I have to say I'm in awe of how much intelligent discussion has centered around this piece. Thank you all so much for giving it so much thought.
Blaxton said:
What happened to the virtual rape victims and the physical rape victims is a world apart. If I was Jung Na-Yung I would be angry to have my experience compared to that of people whose avatars were manipulated online without consent.
I understand what you're saying here, and how the link between the events described may seem tenuous. Let me first address the subject of whether or not Miss Na-Yung would be offended by her story's inclusion in this retrospective.
For starters, none of us will ever be Jung Na-Yung, so speculation of this kind of meaningless. However, it wasn't my attempt to suggest in any way that the rape of a real girl, in real space, is in any was as severe, emotionally or physically, as a similar even happening between avatars in a game. Yeah, sure, there are parallels, and as legba's story suggests, virtual rape can be pretty traumatic, but being trapped and physically assaulted by someone you trust is in a whole other universe from that kind of thing. So, while the two events may have a number of similarities (from motivation to psychological effect) they're just not the same thing. To suggest my intent was to proclaim they are is to miss the point entirely.
To address the (perhaps valid) critique of how the article was structured, allow me to suggest that we look at the events described, not as the assemblage of similar circumstances, but rather as complimentary events, building a case for the acceptance 9or not0 of sexual interaction in an online world, which then spills back out into the real world.
Dibbell's tale of the rape of legba describes one of the first instances of online sexual assault, an event that punctured the innocence of what we (at the time) believed was our safe place away from real life assholes like Bungle.
At this point, it's important to read the section on Maslow carefully (and the source material if you have time). This describes why and how we, as people, express our needs for things, and suggests why, when we move into the virtual world, our desires go with us.
Which leads us to the discussion of "willing rape" on site like Sociolotron, where people log in with the sole purpose of satisfying their seedier needs. It's an example of the online space conforming to our needs, not, as in the case of legba, the other way around. And from there we look at cases of people taking advantage of the needs of others (for sex) to satisfy their own needs for items, good and/or services.
Epicslut and Rob Conzelman both whored themselves for virtual loot, Rob posed as a femal and cybered for picket change, while Epicslut broke the fragile membrane and went all the way, as they say, in the real world, with a complete stranger for a bucket of coin. Two people who both recognized that people will always want sex, and, in the true spirit of entrepreneurship, capitalized on that need, using the virtual world as the meeting place to arrange sexual encounters paid for in virtual money. This is akin to the frontier women, tired of being raped by the local miners, banding together to form brothel. It's everything we've always found fascinating about the online space and more, regardless of whether or not you agree with the morality of the situation.
And so, if Epicslut and Conzelman can do it, why can't the kids of Habbo Hotel? The story of Habbo kids babboing for furni illustrates that it does happen; kids do cyber for game loot. It's a bit vile to consider, but then again, so are sweaty encounters amongst teenagers in middle school bathrooms, and on the jungle gym, but that happens too. And guess what also happens? Teenagers taking their spirit of entrepreneurship offline to score vitual loot, just like Epiclsut.
How does Jung Na-Yung's story fit into this? As I said in the article, the game Audition, unlike Habbo and other kid-centric sites, does not actively discourage this kind of behavior, which many think ultimately led to Jung's rape. The game profits from the desires of folks who use it as a singles bar or worse, and in allowing this to go on under the guise of being a kid friendly game, thereby (allegedly) encourage sexual activity between minors and adults, and in the case of Jung, the rape of children.
So, in basic terms, is Jung Na-Yung's rape similar to the rape of legba on LambdaMOO? No, not really. Except it is. And if we can accept the fact that online spaces are capable of being adapted to service our real world needs, then we have to also accept that they will be used by folks who are out to satisfy their own needs at the expense of others. Just like Bungle did to legba. Just like happened to Jung Na-Yung.
Now then, if someone wants to go ahead and suggest that if I need to write a 1000-word defense of my article in the comments, then perhaps I should have done a better job of writing it in the first place, well, I can accept that. but the events described all lead directly to Jung's rape, and the use of online spaces as real world sexual gratification engines. The writing has been on the wall for some time, and now we're beginning to see it actually happen. The question is still: what are we gong to do about it?