So can they buy like a one month card, use it, upload their game, and then make another game. Repeat?Baby Tea said:Really?bladester1 said:I meant it's stupid that the developers have to pay to put their games on XBLA.
Not only does this stop XBLA from being flooded with a pile of crappy, 'made in an afternoon'-style games that we users would have to sift through, but it also helps Microsoft to host these games on LIVE.
I don't see how anyone could think that the membership fee is a bad idea.
Big-boy developers have to pay way more, Indies can pay a small fee.
No, it's a yearly subscription.hansari said:So can they buy like a one month card, use it, upload their game, and then make another game. Repeat?Baby Tea said:Really?bladester1 said:I meant it's stupid that the developers have to pay to put their games on XBLA.
Not only does this stop XBLA from being flooded with a pile of crappy, 'made in an afternoon'-style games that we users would have to sift through, but it also helps Microsoft to host these games on LIVE.
I don't see how anyone could think that the membership fee is a bad idea.
Big-boy developers have to pay way more, Indies can pay a small fee.
Nope. But after listening to a podcast interview with Zeboyd Games [http://www.rpgamer.com/rpgcast/rpgcast_archive.html], I'd guess game development and another part-time job (like teaching English at the local community college) could be sufficient.sneakypenguin said:Sadly 30k in the 6 months or so is barely enough to scrape by for those 2 ppl. Definitely not gonna get rich at the dollar pricepoint .
A recent CNN article with the misleading headline "Video game piracy: Is it good for business? [http://www.cnn.com/2010/TECH/gaming.gadgets/09/09/video.game.piracy/index.html]" made that same case. An excerpt:Wandrecanada said:Next stop; Proving that making more sales through a cheaper price point will pay off on future title releases. Take that Activision.