0 AD

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omicron1

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Mar 26, 2008
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I didn't see this on here, and as far as I know it's not against the rules, so...

We all know Ensemble Studios was canned by Microsoft a couple years back, and a lot of us have fond memories of the Age of Empires series. Sadly, historical RTS has pretty much dropped off the radar of big companies since about 2006, leaving us grognard-lite gentry with nowhere to go to sate our thirst for Romans and Celts.

Enter 0 AD.
This is an indie project I'm not personally involved with, but have been following from a spectator's standpoint for a while now. It's an historical RTS set during the time period from 500 BC to 1 BC, following the various major civilizations of the near east during that period (Romans, Greeks, Celts, Carthage, Persia, and Iberia) with gameplay very similar to that of Age of Empires. It's being developed by a group of college students and is planned for release for free - to that end, the developers are releasing a series of Alpha versions of the game, with all the features they've implemented to date and basic multiplayer functionality. The game looks fantastic (Seriously, it's about as good as you can get within the standard RTS camera model), and (IMO) has great promise.

So. This is a great-looking project and I want to see it thrive. If you have any interest in RTS, especially historical RTS, you owe it to yourself to take a look [http://wildfiregames.com/0ad/] and start following them. I imagine they'd also appreciate it if you took notice of them on the IndieDB page [http://www.indiedb.com/games/0-ad] (they have a contest going) or if you felt like donating for continued development.

This is not an ad. I am not affiliated in any way with the 0 AD development team, I have not been paid to talk about it, all that jazz. I just want to foment discussion and appreciation of this game that I greatly enjoy.

EDIT: In the interest of discussion: Do you think historical RTS is a good idea? Is this the way to do it? Could an historical RTS make it big in today's climate?
I guess we'll see if an historical RTS can be commercially successful when AoEO comes out, but I think I might actually prefer this design to AoEO. More authenticity.

Have a nice day, y'all!
 

AvsJoe

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May 28, 2009
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It sounds like a groovy idea and I wish the best for them but I won't be participating. RTS's just ain't my thing, y'know?
 

Eumersian

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Sep 3, 2009
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I don't care if you didn't get paid to talk about it, this is basically an advertisement.

Regardless, from what you said it sounds like a fun project, and maybe I'll check it out.
 

Srdjan

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Mar 12, 2010
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How the fuck are they going to make historical RTS with the title "0 AD"? There is no fucking 0 AD.

I'm kidding, guys make good strategies, hope this will be one of them.
 

Mehall

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Feb 1, 2010
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Srdjan said:
How the fuck are they going to make historical RTS with the title "0 AD"? There is no fucking 0 AD.

I'm kidding, guys make good strategies, hope this will be one of them.
the name is deliberate. Since there was no 0 AD, it can be a realistic setting without having to be fully accurate to history ;)
 

omicron1

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Eumersian said:
I don't care if you didn't get paid to talk about it, this is basically an advertisement.

Regardless, from what you said it sounds like a fun project, and maybe I'll check it out.
'Twas not my intent to make an advertisement. However, looking at the original post I can see how that would come across, so I've added some extra discussion value. Hopefully that helps a bit.
 

RyQ_TMC

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omicron1 said:
In the interest of discussion: Do you think historical RTS is a good idea? Is this the way to do it? Could an historical RTS make it big in today's climate?
While I immensely enjoyed both AoE and AoK (AoE III and Empire Earth less so), I always feel like several standard features of RTS games make them quite unsuited for historical settings. Before long, you come across a player who abuses the system with watchtower rushes, town center rushes (I almost cried when I learned of this tactic in AoK) and so on... And it's even worse if the AI does it as well, so your history-based campaign scenarios devolve into Starcraft.

RTW games do a good job though (such as Praetorians, or the RTW bits of the Total War series), so maybe that's the way historical games should take?

Also, any historical game could make it big if it uses a little known historical setting. It can get points for originality without even trying to rework the standard mechanics.
 

Eumersian

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Sep 3, 2009
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I tried to download it (yes, I called this whole thing an ad and still downloaded the product) but I can't figure out how to unzip it or whatever. I have a mac, so if anybody can give me any useful step-by-step instructions?cool, thanks.
 

omicron1

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Eumersian said:
I tried to download it (yes, I called this whole thing an ad and still downloaded the product) but I can't figure out how to unzip it or whatever. I have a mac, so if anybody can give me any useful step-by-step instructions?cool, thanks.
The Mac OS version looks like it's a bit more complicated than otherwise. You'd have to compile it yourself in order to play it, and if you can't unzip a tarball, that may not be what you're looking for. Nonetheless, the mac os help page [http://trac.wildfiregames.com/wiki/LatestReleaseMac] looks like it's the place to go for instructions.
 

Srdjan

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Mar 12, 2010
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Mehall said:
Srdjan said:
How the fuck are they going to make historical RTS with the title "0 AD"? There is no fucking 0 AD.

I'm kidding, guys make good strategies, hope this will be one of them.
the name is deliberate. Since there was no 0 AD, it can be a realistic setting without having to be fully accurate to history ;)
I fucking know that, I said I was kidding, see...