledgea them. Are they....are they brain worms??
Ironic, coming from the guy who has a picture of him as is avatar for over a decade.I love Tony Soprano, but the character ruined everything
That's a load of shit and you know it. Tony didn't "ruin" anything. A bunch no talent or hack writers did that themselves. He nor his creators told other writers' anti-heroes to be exactly like him. Besides, you've been looking in the wrong places again. There are plenty of video game anti-heroes whom act nothing like Tony Soprano. Sounds like a you problem again.Far too many antiheroes followed, the majority of their writers not understanding that fine line and just making ugly unlikable assholes.
Going out on a limb here, but are you using the Serpent Hunter? The big sword standing upright to your left as you enter the arena? Rykard is a gimmick fight, more a test of patience and timing than one of skill.I read once that Koji Igarashi, when he was directing Castlevania games, wouldn't allow a designer to add a boss to the game unless they could defeat their own boss without getting hit even once. I think about that a lot. And especially right now, because - not to sound like a whiner - but I would bet any amount that Miyazaki never had such a rule, and neither did any of his underlings independently decide that it might be a good idea.
Rykard is 3D bullet hell, in an engine that really isn't built for it. He can corner trap you where you can't dodge or get out of the lava pool he generates. He can spam two types of projectiles at the same time, and you can barely see either of them. The timing on the skulls is really weird, so either they might wombo combo you or they might not. And if you get his health low enough, he'll start chaining moves together that he never did before on any of the prior 15 attempts and kill you that way.
I'm starting to think that trying to finish this game might not be good for my blood pressure. Not that I'm going to quit when I'm this far into it already, but at the very least I may have to write off ever defeating this boss in particular.
I did know about it, and I have been using it this entire time. What I didn't realize, until after I'd taken a break, eaten dinner and gone for a walk outside to clear my head, was that it also has a Weapon Art (sue me, I played a lot of DS3 and the name is better than 'Skill'), and that deals a huge amount of damage. Even with my paltry max MP, it was still enough extra damage compared to my best previous runs to get over the line. Still didn't really enjoy the fight that much once the initial spectacle wore off.Going out on a limb here, but are you using the Serpent Hunter? The big sword standing upright to your left as you enter the arena? Rykard is a gimmick fight, more a test of patience and timing than one of skill.
Lol, the Serpent Hunter's weapon art is the game changer by design. And not sure if you noticed, but for that fight uniquely, its weapon art doesn't consume FP since the gimmick is to use it to win, and it isn't reasonable to expect every player to have invested heavily enough in Mind to carry the whole fight. Anyway, glad you figured it out and didn't give up!I did know about it, and I have been using it this entire time. What I didn't realize, until after I'd taken a break, eaten dinner and gone for a walk outside to clear my head, was that it also has a Weapon Art (sue me, I played a lot of DS3 and the name is better than 'Skill'), and that deals a huge amount of damage. Even with my paltry max MP, it was still enough extra damage compared to my best previous runs to get over the line. Still didn't really enjoy the fight that much once the initial spectacle wore off.
I also took down the Fire Giant, in a lot fewer attempts. Investing very slightly in Faith actually made a difference, with a few hits survived by Flame Fortification that might have dropped me otherwise. Also, having learned that for some fights, lock-on is only useful occasionally, and otherwise you're better off manually tracking the enemy and aiming your blows. Not much farther left to go now.
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Miyazaki has gone on record stating he sucks at these (his and others in the genre) games, and he likely has someone else directing combat anyways because his primary focus with direction is world design, creature design and lore. That said, there are still YouTubers out there with no-hit runs on every boss including dlc, so it’s *technically* possible. Sax Slave Gael in particular did a Redmane Knight cinematic for the dlc end boss and in the comments said he grew to love the fight after learning it, but initially hated it like most. Not to say that’s the norm though by any stretch, since most don’t play these games to such a degree required to attain that mindset.I read once that Koji Igarashi, when he was directing Castlevania games, wouldn't allow a designer to add a boss to the game unless they could defeat their own boss without getting hit even once. I think about that a lot. And especially right now, because - not to sound like a whiner - but I would bet any amount that Miyazaki never had such a rule, and neither did any of his underlings independently decide that it might be a good idea.
