Started playing the 2nd part now that 3rd is coming out soon (plus I need to clear the hardrive and its the biggest game on it so...).
As far as technical details, so much has been said about it, and it still somehow feel like it was underplayed. The world is incredibly large, lush, gorgeous and busy. Almost too much as you constantly slam your way trough object that fly everywhere, poor townsfolk having their properties scattered everywhere.
Gameplay wise, I'm really disappointed that all problems from first remake are still there. The combat system is far too good for the encounter design. Basic enemy vaporize so fast, you rarely ever get the chance to use all the abilities you have. Like Aerith can setup wards to strengthen her magic and teleport between them, and by the time you set all of that up, every enemy is almost dead. Well, all that complexity is for boss, right? Nope, boss fight are still constantly interrupted by cutscene that reset the fight, it feel borderline epileptic and make it hard to do anything other than super basic "block, dodge, spam attack". Normally I'd hope that would be fixed once I'd get out of the starting area, but 1st part never did and I was still breezing trough all fights by the end of the game without ever feeling like I'd learn, much less mastered, the system, so my hope are not very high. I guess we moved beyond "it gets good after XX hours" to "it gets good on second play trough when you unlock higher difficulty". Its just so frustrating when the basic are so well done.
Story wise it start with the alternate reality stuff, and really, just make that game square, its clearly what you want. As is, it just spoil Zack, completely deflating the later reveal about Cloud backstory for no real purpose. Otherwise, the beat that were from the original are all still great, all the little details about the flashback that don't add up but are subtle enough to not be noticed by someone on first play trough.
But still plenty of bizarre decision, big and small. Like at some point townsfolk confront Sephiroth, they all aim their guns at him and tell him to stop, and he just kill them one at a time, very slowly, without any of them even trying to shoot him or just runing away, its a really bizarre scene, deflating a lot of the tension of the moment and the game would be better without it. Theres also a weird moment where Cloud think Tifa is a fake...? Thats such a bizzare things to think, especially now after all they did back in Midgar, on such a flimsy resoning (this is a world where magic and potion are common). I guess the point is to instead place the idea in Tifa that Cloud might actually be the fake (which could be a fun idea), but it could have been done so much better. There's also a scene where Aerith is said to have her memory wiped out and implying that she would know something about Cloud otherwise, which is again a very strange idea for both Aerith and Tifa to think, why, amongst this world millions (billions?) of people would Aerith know anything. I guess they're trying to iron over inconsistency (and hammer out the absolute mess that the extended universe has become), but the explanation don't fix the problem and just bring attention to them.
So more or less same as 1st part, its a good game, but I feel like any alternative project they would have worked on instead (a more radical modification of FF7 remake, a more faithful adaptation of FF7, or an unrelated mainline entry of the FF franchise) would have been preferable.