100 Greatest Games EVER

EzraPound

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...Judged foremostly on the basis of innovation, though playability is considered.

EDIT: Also, it would be interesting to hear people's feedback on this.

RPG - 13

-- pedit5 (1974) -- first dungeon crawl game
-- Wizardry (1981) -- featured vastly more intuitive layout and interface than earlier CRPGs
-- Ultima III: Exodus (1983) -- popularized non-text based graphics in RPGs
-- NetHack (1987) -- refined formula of Rogue; popularized CRPGs
-- Dragon Warrior (1989)-- first wildly successful JRPG; subsequently influenced FF/DQ series'
-- Ultima Underworld (1992) -- first CRPG to use real 3D graphics; influenced Wolfenstein 3D
-- Diablo (1996) -- popularized point-and-click CRPGs
-- Fallout (1997) -- helped revive non-linear gameplay and moral choices in CRPGs
-- Final Fantasy VII (1997) -- used PSOne architecture to influentially modernize JRPGs
-- Ultima Online (1997) -- first widely successful MMORPG; influenced Everquest & WoW heavily
-- Pokemon Red/Blue (1998) -- started "fighting monsters" craze; popularized Game Boy link cable
-- Deus Ex (2000) -- influentially fused FPS and CRPG gameplay
-- The Elder Scrolls III: Morrowind (2002) -- fused "sandbox" design with CRPG gameplay

2D Platformer - 13

-- Donkey Kong (1981) -- first decided 'platformer' where player could jump over gaps; obstacles
-- Pitfall! (1982) -- popularized platformer levels spanning multiple screens
-- Legend of Kage (1984) -- first platformer to scroll fluidly in all directions
-- Knight Lore (1984) -- first successful isometric platformer; influenced Land Stalker, SMRPG
-- Super Mario Bros. (1985) -- saved games from '83 crash; playability and vastness influential
-- Contra (1987) -- helped popularize two-player simultaneous gameplay; multi-directional firing
-- Metroid (1987) -- helped popularize non-linear 'Metroidvania' subgenre of platformers
-- Prince of Persia (1989) -- rotoscoping allowed intensive detail; popularized PC platformers
-- Super Mario Bros. 3 (1989) -- set entirely new standard for depth of future platformers
-- Commander Keen (1990) -- first DOS platformer to feature smooth, side-scrolling graphics
-- Sonic the Hedgehog (1991) -- popularized speed in platformers; Genesis' killer app
-- Super Metroid (1994) -- helped sophisticate platformers; excellent graphics, sound
-- Castlevania: SOTN (1997) -- featured non-linear levels and well-integrated RPG elements

FPS - 11

-- Maze War (1974) -- proto-FPS; pioneered concept of shooting at opponents in 3D environments
-- Wolfenstein 3D (1992) -- created FPS template; used texture mapping to achieve 3D 'feel'
-- DOOM (1994) -- created 'deathmatches'; popularized the FPS genre; refined Wolfenstein formula
-- System Shock (1994) -- first FPS to allow players 3D range of movement; sophisticated genre
-- Descent (1995) -- first FPS to render in 3D using polygon meshes; feature six degrees freedom
-- Quake (1996) -- popularized robust Internet gaming; mod culture including CTF and TF
-- GoldenEye 007 (1997) -- popularized console shooters; helped sophisticate FPS genre
-- Jedi Knight: Dark Forces II (1997) -- template for melee in FPS; groundbreaking presentation
-- Half-Life (1998) -- popularized storytelling in FPS, use of NPCs; featured groundbreaking AI
-- Metroid Prime (2002) -- arguably the finest example of its genre in the '00s
-- Half-Life 2 (2005) -- popularized using physics in FPS genre; refined FPS artistry, narration

Adventure - 8

-- Colossal Cave Adventure (1976) -- first text-based adventure game
-- Zork I (1980) -- popularized text-based adventure games
-- Mystery House (1980) -- first adventure game to feature graphical interface
-- King's Quest (1984) -- first graphical adventure game not in first-person
-- The Secret of Monkey Island (1990) -- first fully-realized SCUMM-engine adventure
-- Myst (1993) -- popularized CD-Rs; first adventure game to heavily use multimedia content
-- Grim Fandango (1998) -- first critically sucessful 'real' 3D adventure game
-- Shenmue (2000) -- apex of Japanese adventure games; influential use of ATBs, sandbox world

