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Ezekiel

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You're the one who failed at reading comprehension. Why would I respect your time by reading your whole post after you disrespected mine?

I'm gonna need some evidence for the risk of the USSR suing for copyright. How did the author get away with it then? How did The Beatles release their lovely song? Seems like something the filmmakers could have easily told the USSR to get bent for.
 

thebobmaster

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Not that I'm likely to see your response to this as I finally put you on a certain list I should have done months ago, but I just want to point out that it's pretty rich for someone who stops being friends with people merely for wanting to play a game you don't like, and does nothing but post negative energy while constantly bringing up people you find to agree with and sneering at anyone who doesn't, to demand respect. I respect people as much as they respect me. I gave you the benefit many times over, and despite what you think, I DID read and comprehend your post. You claimed that the change to SPECTRE was because the filmmakers were less paranoid of the USSR than Fleming, while also calling Fleming an idiot for being so paranoid. I offered up an alternative reasoning, which you dismissed because it didn't agree with your world view. You also claimed that Bond driving luxury vehicles doesn't make sense for MI6 to fund, when the only James Bond who didn't do that was George Lazenby. And even he might have, not familiar enough with cars to say for sure whether what he drove in OHMSS qualifies. Like I said, though, I've said what I have to say, almost certainly won't see any reply to this unless my morbid curiosity gets the better of me, so I mean this with all due respect. Try to actually enjoy things, and let others do the same instead of constantly telling them why they are wrong.
 
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BrawlMan

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007 is winning again.

Somebody's gonna cry angry about it, and it's not I/O Interactive.

 
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Ezekiel

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Not that I'm likely to see your response to this as I finally put you on a certain list I should have done months ago, but I just want to point out that it's pretty rich for someone who stops being friends with people merely for wanting to play a game you don't like, and does nothing but post negative energy while constantly bringing up people you find to agree with and sneering at anyone who doesn't, to demand respect. I respect people as much as they respect me. I gave you the benefit many times over, and despite what you think, I DID read and comprehend your post. You claimed that the change to SPECTRE was because the filmmakers were less paranoid of the USSR than Fleming, while also calling Fleming an idiot for being so paranoid. I offered up an alternative reasoning, which you dismissed because it didn't agree with your world view. You also claimed that Bond driving luxury vehicles doesn't make sense for MI6 to fund, when the only James Bond who didn't do that was George Lazenby. And even he might have, not familiar enough with cars to say for sure whether what he drove in OHMSS qualifies. Like I said, though, I've said what I have to say, almost certainly won't see any reply to this unless my morbid curiosity gets the better of me, so I mean this with all due respect. Try to actually enjoy things, and let others do the same instead of constantly telling them why they are wrong.
I have no regret about deleting everybody from my Steam who had MGS Delta wishlisted. The game offends me, and I don't speak or play with my "friends" there anyway. If anything, deleting them for that was funny, but I only felt disgust as I did it, for there were so many that it was shocking. To want a remake that's in every way worse shows how disposable they find the past. Standardization is all they care about, not even caring if it makes sense in the game design. Why would I respect those people? But I've been civil on forums. My "negativity" is not disrespectful.

Trying to educate me that SMERSH was real, you did not comprehend my post. It's so plainly obvious. The snobbery was gross.

I never said the filmmakers were paranoid, I said they were cowards. Probably they wanted to be able to sell it in the USSR (or, more broadly, the communist states), the same reason Barbara Broccoli and company never portrayed China in a bad light (the villain) after the fall of the Soviet Union, despite England and its allies not being on the best of terms with them. It's a shame. I dismissed your theory because you didn't back it up. There are so many real world references to governments in movies generally that would not have been made if they were all worried about being sued.

I claimed James Bond driving luxury cars doesn't make sense anyway as a defense against anyone suggesting he drives so many Aston Martins, like some fanboy, because of a partnership between MI6 and the British carmaker. Leave the context in so that it makes sense. What even is your point?
 
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Ezekiel

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Somewhat makes sense that they smoothed down the edges of the track to the point that the truck will auto-correct and keep driving when you hit the sides.

