Final Fantasy 7 Rebirth Full Review (spoilers)

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CriticalGaming

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So I'm not too familiar on Cid. Is there a particular reason his spear summons a giant dragon/fish thing?

Most abilities seem semi grounded relative to other FF's. Aerith being the only real mage because she's an ancient, Barret having a gun arm and Tifa just punching things. So what's the deal with the random air pilot having magic battle partner?
The class is called "dragoon", and has always had dragon theming. Tifa also summons Dolphins for her attacks.
 

CriticalGaming

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I have spent all weekend crying after this reveal. I watched everyone i could find react to it and trying to share my joy through them.

It's been a surreal experience and I can't believe the original FF7 Remake reveal was 11 years ago now. Then it went radio silent for 5 years after that, only to release finally during Covid in 2020. Now here we are and the final part is upon us 12 years after the original announcement. The Remake project has been nothing short of fucking spectacular.

I've come to a weird realization in screaming for joy during the trailer that once Revelations comes out, I don't think i will ever be so excited for a game ever again. It's wonderful to see this come true, and kind of sad because I have no dream game to look forward to after this. What am i going to do with myself?

I will forever now watch State of Plays and SGF's and Game Awards and not really give a shit because nothing can ever be announced that will bring such hype. I mean is there another game that has 7 hour compilations of people freaking out over the reveal? I can't think of one.

It's only 8-9 months away too. Rebirth was announced over a year before it finally came out. Revelations feels like they held it back for a reason, held it back to not make us wait so long.

And now that it's launching on everything all at once, in line with all the other games being on everything, it just fits. People who've waited to play Remake until all three parts are out can safely start Remake and by the time they complete Rebirth, Revelations will either be out or mere weeks away. Hell if you add Crisis Core on top of that you'll definitely need to scramble to complete all the games in time.

Wow what a ride this has been, fuck.....
 

Old_Hunter_77

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I have spent all weekend crying after this reveal. I watched everyone i could find react to it and trying to share my joy through them.

It's been a surreal experience and I can't believe the original FF7 Remake reveal was 11 years ago now. Then it went radio silent for 5 years after that, only to release finally during Covid in 2020. Now here we are and the final part is upon us 12 years after the original announcement. The Remake project has been nothing short of fucking spectacular.

I've come to a weird realization in screaming for joy during the trailer that once Revelations comes out, I don't think i will ever be so excited for a game ever again. It's wonderful to see this come true, and kind of sad because I have no dream game to look forward to after this. What am i going to do with myself?

I will forever now watch State of Plays and SGF's and Game Awards and not really give a shit because nothing can ever be announced that will bring such hype. I mean is there another game that has 7 hour compilations of people freaking out over the reveal? I can't think of one.

It's only 8-9 months away too. Rebirth was announced over a year before it finally came out. Revelations feels like they held it back for a reason, held it back to not make us wait so long.

And now that it's launching on everything all at once, in line with all the other games being on everything, it just fits. People who've waited to play Remake until all three parts are out can safely start Remake and by the time they complete Rebirth, Revelations will either be out or mere weeks away. Hell if you add Crisis Core on top of that you'll definitely need to scramble to complete all the games in time.

Wow what a ride this has been, fuck.....
Yeah I can't think of an equivalent for me. I'm certainly looking forward to a number of games but there's no BIG FREAKING THING for me.
I think the last things that were that much of a big deal, in terms of like ending a long running favorite thing were Mass Effect 3 and The Witcher 3
(Controversies with ME3 aside, it was a great game and it ended a long-running amazing story).

If Control Resonant is as awesome as it looks and the third game will be a satisfying end to the story, that could be my next equivalent.
 

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I will forever now watch State of Plays and SGF's and Game Awards and not really give a shit because nothing can ever be announced that will bring such hype. I mean is there another game that has 7 hour compilations of people freaking out over the reveal? I can't think of one.
Yeah I can't think of an equivalent for me. I'm certainly looking forward to a number of games but there's no BIG FREAKING THING for me.
I think the last things that were that much of a big deal, in terms of like ending a long running favorite thing were Mass Effect 3 and The Witcher 3
(Controversies with ME3 aside, it was a great game and it ended a long-running amazing story).
Ok then. Happy for you. The closest I ever got to this are DMC5 and Streets of Rage 4.


If Control Resonant is as awesome as it looks and the third game will be a satisfying end to the story, that could be my next equivalent.
It will be, but I honestly don't even care about the first game at all. Assuming the second game even bothers with a sequel hook. I really hope it's either an open-ending, or an ending that's stands alone.
 

FakeSympathy

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So now that here is a job system, would that mean there would be a dancer class, and Tifa might have a really sexy dress as a dancer?

