I'm surprised this forum hasn't erupted again into an argument over just what and how the new Fallout should be made. I had a number of questions for the people Joe Blancato interviewed. Hopefully they will be dropping by here or Joe can answer some of them?
I'd be curious how the moderators and admins of No Mutants Allowed would go about re-creating the original Fallout experience. The experience is so much more than just the actual design elements of the game. When I played the game it blew me away, it did. But I am no longer the person I once was, so much of that experience was who I was then, what my expectations were from a game and what the general game market was. All these can never be recaptured by another game, ever. You could re-make the game, using the same script, voices and design system, just a shiny new exterior, and I don't believe the game would do well. The industry has moved on, the field is more varied... How would they deal with the console market, the hard-core, and casual markets, etc?
I'm not looking to start a flame war I'd just like to see how they would meet these challenges. Moving on, I was excited to see that there was a Freespace MOD community that I had no idea about. I greatly miss the long dead space fighter sim. Freespace 2 was very much it's swan song. That fact that Volition opened it up to amateurs and that vibrant community has sprung up around it warms my heart, plus I'm dowloading it now from the site mentioned!