The last thing you want in your high octane car chase is to hit something on the sides and grind to a halt, having to back up and then continue on.

Competent players will never touch the sides and cruise through the path with no effort and less competent players who might hit the sides will think they merely grazed the sides and have a good time cruising along as well.

The intent is to give the player a high speed chase with a truck and they're delivering on it.
Good, functional game design for what they're trying to achieve.
Disagree completely. Most players aren't gonna be excited if they know the game is giving them the win, which is why the car chases in this game have been criticized even in positive reviews. The best dopamine hit in games is from doing something amazing either with skill or luck. Swerving and weaving through traffic and causing crashes is exciting. Not everyone will succeed, but that's what difficulty levels are for. Operative, Agent, 00 Agent.
 

Gordon_4

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Somewhat makes sense that they smoothed down the edges of the track to the point that the truck will auto-correct and keep driving when you hit the sides.

The last thing you want in your high octane car chase is to hit something on the sides and grind to a halt, having to back up and then continue on.

Competent players will never touch the sides and cruise through the path with no effort and less competent players who might hit the sides will think they merely grazed the sides and have a good time cruising along as well.

The intent is to give the player a high speed chase with a truck and they're delivering on it.
Good, functional game design for what they're trying to achieve.
I'd argue that part should be there for lower difficulties, and higher ones should just result in a non-standard game over. But I can forgive a few silly things like this because it has been ages since I had a James Bond game so once its on sale - $112 is a bit much for me these days - I'm gonna have it.

The cars still go full speed and grip well when Bond goes off the roads. When he cuts through tall grass.

Old video.


He also drives the DBS/DB9.



I don't like the dominance Aston Martin has in this franchise. Driving the same car over and over makes him look less cultured and refined in his tastes. It's not like MI6 could afford these sports cars anyway, so don't tell me a partnership with the British car maker is the reason.
Its funny, because from its first appearance in 1964, the Aston Martin brand features four times: the DB5 appears twice with Goldfinger and Thunderball, and a DBS in On Her Majesty's Secret Service and a V8 Vantage - my personal favourite - in The Living Daylights in 1987. That's four appearances of the brand over 23 years. Its just it appeared in two of the biggest films the series ever produced with its most popular leading man.
 

Ezekiel

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I'd argue that part should be there for lower difficulties, and higher ones should just result in a non-standard game over. But I can forgive a few silly things like this because it has been ages since I had a James Bond game so once its on sale - $112 is a bit much for me these days - I'm gonna have it.



Its funny, because from its first appearance in 1964, the Aston Martin brand features four times: the DB5 appears twice with Goldfinger and Thunderball, and a DBS in On Her Majesty's Secret Service and a V8 Vantage - my personal favourite - in The Living Daylights in 1987. That's four appearances of the brand over 23 years. Its just it appeared in two of the biggest films the series ever produced with its most popular leading man.
Off the top of my head, the DB5 is also in GoldenEye, Casino Royale, Skyfall and No Time to Die. There's the Vanquish and Vantage in Die Another Day and a very boring Italy chase in Spectre. Probably more. So it got worse as the series went on, I guess. But too much. A fanboy.

Maybe the one in Spectre wasn't a Vantage. Whatever, some Aston Martin hyper car. Reminds me of an old post of mine that BrawlMan lambasted for no reason.

'That hyper-focused image brings me to the cars. Whereas Roger Moore drove down a mountainous road and a busy town in a little crap-mobile in one of the series’ best chases, Daniel Craig drives hypercars and vintage replicas so expensive that there is almost no traffic. That chase in Spectre, the newest one I watched, was as depressing as the movie. Even in the middle of the night, the lack of traffic in Rome was bizarre, and the high speed boring. The filmmakers have a very limited number of hypercars and vintage replicas that they can damage. Surely the aesthetic decline of cars is also part of the reason they pick these insane hypercars and vintage now that are useless in front of a camera due to their cost.'


Thing is, my 1950s James Bond movie would have even costlier cars. James Bond is just screwed. A dinosaur out of time.
 