Asking for a friend here.
 
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FakeSympathy

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I have spent all weekend crying after this reveal. I watched everyone i could find react to it and trying to share my joy through them.

It's been a surreal experience and I can't believe the original FF7 Remake reveal was 11 years ago now. Then it went radio silent for 5 years after that, only to release finally during Covid in 2020. Now here we are and the final part is upon us 12 years after the original announcement. The Remake project has been nothing short of fucking spectacular.

I've come to a weird realization in screaming for joy during the trailer that once Revelations comes out, I don't think i will ever be so excited for a game ever again. It's wonderful to see this come true, and kind of sad because I have no dream game to look forward to after this. What am i going to do with myself?

I will forever now watch State of Plays and SGF's and Game Awards and not really give a shit because nothing can ever be announced that will bring such hype. I mean is there another game that has 7 hour compilations of people freaking out over the reveal? I can't think of one.

It's only 8-9 months away too. Rebirth was announced over a year before it finally came out. Revelations feels like they held it back for a reason, held it back to not make us wait so long.

And now that it's launching on everything all at once, in line with all the other games being on everything, it just fits. People who've waited to play Remake until all three parts are out can safely start Remake and by the time they complete Rebirth, Revelations will either be out or mere weeks away. Hell if you add Crisis Core on top of that you'll definitely need to scramble to complete all the games in time.

Wow what a ride this has been, fuck.....
Yes, as soon as I saw the trailer, I was like "Man, if I were located somewhere close to @CriticalGaming, I would've rushed over to his place, give a tight hug as we cry together, then go out for a drink together". I mean the game itself looks amazing, but fans like you who probably screamed on top of their lungs in excitement made me extra happy as well.

I also said out loud "Omg, this is so exciting to see new party members! I wonder how well they will sync with Areith- oooohhhhh....." It still hurts she won't be there physically.

I just want to go back to Midgar and see how some of the folks are doing. I mean I have to break the bad news to Elmyra at some point.

I wonder what that final 1v1 fight is gonna be like?
 
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FakeSympathy

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One-winged Angel. I am really curious on how that will sound like in Revelation?

In Remake, it was faster and seem to represent how terrifying Sephiroth is.

In Rebirth, it sounds close to the orignal, perhaps a preview of that epic final battle. It's grand and seems to represent Sephiroth's journey of ascension to god-hood.

Maybe in Revelation, it will somehow be even more epic, perfectly capturing that he IS GOD at that point?
 

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I haven't been on this forum in a long while but I'm just here to give my thoughts on FF7 Rebirth since I just finished it and this thread seems to be still going. I think it's a fairly good game. But there were lots of things that annoyed me in comparison to the original.

It had an over the top anime feel to it, more than the OG or even Remake in my opinion. Towns were populated as if they were all tourist destinations which kind of took away from the atmosphere for me, and the open world kind of felt like a checklist style game. I also don't really think it suited open world.

I won't comment on the story too much but I think the issues from Remake carried over, towards the end especially. Though I will say it stuck closer to the original.

Out of FF7 Rebirth and FF7 Remake though, I actually preferred remake overall.
 

meiam

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Started playing the 2nd part now that 3rd is coming out soon (plus I need to clear the hardrive and its the biggest game on it so...).

As far as technical details, so much has been said about it, and it still somehow feel like it was underplayed. The world is incredibly large, lush, gorgeous and busy. Almost too much as you constantly slam your way trough object that fly everywhere, poor townsfolk having their properties scattered everywhere.

Gameplay wise, I'm really disappointed that all problems from first remake are still there. The combat system is far too good for the encounter design. Basic enemy vaporize so fast, you rarely ever get the chance to use all the abilities you have. Like Aerith can setup wards to strengthen her magic and teleport between them, and by the time you set all of that up, every enemy is almost dead. Well, all that complexity is for boss, right? Nope, boss fight are still constantly interrupted by cutscene that reset the fight, it feel borderline epileptic and make it hard to do anything other than super basic "block, dodge, spam attack". Normally I'd hope that would be fixed once I'd get out of the starting area, but 1st part never did and I was still breezing trough all fights by the end of the game without ever feeling like I'd learn, much less mastered, the system, so my hope are not very high. I guess we moved beyond "it gets good after XX hours" to "it gets good on second play trough when you unlock higher difficulty". Its just so frustrating when the basic are so well done.

Story wise it start with the alternate reality stuff, and really, just make that game square, its clearly what you want. As is, it just spoil Zack, completely deflating the later reveal about Cloud backstory for no real purpose. Otherwise, the beat that were from the original are all still great, all the little details about the flashback that don't add up but are subtle enough to not be noticed by someone on first play trough.

