So bad Polish humour or the type that means Poland loves The Neverhood? Because loving Neverhood is never a bad thing.LoganN64 said:(bad voice over/story and Polish humour!)
Call me a cynic, but I don't think they honestly expected it to be possible.Kopikatsu said:Honestly, I don't think they gave themselves enough time to make the 10 mill. Just my opinion, though.
Those were almost all individual sales, though. This is only $1 per 'preorder', so it's not like they have to get 10 million people to make this possible.cookyy2k said:They're only on 16k so quite a few sales to go in just over a month. I don't think they'll make it. 10 million copies is hard for a lot of games to shift especially for a new IP.
Let's take Halo:CE as an example. A very popular new IP by anyone's standards.
Came out in Nov 2001, by Nov 2005 it had sold just over 5 million copies. I doubt this game will outstrip halo:CE's sales as a new IP.
Now lets look at halo 2, a sequel to a very popular game, it sold 6.3 million copies in the United States alone. Again this does not hit your 10 million mark and that was a sequel to a proven IP.
So you say but this is on pc? well let's look at popular PC title.
Starcraft, sold 11 million
half life sold 9.3 million
half life 2 sold 6.5 million, including steam
I doubt it's happening.
$1 per pre-order, and wanting 10 million pre-orders surely implies 10 million sales or am I missing the whole point of a pre-order?Kopikatsu said:cookyy2k said:They're only on 16k so quite a few sales to go in just over a month. I don't think they'll make it. 10 million copies is hard for a lot of games to shift especially for a new IP.
Let's take Halo:CE as an example. A very popular new IP by anyone's standards.
Came out in Nov 2001, by Nov 2005 it had sold just over 5 million copies. I doubt this game will outstrip halo:CE's sales as a new IP.
Now lets look at halo 2, a sequel to a very popular game, it sold 6.3 million copies in the United States alone. Again this does not hit your 10 million mark and that was a sequel to a proven IP.
So you say but this is on pc? well let's look at popular PC title.
Starcraft, sold 11 million
half life sold 9.3 million
half life 2 sold 6.5 million, including steam
I doubt it's happening.
Those were almost all individual sales, though. This is only $1 per 'preorder', so it's not like they have to get 10 million people to make this possible.
Don't get me wrong, I'm skeptical about the whole thing, but it's not impossible.
10 million sales, but that was my point. It's just a dollar. It's not unreasonable to think that people would pre-order multiple copies for a variety of different reasons. Like the OP himself pre-ordered twice. It would drastically reduce the number of people required to get the 10 million sales.cookyy2k said:$1 per pre-order, and wanting 10 million pre-orders surely implies 10 million sales or am I missing the whole point of a pre-order?Kopikatsu said:cookyy2k said:They're only on 16k so quite a few sales to go in just over a month. I don't think they'll make it. 10 million copies is hard for a lot of games to shift especially for a new IP.
Let's take Halo:CE as an example. A very popular new IP by anyone's standards.
Came out in Nov 2001, by Nov 2005 it had sold just over 5 million copies. I doubt this game will outstrip halo:CE's sales as a new IP.
Now lets look at halo 2, a sequel to a very popular game, it sold 6.3 million copies in the United States alone. Again this does not hit your 10 million mark and that was a sequel to a proven IP.
So you say but this is on pc? well let's look at popular PC title.
Starcraft, sold 11 million
half life sold 9.3 million
half life 2 sold 6.5 million, including steam
I doubt it's happening.
Those were almost all individual sales, though. This is only $1 per 'preorder', so it's not like they have to get 10 million people to make this possible.
Don't get me wrong, I'm skeptical about the whole thing, but it's not impossible.
while it would drastically reduce, it would still take a piss ton of peopleKopikatsu said:10 million sales, but that was my point. It's just a dollar. It's not unreasonable to think that people would pre-order multiple copies for a variety of different reasons. Like the OP himself pre-ordered twice. It would drastically reduce the number of people required to get the 10 million sales.cookyy2k said:$1 per pre-order, and wanting 10 million pre-orders surely implies 10 million sales or am I missing the whole point of a pre-order?Kopikatsu said:cookyy2k said:They're only on 16k so quite a few sales to go in just over a month. I don't think they'll make it. 10 million copies is hard for a lot of games to shift especially for a new IP.