Gordon_4

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Off the top of my head, the DB5 is also in GoldenEye, Casino Royale, Skyfall and No Time to Die. There's the Vanquish and Vantage in Die Another Day and a very boring Italy chase in Spectre. Probably more. So it got worse as the series went on, I guess. But too much. A fanboy.
Huh, the rest of my post must have been eaten. The DB5 does show up in the Brosnan era, but they treat it like his personal car so its in a few short scenes at the start and then he gets the BMW du jour. The Craig era movies are actually worse for this, since they have the DB5 and the modern one he gets from SIS.
 
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thebobmaster

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I'd argue that part should be there for lower difficulties, and higher ones should just result in a non-standard game over. But I can forgive a few silly things like this because it has been ages since I had a James Bond game so once its on sale - $112 is a bit much for me these days - I'm gonna have it.



Its funny, because from its first appearance in 1964, the Aston Martin brand features four times: the DB5 appears twice with Goldfinger and Thunderball, and a DBS in On Her Majesty's Secret Service and a V8 Vantage - my personal favourite - in The Living Daylights in 1987. That's four appearances of the brand over 23 years. Its just it appeared in two of the biggest films the series ever produced with its most popular leading man.
Honestly, until you mentioned it, I didn't think about this. Can anyone who has the game/has played the level check to see if there might be an option in the menu to disable the autocorrection? A lot of games do that sort of dynamic difficulty thing where you can enable or disable elements of gameplay rather than just a generic difficulty option, and I don't have the game myself (call me Galileo, I am a poor boy, I need no sympathy) to check, and it would really not surprise me if people either didn't know about the option or intentionally disabled it to claim the game was too easy to get hate watch views.
 
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Ezekiel

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Even by whack-a-mole standards, it's bad. They just stand there like idiots, never scurrying or anything.

Seems like there's no shoulder swapping. I never saw him stand on the other side of the screen while aiming the gun. Meaning that it's another game with poor corner work.

At least Nathan Drake could shoot from the hip. He could run and gun with less accuracy. You didn't always have to zoom in with RMB/LT. This imitation can't even do that.

Can you shoot while crouched or is the crouch only used for nonsensical sneaking? Does he stand up like Jesse Faden in Control as soon as you shoot? I don't remember if I ever saw this version of him shoot while crouched, but I know that when players have a sticky cover system they don't try to use any other means of cover and evasion. That's why I wouldn't put sticky cover in my third person shooter at all. I'd make the player rely on movement, make them position themselves relative to far cover and enemies (including crouching under low, distant cover), and allow them to use shoulder swapping for the best visibility, even before zooming in with the aim button. (Shoulder swapping always mattered. Even in the original Max Payne, the nearly centered character blocked my view when I came around some corners.)
 
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The Rogue Wolf

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Ezekiel

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Apparently, First Light has...

- forced x-ray vision interactions
- constant 'earpiece' dialogue in which you're told exactly what to do and when
- tarpaulins acting as yellow paint which show where to go (no tarp = no route)
- everything interactible is marked by a white dot which cannot be disabled
- quest marker always visible which cannot be disabled
- [dumb] AI.... push X to win style gameplay
- stealth is basically crouch in grass and you're invisible
Sad thing is that these criticisms describe every second new game and are waived away because it's all normalized and expected. Like, if this person had posted it in a random thread, I never would have known it was First Light.

Games with forced quest markers or radar usually have worse level design than games without. The markers make the designers lazy. Why should they ensure the map makes sense if the player will be so guided anyway? I criticized Alien: Isolation for this.

'Without the pointer, it took me an annoying length of time that I'm too embarrassed to specify to get from the Martial's Office back to Ski/Med Tower. Yet using the pointer feels too much like hand-holding. Sevastapol is a bad maze that really needs proper signs and maps on the walls, like any international airport. I couldn't use the pause map because Nightmare disables it. The map progression is a far cry from something like old Resident Evil. If getting to that standard makes the game somewhat shorter, so be it.'