Strategy - 5

-- Artillery (1980) -- first artillery game; influenced Worms, GunBound
-- M.U.L.E. (1983) -- pioneered single-console multiplay; influenced strategy genre
-- Sid Meier's Pirates! (1987) -- Meier's first successful foray into strategy genre
-- Civilization (1991) -- first highly successful implementation of 4X conceit
-- X-COM: UFO Defense (1993) -- apex of turn-based tactics genre

RTS - 5

-- Herzog Zwei (1989) -- inarguably the first real-time strategy game
-- Dune II: The Building of a Dynasty (1992) -- established conventions of RTS genre
-- Command & Conquer (1995) -- caused commercial flourishing of RTS genre
-- StarCraft (1998) -- made online RTS gaming wildly popular; used entirely distinct teams
-- Homeworld (1999) -- one of first fully-3D RTS; featured movement in four directions

Racing - 5

-- Night Racer (1977) -- first racing game to extend racing genre into 3D
-- Pole Position (1982) -- popularized racing genre; featured enemy AI, real racing circuit
-- Virtua Racing (1992) -- first racer to feature 3D graphics coupled with high accessibility
-- Super Mario Kart (1992) -- departed from 'realistic' paradigm; popularized 'mascot' racers
-- Gran Turismo (1997) -- unprecedented realism for a racing sim; started GT franchise

Fighting - 5

-- Karate Champ (1984) -- popularized side-perspective; initiated fighting genre
-- Street Fighter II (1991) -- popularized fighting genre; introduced many of its conventions
-- Virtua Fighter (1993) -- first fighter to feature fully-3D graphics
-- Super Smash Bros. (1999) -- entirely different than previous fighters; begun SSB franchise
-- Soul Calibur (2000) -- influential in its curbing of the complexity of nineties-era fighters

Puzzle - 5

-- Lode Runner (1983) -- one of first character-controlled puzzlers; popularized level editor
-- Tetris (1986) -- first wildly successful puzzle game; influenced nonillion variants
-- Lemmings (1991) -- popularized multiple character control puzzle games
-- Bust-A-Move (1994) -- arguably most popular 'falling blocks' game to succeed Tetris
-- Portal (2007) -- popularized first-person puzzle games; innovatively designed

Arcade - 4

-- Pong (1972) -- popularized coin-operated video game machines
-- Space Invaders (1978) -- helped games reach mainstream; started 'high scores'
-- Pac-Man (1980) -- caused industry to diverge from Pong and Space Invaders knock-offs
-- Battlezone (1980) -- use of vectored 3D graphics made it effectively first VR game

Sports - 4

-- Intellivision World Series Baseball (1982) -- first sports game with voicing; camera angles
-- Madden Football (1990) -- begun EA Sports console tradition; advent of Madden series
-- The Sensible World of Soccer (1994) -- most ambitious sports sim developed; influenced genre
-- Tony Hawk's Pro Skater (1999) -- popularized games based on extreme sports

Flight - 4

-- Spacewar! (1961) -- first multi-player computer game; popularized space shmup genre
-- Star Raiders (1979) -- out-of-the-cockpit camera innovative; influenced Wing Commander
-- Wing Commander II (1991) -- some of industry's first voice acting; sophisticated genre
-- Star Wars: TIE Fighter (1994) -- apex of flight genre; possesed many innovative features

Action/Adventure - 3

-- The Legend of Zelda (1986) -- combined several genres; popularized nonlinear CRPG design
-- The Legend of Zelda: Ocarina of Time (1998) -- benchmark for 3D design; revitalized Zelda IP
-- Grand Theft Auto III (2001) -- initiated 'sandbox era' of design; influenced countless titles

Simulation - 3

-- SimCity (1989) -- popularized 'city-building' conceit; influenced Sim titles, ActRaiser
-- Populous (1989) -- first 'God' game; began career of Peter Molyneux
-- The Sims (2000) -- popularized 'life simulation' games; expanded computer-game demographic

3D Platformer - 3

-- Alpha Waves (1990) -- first true 3D platformer
-- Super Mario 64 (1996) -- increased the credibility of and refined 3D platformer genre
-- Space Station Silicon Valley (1998) -- intelligent precursor to 3D GTA iterations

Stealth - 3

-- Metal Gear (1987) -- first ever stealth video game made
-- Thief: The Dark Project (1998) -- first use of light, shadow, audio puzzles in stealth game
-- Metal Gear Solid (1998) -- popularized stealth genre; influenced storytelling in games

Survival Horror - 3

-- Sweet Home (1989, JP only) -- pioneered conventions of survival horror genre; influenced RE
-- Alone in the Dark (1993) -- survival horror forefather; mixed polygons and 2D prerendering
-- Resident Evil (1996) -- popularized survival horror genre

