Dastardly said:
Therumancer said:
To put it into perspective, your typical game right now is one that an 8 or 9 year old can pick up and understand and play with a degree of skill.
And we, the grown-up gamers, have simply forgotten that
we were maybe 8 or 9 when we got started. Because the industry has grown up with us, we have forgotten than other generations of new gamers are following along behind us... and now, there's more of us than there are them.
We're the "old people" now, man. Old folks that sit around and complain about how it's a "young man's world" out there, without realizing that, as we've "aged" and moved forward, the world has filled in behind us. There are more people
under 80 in the world than there are people
over 80, so an 80-year-old should probably understand that most of the world will be geared toward "younger" folks.
Games aren't getting "dumber." We're getting older (or just more game-experienced). And gaming just had a bit of a "baby boom" with the rise of mobile/casual/etc. games. The newbies outnumber us, so most of the games are at their level. It doesn't mean we won't still have our "old folks" games. It just means we aren't the majority anymore.
Well, yes and no. When gaming first started it was something only a very few kids could get into due to the difficulty of working systems like the C-64. If you were actually gaming back in that time frame you represent an exception, and thus have little to do with this discussion to begin with.
You didn't see kids really getting into gaming until the time of the NES, and despite everything there weren't actually all that many kids gaming as it was a very expensive toy. 99% of the people who claim to have been gaming on the NES are liars as you can tell just by comparing the claims to the number of actual consoles moved and carts sold. If even a tenth of the people claiming to have started gaming back with the NES actually did, instead of trying to gain gamer cred by claiming it was the case, Nintendo would currently be a global super power dictating terms to major goverments due to the sheer amount of money it would have made in that time frame.
The thing about that time was that the NES was an expensive toy and it existed in an entirely differant cosm from serious games being played on real computers.
People interested in serious games right now might be a minority, but understand that's kind of the problem. In catering to the majority the industry itself brought in, gaming is being killed as that kind of intellectual slumming, and very little but, is destroying the medium due to it no longer improving, or advancing. It's pretty much regressed to games being little more than NES era kiddie toys, gussied up with new technology, and has not been moving. In general game developers realize there is a decent market for making serious games, because while a minority real gamers are a pretty big one, it's just that everyone in the industry wants to go after the biggest profits possible and care nothing for the medium, or what could potentially be if it tried to uplift it's own market, rather than what can be done to line their pockets right now. As a result games are dumb, intended for dumb people, and it's only very rarely that you see a game trying to be more than that... and certainly not as often as those with the interest in serious gaming would like or in keeping with their actual numbers.
In short, I understand the reasons WHY things are this way, but that doesn't mean that the problem shouldn't be mentioned and railed against. Half the problem is people being too complacent.
I'll also be honest in saying that the gaming industry seems to be involved in a suicide pact of sorts, and are loading the guns as we speak. Games being dumbed down to the current level, so that any mouth breahter with brain wave activity can sit down and play an "M" rated game means that it's becoming increasingly difficult to defend the content and say that they aren't targeting children. When you consider than an 8 or 9 year old is capable of playing Call Of Duty due to the simplification of the controls and such, with them being aimed at a very young mental age level, it's hard to defend that content only being there for adults. One of the reasons why there was less of an issue with the computer games of years past was not because today's technology is capable of being so much more graphic, but because your typical kid, or technophobic moron couldn't just get a game to run and head right out and find this content at their fingertips. One of yesterday's "Shockers" like say "Harvester" wasn't a big deal because it wasn't something some kid could walk into a store, drop a couple of weeks allowance for, plug into a deck, and start playing with nothing else needed. Likewise it wasn't something your typical bible thumper could do the same thing with when they are looking for this week's crusade.
I also think gaming needs to grow up for it's own protection, and that games carrying mature themes and material should come with an adult level of sophistication to make them less approachable to young children and such... though this is something of a side issue I've diverged into.
In short I think gaming needs to grow up for it's own good, something that needs to happen for a number of reasons. It's current state is neither good for itself as a medium, or it's place in society.