Rykard is 3D bullet hell, in an engine that really isn't built for it. He can corner trap you where you can't dodge or get out of the lava pool he generates. He can spam two types of projectiles at the same time, and you can barely see either of them. The timing on the skulls is really weird, so either they might wombo combo you or they might not. And if you get his health low enough, he'll start chaining moves together that he never did before on any of the prior 15 attempts and kill you that way.
I'm starting to think that trying to finish this game might not be good for my blood pressure. Not that I'm going to quit when I'm this far into it already, but at the very least I may have to write off ever defeating this boss in particular.
World tendency and stone farming (and hell, probably those crystal lizards) are the reasons this game is and will always be my most prized platinum back when I still cared about that kinda thing. I was even crazy enough to swear off the Stockpile Thomas duping glitch.Some more Demon's Souls classic. It's interesting going back after so long and noticing all these little things I didn't really see before. Like how this is probably the only Fromsoft game where the differences between bludgeoning, piercing and slashing damage genuinely makes a huge difference... and this is also the only game that doesn't tell you what damage each weapon deals, you have to infer that from their type, moveset and flavor text. The difference in damage between bludgeoning and slashing weapons against the skeletons in the Storm Shrine is night and day for example. On one hand I like that the game actively pushes you to consider your loadout when heading to new worlds, and on the other I don't like how it basically forces you to use weapon types not suited to your build.
This game's incredibly unbalanced. Due to the basically open from the get go structure, it's incredibly easy to become completely overpowered within like an hour of gameplay, and without even using any kind of hidden tricks or magic. You can farm souls ridiculously easily at the Adjudicator Archstone, and then head out and buy all the weapon upgrades you want at the tunnels. It almost feels like the soul farm was deliberate, because the amount of souls enemies drop is ridiculously lopsided between the different worlds. The leveling curve is also indrecibly steep, with levels costing 10k+ souls before you even hit level 40, so that's another way the soul farm feels intentional. There's also some jank with the shops and prices: Sticky White Stuff costs 5k souls apiece, but you can farm infinite amounts of it with basically zero effort once you've beaten the Old Hero.
And while we're on the jank: world tendency. The most fuck-stupid game mechanic of all time, and has actually gotten worse after the online servers were shut down. Because of how this rat's anus of a mechanic works, a noticeable amount of content in the game is basically inaccessible now for anyone playing the game normally. The only way to get to Pure White world tendency, which opens up several doors, pathways and NPCs, is to defeat every boss of its area without dying in human form. Which means that after defeating every boss, you're basically required to yeet yourself off the top of the Nexus so you never die in human form out in the world. Which is just so fucking dumb. The mechanic is never explained in any way, and even if online messages were still available, they wouldn't be able to do that either. It's a godawful mechanic in its execution, and I'm glad they never brought even a semblance of it to their other games.
Well, I've still got all of Farum Azula plus the final three to go, and none of those are easy. By the time I reach Radagon, you'll probably be done already.Welp, took my first stab at Elden Ring's final boss just now. Managed Radagon fairly easily, and got the Elden Beast down to near half health on my first try. So it looks promising, but I'm not getting my hopes up just yet. I've played too many of these games where a first attempt goes well, then I spend the next 30 attempts shitting the bed while clawing at my own eyes. I think this is a good pace for me, one attempt a day so the anxiety and rage don't spike. Hell it's already been 2 years; what's another several weeks?
Seems like you’ve been ripping through at a good pace, especially beating bosses like Fire Giant with little issue. Having Torrent for the final boss will be a big help too (was only patched in when the dlc launched).Well, I've still got all of Farum Azula plus the final three to go, and none of those are easy. By the time I reach Radagon, you'll probably be done already.
I've also gotten stuck in some weird places (Rykard, Rennala P1, not finding a lot of dungeons) so anything could happen.Seems like you’ve been ripping through at a good pace, especially beating bosses like Fire Giant with little issue. Having Torrent for the final boss will be a big help too (was only patched in when the dlc launched).