Thank you, Tigerlily! Many images indeed, many more to come.
A.K.B. said:
Yeah those God damn dolphins!! Always smirking and acting friendly and happy and shit....
they're Up To Something, I tell ya! Heed My Words!! Anyway, nice strip, as usual.
Really? It took me about a second. Although I have been playing Mass Effect a lot, so I pretty much see it everywhere. For example: Koobismo's avatar reminds me the Ilusive Man... oh, wait!
"That?s what separates us, CaitSeith. Where you see just a graphical avatar, I see a way to control ? to dominate and harness the power of your attention. And, uh, also Reapers."
Dude! what's the Normandy doing in the drink?!? Was Joker drunk at the time? Things are starting to come together nicely. I'm loving all the little computer game references. This is turning into something very cool.
Funnily enough, it's not all that random! There's actually a very specific in-story reason for why it's underwater, sunk and rusting.
...and why it's occupied by the thing that occupies it at the moment.
More to come, more to come - I actually feel a shitton of excitement at the thought that there's a chance someone might guess the story and little tidbits like these before I get to them. Will be throwing around the breadcrumbs pretty thick!
FPLOON said:
Oh shit! She's the marked one! The heir to the Throne of Games! Other than that, Ecco's just upset that he doesn't get to save the person this time...
I don't want to lie, dude, at this point I have no idea.
I have a notebook's worth of notes right now (yup, physical, old-school, written in colored pens, that's how I roll), with the entire scenario planned out in broad strokes, pages adorned by little logical maps, a timeline of past events, all the jazz. Then there's the detailed scenarios written for the next bunch of episodes, which already include dialogue (in Polish for the most part, awaiting my translation), but are very much open to changes and rewrites if I suddenly start hating 'em. Note that I've also written the very finale of the series - multi-parter, missing but a bunch lines of dialogue at the moment - in an effort to avoid breaking the storyline during its last moments.
There's also a pair of "doomsday exits" that could come into play if I'd need to finish the series sooner, due to circumstances outside my control. But, knock on hard wood, I really hope we'll get a chance to go through it all, and play around with it along the way.
Now, having said all that, despite the really decent level of planning I've put into all of this, I'm actually pretty open to changing stuff at a whim - based on feedback, or when a better idea starts gnawing at my brain. I also hope to fit in current references and comments along the way, which might end up being impactful on parts of the story. So, yeah, course-correction is very much the word of the hour here, as is general flexibility... And all that adds up to that "no idea" statement, which, I admit, might've been a better, more concise answer altogether.
The illustrations in this series are fantastic. Everything from the composition to the coloring to the way cartoony game images/characters are made to contrast with the realistic style, all of it adds up to some seriously good work. If you've got an interesting narrative planned, then we've got a real gem on our hands. Bravo!
I don't want to lie, dude, at this point I have no idea.
I have a notebook's worth of notes right now (yup, physical, old-school, written in colored pens, that's how I roll), with the entire scenario planned out in broad strokes, pages adorned by little logical maps, a timeline of past events, all the jazz. Then there's the detailed scenarios written for the next bunch of episodes, which already include dialogue (in Polish for the most part, awaiting my translation), but are very much open to changes and rewrites if I suddenly start hating 'em. Note that I've also written the very finale of the series - multi-parter, missing but a bunch lines of dialogue at the moment - in an effort to avoid breaking the storyline during its last moments.
There's also a pair of "doomsday exits" that could come into play if I'd need to finish the series sooner, due to circumstances outside my control. But, knock on hard wood, I really hope we'll get a chance to go through it all, and play around with it along the way.
Now, having said all that, despite the really decent level of planning I've put into all of this, I'm actually pretty open to changing stuff at a whim - based on feedback, or when a better idea starts gnawing at my brain. I also hope to fit in current references and comments along the way, which might end up being impactful on parts of the story. So, yeah, course-correction is very much the word of the hour here, as is general flexibility... And all that adds up to that "no idea" statement, which, I admit, might've been a better, more concise answer altogether.
The illustrations in this series are fantastic. Everything from the composition to the coloring to the way cartoony game images/characters are made to contrast with the realistic style, all of it adds up to some seriously good work. If you've got an interesting narrative planned, then we've got a real gem on our hands. Bravo!
Thanks, Gorrath, that is high praise indeed. Hope you'll like the fourth one as much. Also, yeah, I do hope that the narrative is what's actually interesting about it all.
WhiteTigerShiro said:
So in short, you know where the story's going, but nothing is set in stone yet?
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