WoT never really seemed to be hugely pay to win to me. At least when you go on a per-battle scale. A lot of the premium tanks weren't particularly scary, the only thing was the premium ammo which gave you an edge. Also they do love sticking loads of lower level fodder in the game for the more experienced players to shoot.Scow2 said:If it weren't for the fact that this game will be Pay-To-Win, I'd love to be in on it. I've been waiting since the last Crimson Skies game for a good old-school Dogfighting simulation game.
Unfortunately, these games have the WORST pay-to-win model I've ever seen.
The premium ammo is what drove me away. I don't mind Premium Tanks as much, because while it might be viewed as "Unfair" to be on the recieving end, as a purchased item, it's both a cosmetic and functional reward. "Hey, I got a fancy vehicle! WHEEEEEEEEEEEEEEE!" And whatever advantage they had could be mitigated if your own team also had some premium tanks (Even if those tanks aren't yours)Alexnader said:WoT never really seemed to be hugely pay to win to me. At least when you go on a per-battle scale. A lot of the premium tanks weren't particularly scary, the only thing was the premium ammo which gave you an edge. Also they do love sticking loads of lower level fodder in the game for the more experienced players to shoot.Scow2 said:If it weren't for the fact that this game will be Pay-To-Win, I'd love to be in on it. I've been waiting since the last Crimson Skies game for a good old-school Dogfighting simulation game.
Unfortunately, these games have the WORST pay-to-win model I've ever seen.
The worst bit was the limits imposed on free players who wanted to play with friends. Other than that it was quite fun.
Anyway, am looking forward to trying WoWP. It's free so there's not a whole lot to lose.
I'd agree with your assessment there. I never got into clan battles or anything like that so I didn't really hurt for lack of premium ammo.Scow2 said:The premium ammo is what drove me away. I don't mind Premium Tanks as much, because while it might be viewed as "Unfair" to be on the recieving end, as a purchased item, it's both a cosmetic and functional reward. "Hey, I got a fancy vehicle! WHEEEEEEEEEEEEEEE!" And whatever advantage they had could be mitigated if your own team also had some premium tanks (Even if those tanks aren't yours)Alexnader said:WoT never really seemed to be hugely pay to win to me. At least when you go on a per-battle scale. A lot of the premium tanks weren't particularly scary, the only thing was the premium ammo which gave you an edge. Also they do love sticking loads of lower level fodder in the game for the more experienced players to shoot.Scow2 said:If it weren't for the fact that this game will be Pay-To-Win, I'd love to be in on it. I've been waiting since the last Crimson Skies game for a good old-school Dogfighting simulation game.
Unfortunately, these games have the WORST pay-to-win model I've ever seen.
The worst bit was the limits imposed on free players who wanted to play with friends. Other than that it was quite fun.
Anyway, am looking forward to trying WoWP. It's free so there's not a whole lot to lose.
The premium content that makes it easier to level and improve doesn't bother me at all, because it doesn't affect the actual battles. If someone wants to buy themselves out of what they perceive as a grind, that's fine.
However, the premium ammo is what I find unacceptable because unlike the tanks themselves, there's no cosmetic benefit to show off. It's also an all-too-expendable resource, requiring constant, unpredictable cash drain to stay at "Peak Performance", or surrendering that edge if you don't want to pay up quite as much. At least with the tanks, what you buy, you keep.