But still plenty of bizarre decision, big and small. Like at some point townsfolk confront Sephiroth, they all aim their guns at him and tell him to stop, and he just kill them one at a time, very slowly, without any of them even trying to shoot him or just runing away, its a really bizarre scene, deflating a lot of the tension of the moment and the game would be better without it. Theres also a weird moment where Cloud think Tifa is a fake...? Thats such a bizzare things to think, especially now after all they did back in Midgar, on such a flimsy resoning (this is a world where magic and potion are common). I guess the point is to instead place the idea in Tifa that Cloud might actually be the fake (which could be a fun idea), but it could have been done so much better. There's also a scene where Aerith is said to have her memory wiped out and implying that she would know something about Cloud otherwise, which is again a very strange idea for both Aerith and Tifa to think, why, amongst this world millions (billions?) of people would Aerith know anything. I guess they're trying to iron over inconsistency (and hammer out the absolute mess that the extended universe has become), but the explanation don't fix the problem and just bring attention to them.

So more or less same as 1st part, its a good game, but I feel like any alternative project they would have worked on instead (a more radical modification of FF7 remake, a more faithful adaptation of FF7, or an unrelated mainline entry of the FF franchise) would have been preferable.
 
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CriticalGaming

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The combat system is far too good for the encounter design. Basic enemy vaporize so fast, you rarely ever get the chance to use all the abilities you have.
I feel like the issue that making the basic enemies tougher would only hurt the game long term because of how large it is. If every battle requires the player to execute their strategies everytime, it would cause a lot of fatigue.

I get your point in the boss interruptions and things like that, sometimes you feel like things are starting to rock in terms of the combat and then a transition phase kills the momentum and resets the fight in a way. I'll agree that's not fantastic. For me the trade-off of enjoyment from the grandiosity of the fights works for me, with of course the idea that the hard modes are resilient enough to require execution to get through them.


Theres also a weird moment where Cloud think Tifa is a fake...? Thats such a bizzare things to think, especially now after all they did back in Midgar, on such a flimsy resoning (this is a world where magic and potion are common). I guess the point is to instead place the idea in Tifa that Cloud might actually be the fake
I think they did this as a solution to Cloud's mental decline in the original game. While Cloud suffers a couple of headaches in Midgar, he really doesn't show any signs of something being wrong with him throughout post midgar section until suddenly he completely breaks down at the Temple of the Ancients. By putting the Tifa confusion into his head, you see that Sephiroth is trying to corrupt him, and that it's working over a period of time. In Kalm it doesn't work as Cloud dismisses the accusation the second he sees those amazing tits.

But by Gongaga, Sephiroth has been poking him enough and his influence is strong enough due to literally being mere feet from the lifestream, that not even Tifa titty can snap him out of it and it isn't until he's attacked her and collapsed that he's able to shake away the influence.

You can disagree, but I feel like if you really consider what they have been doing with the plot, a lot of it really feels like a way to make the story feel new for veteran players. Some people can't overlook that any change has been a bad change, but I just can't understand that reasoning really.
 

meiam

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I feel like the issue that making the basic enemies tougher would only hurt the game long term because of how large it is. If every battle requires the player to execute their strategies everytime, it would cause a lot of fatigue.

I get your point in the boss interruptions and things like that, sometimes you feel like things are starting to rock in terms of the combat and then a transition phase kills the momentum and resets the fight in a way. I'll agree that's not fantastic. For me the trade-off of enjoyment from the grandiosity of the fights works for me, with of course the idea that the hard modes are resilient enough to require execution to get through them.
I think you could have done something with fewer but stronger enemy, possibly with enemy of different tier scattered around the zone, so that player who just want to do the bare minimum can just fight the weakest stuff, while other player can fight the tougher one. Encounters get almost good when you start fighting the optional monster fight.


I think they did this as a solution to Cloud's mental decline in the original game. While Cloud suffers a couple of headaches in Midgar, he really doesn't show any signs of something being wrong with him throughout post midgar section until suddenly he completely breaks down at the Temple of the Ancients. By putting the Tifa confusion into his head, you see that Sephiroth is trying to corrupt him, and that it's working over a period of time. In Kalm it doesn't work as Cloud dismisses the accusation the second he sees those amazing tits.

But by Gongaga, Sephiroth has been poking him enough and his influence is strong enough due to literally being mere feet from the lifestream, that not even Tifa titty can snap him out of it and it isn't until he's attacked her and collapsed that he's able to shake away the influence.

