What Not to Hate About E3
Yahtzee actually didn't get pissed off by the whole of E3.
Read Full Article
Yahtzee actually didn't get pissed off by the whole of E3.
Read Full Article
While I fully agree that a demo is an attempt by a developer to put their best foot forward, I don't have a big problem with demo's over rentals for two reasons:FoolKiller said:Heh. I also hate demos. In fact, this is why I am saddened by the fall of all the video game rental places. People argue that you don't need to rent a game anymore because there is a demo, but the demo is a best foot forward scenario. The goal of the playable demo is to suck you into a game. It is just more insidious advertising.
At some point repeated empty broken promises just become lies when it happens again and again. For me this is what E3 has now become a pit of all but bold face lies thinly veiled under the guise of a promise by publishers with little to no intention of holding themselves to them.canadamus_prime said:I wouldn't call what the Publishers do at E3 lieing per se as much as I would call it making empty promises. Lots of empty promises.
I'm also surprised at the lack of "The Last of Us". Maybe he thinks it will be good but "safe", like his opinion on Uncharted, so he didn't have anything funny to say?Balkan said:Also im suprised that yahtzee never mention Metro LAST LIGHT .It just seems like his kind of thing .
Isn't that essentially what an empty promise is? A promise that the person making it has no intention of following through on?porpoise hork said:At some point repeated empty broken promises just become lies when it happens again and again. For me this is what E3 has now become a pit of all but bold face lies thinly veiled under the guise of a promise by publishers with little to no intention of holding themselves to them.canadamus_prime said:I wouldn't call what the Publishers do at E3 lieing per se as much as I would call it making empty promises. Lots of empty promises.
Oh, there's all kinds of things they could do with it, one of the big reasons that a lot of people like, say, myself, are skeptical about it is what Nintendo and third-party developers will do with it. Blacking out the screen and telling you to look at the controller is extremely poor design, and functionally no better than just having a pop-up inventory that pauses the normal game. The touchscreen could very well bring strategy games to consoles and actually have them require the kind of complicated micro-managing that PC strategy games need. It could revolutionize how we play horror games, or action-adventure games, or RPG's, maybe even shooters, but the problem is how easy will it be for developers to work with it, and how gimmicky will the implementation of it become.Mahoshonen said:Hey you know what occurred to me? While the Wii U touchscreen seems rather inappropriate for what we might consider traditional console games, it's perfect for running a big TBS game on a home console. There's generally enough information in those games to justify having two sceens, and if it's turn based then having to look between the two screens is no longer a big deal.
Somehow I doubt Nintendo has thought that, but who knows?