EzraPound said:
It would make sense, potentially, to extricate CRPGs and JRPGs, slot System Shock 2 in as an FPS, and replace Everquest with UI (though this is debateable; Everquest was really the first MMORPG to scale major commercial peaks). As for Morrowind, I think it's appropriate that it makes the list as it was the first time the design model being pursued by Bethesda really "clicked" (i.e. wasn't plagued by so many bugs you couldn't play it), and it kick-started the threepeat commercial success and influence that would extend to Oblivion and Fallout 3.
Well, you could pick Morrowind for refining and popularizing the formula.
I ultimately chose Descent over Quake as it was the first FPS to feature polygons (not to mention Quake's gameplay was, for its technical accomplishments, still Doom-esque), but I can understand your argument, and you may be right. The debate between SS and SS2 is interesting: though I should add that I believe Dark Forces pioneered crouching, etc.
Descent has its merits, but Quake is seriously one of the most important and influential FPS games ever made. You absolutely cannot have a list of the greatest FPS games without including it. It's also quite an important game in the fields of machinima and speedrunning.
Dark Forces came after System Shock, and is very crude and simple by comparison. SS didn't just have crouching, it had a complete movement system that even incorporated leaning into all four directions.
Myst popularized CD-Rs the heavy-handed use of multimedia in adventures, so perhaps it should be there (I cut it while assembling the final list but may add it in again), but on the other hand its first-person adventure fundamentals brought little knew to the fore. And Zork is definitely a contender, though I sided with Adventure and cut it so as to not saturate the list with adventure titles.
Myst was a really popular game in general. It was the best-selling PC game of all time until The Sims came along. Zork should be on the list because of its pioneering nature, great popularity and cultural signifigance. It's a mainstay in video game culture (see MC Frontalot's It is Pitch Dark [http://www.youtube.com/watch%3Fv%3D4nigRT2KmCE] for an example).
Zelda isn't a CRPG, but what I meant to infer was that its relatively non-linear design influenced them.
I guess it could have influenced some games, but non-linear CRPGs had been made prior to Zelda. Anyway, Zelda is an important game with many merits and doesn't have to be included because it may have influenced CRPGs.
I wouldn't claim my knowledge of flight simulators is very robust.
MS Flight Simulator is an obvious choice. The Falcon games [http://en.wikipedia.org/wiki/Falcon_%28computer_game%29] are possibly the quintessential combat flight simulators, especially Falcon 4.0 [http://en.wikipedia.org/wiki/Falcon_4.0] which is still played and developed. I am not an expert on flight sims so I don't know what other games are historically notable.
miracleofsound said:
That's an awful long list, and I didn't see:
Fallout 3
Shadow of the Colossus
Ico
Resident Evil 4
I don't see why these should be on the list.
And most importantly, where is Zelda: A Link to the Past?
That had the first ever true open world structure and is one of the most innovative games ever built.
The first Zelda had an open world. Many other games had open worlds as well.
miracleofsound said:
Besides this I question many absenses most of all where was Elite on the list no list is complete without Elite.
This list feels American to me, choosing Maddens over the likes of EA's FIFA titles or even Pro Evo in the sports catergories. Leaving out ZX Spectrum classics Manic Miner or Jetset Willy?
This is why it's so difficult to compile a list like this. You need to have a very, very wide knowledge of games, and even then you will forget many games.