"Ken Levine didn't set out to make a game about Randian Objectivism that would become another Exhibit A in the games as art debate. He wanted to make a kick-ass shooter. The game's thematic content flowed from the design process, and we got BioShock."
I'm pretty sure the correct assertion is that he wanted to make a good shooter about Randian Objectivism. It's what the entire game is built around; that doesn't just slip out of the design process naturally. (And if you mean something else then by all means correct me, but otherwise that statement just seems quite poorly thought out.)
And there's very little point in extending this argument to multi-player games. Whilst a very large portion of single-player games lend themselves to being compared with films and literature, the very vast majority of multi-player games bear closer resemblance to paintball.
The problem with 'dumb' games is that most of them are atrociously designed. Thor is not a film that's going to challenge any particularly intellectual ideas, but it's well acted, directed, and written, and it looks good. It has production values - care has been taken over it. Uncharted 2 is probably a good game comparison, actually. The problem with something like Call of Duty as a 'dumb' game is that it's fairly shoddily designed - it doesn't do scripting well (and yet does an awful fucking lot of it), my arse hole is prettier, and it's writing is incoherent.
Likewise, a lot of games make a fairly insultingly-small use of the medium's inherent strengths, because their project leads are wannabe film-makers who didn't make the cut; that's certainly a portion of what people are talking about when they're derisive towards 'dumb' games (I think Blow said as much in that interview, too). *Rambles on about the death of Immersive Sims until his eyes explode*
I'm pretty sure the correct assertion is that he wanted to make a good shooter about Randian Objectivism. It's what the entire game is built around; that doesn't just slip out of the design process naturally. (And if you mean something else then by all means correct me, but otherwise that statement just seems quite poorly thought out.)
And there's very little point in extending this argument to multi-player games. Whilst a very large portion of single-player games lend themselves to being compared with films and literature, the very vast majority of multi-player games bear closer resemblance to paintball.
The problem with 'dumb' games is that most of them are atrociously designed. Thor is not a film that's going to challenge any particularly intellectual ideas, but it's well acted, directed, and written, and it looks good. It has production values - care has been taken over it. Uncharted 2 is probably a good game comparison, actually. The problem with something like Call of Duty as a 'dumb' game is that it's fairly shoddily designed - it doesn't do scripting well (and yet does an awful fucking lot of it), my arse hole is prettier, and it's writing is incoherent.
Likewise, a lot of games make a fairly insultingly-small use of the medium's inherent strengths, because their project leads are wannabe film-makers who didn't make the cut; that's certainly a portion of what people are talking about when they're derisive towards 'dumb' games (I think Blow said as much in that interview, too). *Rambles on about the death of Immersive Sims until his eyes explode*