You can disagree, but I feel like if you really consider what they have been doing with the plot, a lot of it really feels like a way to make the story feel new for veteran players. Some people can't overlook that any change has been a bad change, but I just can't understand that reasoning really.
The idea of making the Sephiroth corruption a slower process trough the game is a good one, it does come out of nowhere in the original. The problem is more of execution, questioning if Tifa is real is a very strange thing for Cloud to do (and it doesn't really do anything for Sephiroth to drive a wedge between him and Tifa). Maybe instead have Cloud behave more like Sephiroth is various instance. Or maybe have him become increasingly obsesses with becoming more powerful, until he start saying that they need to get the black materia to kill Sephiroth (only to be revealed that Sephiroth was corrupting Cloud mind to make him want it), which could have nicely transfered into Cloud wanting to become strong because of his shame at failing to become a Soldier.

There's various other fun things the game could have done, like have Sephiroth model appear in crowded location in game, so that the player would do double take thinking they saw him, only for teh model to disapear, or stuff like that. Maybe Cloud could start using the same move/ability that Sephiroth used in the flashback, or start using long Katana weapon.
 

CriticalGaming

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I think you could have done something with fewer but stronger enemy, possibly with enemy of different tier scattered around the zone, so that player who just want to do the bare minimum can just fight the weakest stuff, while other player can fight the tougher one. Encounters get almost good when you start fighting the optional monster fight.
Well they do though, every region has those combat challenges with tougher versions of the local enemies and those are strong enough to take a beating for a while. So I mean...the game has exactly that.

The idea of making the Sephiroth corruption a slower process trough the game is a good one, it does come out of nowhere in the original. The problem is more of execution, questioning if Tifa is real is a very strange thing for Cloud to do (and it doesn't really do anything for Sephiroth to drive a wedge between him and Tifa). Maybe instead have Cloud behave more like Sephiroth is various instance. Or maybe have him become increasingly obsesses with becoming more powerful, until he start saying that they need to get the black materia to kill Sephiroth (only to be revealed that Sephiroth was corrupting Cloud mind to make him want it), which could have nicely transfered into Cloud wanting to become strong because of his shame at failing to become a Soldier.

There's various other fun things the game could have done, like have Sephiroth model appear in crowded location in game, so that the player would do double take thinking they saw him, only for teh model to disapear, or stuff like that. Maybe Cloud could start using the same move/ability that Sephiroth used in the flashback, or start using long Katana weapon.
I suppose, but this just feels like playground "Dude what if they did this, or if they did that" kind of discussion, which is fine, but it isn't really a criticism of what they actually did.

I think there were for sure somethings I would have rather them do. For example I don't like the random one-off Yuffie Assassination plot, especially since her beef is with Scarlet not Rufus, and I think letting the party think that Rufus has no interest in them would have been a better device. But I also don't really think that scene makes the game worse in anyway.
 
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Hades

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Story wise it start with the alternate reality stuff, and really, just make that game square, its clearly what you want. As is, it just spoil Zack, completely deflating the later reveal about Cloud backstory for no real purpose. Otherwise, the beat that were from the original are all still great, all the little details about the flashback that don't add up but are subtle enough to not be noticed by someone on first play trough.
Well for the most part I don't think the Zack part is even supposed to be a reveal. The original being decades old and it likely being expected a vast amount of players already played or at least know the original

Its important to remember that this is not a retelling of FF7 as much as it is a sequel disguised as a reboot. For better and certainly for worse. That is why the reveal with Zack likely has no priority because it has already happened.
 
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CriticalGaming

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Well for the most part I don't think the Zack part is even supposed to be a reveal. The original being decades old and it likely being expected a vast amount of players already played or at least know the original

Its important to remember that this is not a retelling of FF7 as much as it is a sequel disguised as a reboot. For better and certainly for worse. That is why the reveal with Zack likely has no priority because it has already happened.
the other argument for the Zack stuff is that they literally released Crisis Core Reunion a year before Rebirth. They WANTED people to know who Zack was, what his deal was and what really happened in Nibelheim.

Frankly I've watched some people playing Rebirth and even though they know Zack and know what happened, they are still pondering the Mystery of why Cloud thinks what he thinks and why he doesn't quite remember Zack.

So the spoiler hasn't really spoiled anyone yet. It's really amazing how little people can piece together without the full context of it all. Just look at all the movie trailers that spoiler shit an dyou don't even realize it because clips without context spoil nothing.
 

Hades

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the other argument for the Zack stuff is that they literally released Crisis Core Reunion a year before Rebirth. They WANTED people to know who Zack was, what his deal was and what really happened in Nibelheim.
Not even just him. It was clear as day that the writing expected me to know what a big deal Cissnei was the moment she arrived despite at that moment her just being a random village major same as ones we met earlier

''recognize her and cheer!'' the game practically shouted at me which due to not having played crisis core was a bit awkward.