Music - 2

-- Dance Dance Revolution (1998) -- increased profile of music games; spawned global phenomena
-- Guitar Hero (2005) -- popularized player use of pseudo-instrumentation in music games

FACTS

Games from the '60s: 1
Games from the '70s: 7
Games from the '80s: 31
Games from the '90s: 51
Games from the '00s: 10

Most Featured Developers:
-- Nintendo (12)
-- Konami (5)
-- Sega (4)
-- LucasArts (4)
-- id (4)
-- Looking Glass Studios (3)
-- DMA Design/Rockstar North (3)
-- Origin Systems (3)
-- Taito (3)
-- Valve (3)
-- Namco (3)
-- Capcom (3)
-- Sierra (2)
-- Blizzard (2)
-- Activision (2)
-- Maxis (2)
-- Westwood (2)
-- Atari (2)
-- MicroProse (2)
 

Merrik Waters

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Wow you have WAAAAY too much time on your hands. I agree with SOME of your games. Different people different opinions I guess.
 

HassEsser

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I agree with the FPS section, but I don't see Jak included in the 3D Platformer, please include! Precursor Legacy, or II. Not that 3 is bad, it's just more noteworthy to mention one of the first two.
 

Generator

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I agree with some, but I think you put a little too much emphasis on what each game did. For example, you judge a lot of games based entirely on what they did first, not what they did best. You also threw in a few completely opinion based responses, like Psychonauts (it was a great game, but it didn't "revitalize" the 3D platformer genre; it just kind of sent it out with a bang). Still, it's a pretty decent list.
 

DeadlyYellow

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Jun 18, 2008
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Going by innovations used, I'd say it was pretty well stacked.

By other standards it is far out placed. Just because it is the first of its kind does not mean it's generally the best of its kind.
 
Mar 26, 2008
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Did you compile that list because that is seriously awesome.
There are some games on there that I'd totally forgotten about, but I wholeheartedly agree with their inclusion. A lot of innovative titles, like Space Station Silicon Valley, that got overlooked at the time did have a big influence on titles that followed, and this is often forgotten.
 

Suskie

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Nov 9, 2009
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EzraPound said:
-- Metroid Prime (2002) -- arguably first noteworthy Japanese foray into FPS genre
Wrong. Metroid Prime was developed by Retro Studios, a Texas-based team. And it's not a first-person shooter either but that debate has been run into the ground at this point so I'll let it slide.
 

EzraPound

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Programmed_For_Damage said:
Did you compile that list because that is seriously awesome.
There are some games on there that I'd totally forgotten about, but I wholeheartedly agree with their inclusion. A lot of innovative titles, like Space Station Silicon Valley, that got overlooked at the time did have a big influence on titles that followed, and this is often forgotten.
Yeah, I completed the list.

It's rarely talked about, but DMA designed several antecedents to GTA III prior to its release - Body Harvest, for example, found the player trekking across large locales and controlling vehicles, where SSSV featured the 'take-over-vehicle' conceit as essential to its gameplay.
 

Zing

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I think you missed a few

Prince of Persia: Sands of Time
World of Warcraft(Vanilla)
Also, Thief, Splinter Cell and probably Metal Gear Solid all deserve to be there. Where's the stealth section? Seems a let-down, it's my favourite genre
Mike Tyson's Punch Out
Balder's Gate 2
Duke Nukem 3D
Also probably Warcraft III. Set a standard as far as story mode goes for RTS's. And set the stage for WoW.
God of War.
Fable

But generally a good list
 

NyteRaven

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Nov 12, 2009
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You forgot Duke Nukem Forever!!!!!

But seriously, a good list, not sure about some of the games people are saying should be included though...

And I have to say... Merik's right, too much time mate... not that that's a bad thing. :p
 

L3m0n_L1m3

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How on earth can you remember all these titles?! I can only think of maybe 20 games I like!
 

Thaius

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Good list, but only if you're going for "most influential" games. You said you judge them on influence more than anything else, so call it that: there is a huge difference between "greatest" and "most influential." For instance, the original Legend of Zelda belongs behind almost every following Zelda game in terms of quality: it does not belong among the greatest games of all time, though it definitely has a place in the mot influential. Call it what it is.

Also, Halo. Umm... yeah, I don't mean to play the part of the fanboy, but it should be there. It really should.

Also, I have trouble believing that the Jak games were considered, but not the Crash games. Jak would not exist without Crash.

Overall, good list: just not what you called it.