Let's take Halo:CE as an example. A very popular new IP by anyone's standards.
Came out in Nov 2001, by Nov 2005 it had sold just over 5 million copies. I doubt this game will outstrip halo:CE's sales as a new IP.
Now lets look at halo 2, a sequel to a very popular game, it sold 6.3 million copies in the United States alone. Again this does not hit your 10 million mark and that was a sequel to a proven IP.
So you say but this is on pc? well let's look at popular PC title.
Starcraft, sold 11 million
half life sold 9.3 million
half life 2 sold 6.5 million, including steam
I doubt it's happening.
Those were almost all individual sales, though. This is only $1 per 'preorder', so it's not like they have to get 10 million people to make this possible.
Don't get me wrong, I'm skeptical about the whole thing, but it's not impossible.
What they stated was that you get a dollar discount off the game if they do not reach 10m sales.VincentR said:You can pay more than $1 I believe. Also, from what I've heard, and I have NO evidence for this - so take it as you will - they will automatically charge you the $33 if they don't hit 10 million pre-orders. Which does make this pretty much a scam, in a way. Because they know, and we know, that they are NOT going to get $10,000,000 in pre-orders. As plenty of people have pointed out, few of even the best-selling games have hit 10,000,000 sales.
Edit: I can't find any evidence that says something to this effect. So I doubt it's true.
My biggest worry with this idea is whether or not they are going to hold people to the preorders. I mean is it a case of hey I'm going to just give a dollar for the sheer gusto these guys have, if it doesn't work out, I'm out of a dollar and I don't have to buy the game for $34. Or is it a case of they are going to hold you to each pre-order, so the person who preordered like 5 is going to be charged $170. This is the one thing that is bothering me in the back of my mind. Sure if say like 2 million people dropped $5 on this you would get to the 10 million mark easier. But without clarification it could be somewhat dangerous to drop more than a single preorder if there is a chance you will be held to actually pay up for the full game.Kopikatsu said:10 million sales, but that was my point. It's just a dollar. It's not unreasonable to think that people would pre-order multiple copies for a variety of different reasons. Like the OP himself pre-ordered twice. It would drastically reduce the number of people required to get the 10 million sales.cookyy2k said:$1 per pre-order, and wanting 10 million pre-orders surely implies 10 million sales or am I missing the whole point of a pre-order?Kopikatsu said:cookyy2k said:They're only on 16k so quite a few sales to go in just over a month. I don't think they'll make it. 10 million copies is hard for a lot of games to shift especially for a new IP.
Let's take Halo:CE as an example. A very popular new IP by anyone's standards.
Came out in Nov 2001, by Nov 2005 it had sold just over 5 million copies. I doubt this game will outstrip halo:CE's sales as a new IP.
Now lets look at halo 2, a sequel to a very popular game, it sold 6.3 million copies in the United States alone. Again this does not hit your 10 million mark and that was a sequel to a proven IP.
So you say but this is on pc? well let's look at popular PC title.
Starcraft, sold 11 million
half life sold 9.3 million
half life 2 sold 6.5 million, including steam
I doubt it's happening.
Those were almost all individual sales, though. This is only $1 per 'preorder', so it's not like they have to get 10 million people to make this possible.
Don't get me wrong, I'm skeptical about the whole thing, but it's not impossible.
The entire point is that it won't happen. If it did it wouldn't be charity.cookyy2k said:They're only on 16k so quite a few sales to go in just over a month. I don't think they'll make it. 10 million copies is hard for a lot of games to shift especially for a new IP.
Let's take Halo:CE as an example. A very popular new IP by anyone's standards.
Came out in Nov 2001, by Nov 2005 it had sold just over 5 million copies. I doubt this game will outstrip halo:CE's sales as a new IP.
Now lets look at halo 2, a sequel to a very popular game, it sold 6.3 million copies in the United States alone. Again this does not hit your 10 million mark and that was a sequel to a proven IP.
So you say but this is on pc? well let's look at popular PC title.
Starcraft, sold 11 million
half life sold 9.3 million
half life 2 sold 6.5 million, including steam
I doubt it's happening.
I'm going to treat these threads as spam if I see another one to be honest.Dirty Hipsters said:There's already 3 or 4 threads about this.