Maybe Erin should ask about a race of aliens that looks like pandas to get the point across better. I actually agree with her a lot and love games that give a bit more depth to their enemies than being mere cannon fodder and ooga-booga-evil. One that I'm currently replaying, Gothic, is a fantasy game where around the midpoint you fight and kill quite a lot of orcs. Not too much later, you're reminded that the orcs are no mere animals but a society and a culture as old as humanity. And while you never get to really interact with them too much (with the exception of two former orc slaves who learned the human speech), you do get to explore their village, see them dance and play music, mingle and eat, you delve deep into the ancient temples they built, including mechanical and magical devices. It's not a lot, really, but it's enough to grant the orcs some much needed depth, depth that appeared to be sorely lacking when you first encounter them and all you do is kill them after they killed a bunch of humans.