Violent Videogames Cause "Macbeth Effect"

Andy Chalk

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Violent Videogames Cause "Macbeth Effect"


Scientists in Luxembourg have determined that violent videogames can have a statistically significant impact on the gift-shopping habits of inexperienced gamers.

If you were paying any attention at all in high school, you might remember that Macbeth's wife pushed him into some bad business but didn't have the stones to deal with the fallout. "Out, damned spot! Out, I say!" she said. "One: two: why, then, 'tis time to do't. Hell is murky! Fie, my lord, fie! A soldier, and afeard? What need we fear who knows it, when none can call our power to account? Yet who would have thought the old man to have had so much blood in him?"

From that, we get the "Macbeth effect," a description of a tendency to self-cleanse after committing a shameful act. The effect has been documented in previous experiments, such as the 2006 study "Washing Away Your Sins: Threatened Morality and Physical Cleansing [http://www.sciencemag.org/content/313/5792/1451]," and has also now been recorded in gamers, specifically those inexperienced with violent videogames.

A recent study conducted by the University of Luxembourg had 76 people play violent videogames for 15 minutes, after which they were told to select gift items for others. Those who were "inexperienced" with violent games were more likely to select "hygienic products" like shower gel, deodorant and toothpaste than those who played violent games on a regular basis.

"The need to cleanse to keep moral purity intact, the 'Macbeth effect,' is a psychological phenomenon in which a person attempts to purify oneself in order to cope with feelings of moral distress," said lead researcher Dr. Andre Melzer. "We find that the Macbeth effect can result from playing violent videogames, especially when the game involves violence against humans." Experienced gamers, he added, use "different strategies" to cope with in-game violence.

I'm not entirely clear on what exactly this study proves, except perhaps that you shouldn't send a n00b to do a l33t's Christmas shopping, but people smarter than I assure me that this is in fact a legitimate method of conducting research into the impact of external stimuli on human behavior. Melzer will present his findings at the 2012 World Meeting of the International Society for Research on Aggression and publish his results in the Journal of Experimental Social Psychology. He also intends to conduct future studies "aimed at bridging moral psychology and the effects of violent media" to help "reveal how the long term exposure to violent media negatively affects attitudes towards aggression."

Source: University of Luxembourg [http://wwwde.uni.lu/universitaet/aktuelles/topthema/inexperienced_video_gamers_show_macbeth_effect]


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Anti-American Eagle

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I'm almost tempted to give a "lol wut?"

Perhaps people inexperienced with violence should spend more time learning about their nature than buying cleaning products as gifts.
 

Gearhead mk2

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So there's a study on the effects of vieo games that isn't trying to paint them as serial killer training? Someone pinch me, I must be dreaming.

On topic, I know that feeling. There are some times when I played a game, and I did something that I thought was good but then it bit me in the ass later and I did just feel dirty and wrong for it.
 

Twilight_guy

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Interesting. I think it'd be more interesting to study the effects of violence in relation to behavior over time, say by taking a sampling of people with a gradient of expose to violent video games and seeing how the the behavior evolves over time. Then they can do a psychological analysis to examine how people identify with the content over time and how closely or distinctly they associate the violence with themselves. Examining the issue of identity in relation to hyperreal environments is a fascinating subject and one that can permanently end this whole violent video games nonsense.

Edit: Okay, what the heck. I come here, see an interesting story, post a comment and leave and later return and what do I see? Patrick Steward is on in the article. Goddamn Star Fleet Captains think they can boldly go wherever the hell they want.
 

J Tyran

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So does this imply that "experienced" gamers that play a lot of violent games are desensitized to violence and gore because they don't exhibit behavior common to "inexperienced" gamers that have had less exposure to violent games?
 

Scrustle

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But they gave the hygiene products to other people, they didn't take them for themselves.
 

Reaper195

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Shit, I just ripped a dudes heart out. Now I need to brush my teeth!


But srsly...biggest load of bullshit I've seen. All I can tell that this prooves is that some people are more likely to buy hygiene products than others. And as a gift? That just proves that they have no idea what to actually get someone, since 'hygiene' products are used by most people, so it's a roundabout (If rather cheap) gift.
 

Sylveria

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I think this just proves that casual gamers have better personal hygiene than hardcore gamers.
 

Neonsilver

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J Tyran said:
So does this imply that "experienced" gamers that play a lot of violent games are desensitized to violence and gore because they don't exhibit behavior common to "inexperienced" gamers that have had less exposure to violent games?
No, this only proves that experienced gamers don't think it's morally questionable to play a violent videogame. I doesn't look like they are trying to proof that gamers are desensitized only that they perceive the games different.
 

disappointed

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J Tyran said:
So does this imply that "experienced" gamers that play a lot of violent games are desensitized to violence and gore because they don't exhibit behavior common to "inexperienced" gamers that have had less exposure to violent games?
Actual violence doesn't really come into it, only the sense of having participated in something unclean. Experienced gamers don't find violent gaming to be a behaviour which taints them, it would seem.

Edit: Beaten to the punch. Curse my slow posting!
 

sethisjimmy

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Finally a study on violent video games that doesn't "prove" they are the bane of society.

Interesting about the Macbeth effect though (shouldn't it be called the "Lady Macbeth" effect?), I'm surprised this is a thing.
 

Quaxar

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I just come back from watching the Scottish Play and the first thing I read on here is this effect? Oddly odd, I'd say.
 

Dr.Panties

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C'mon everybody, science congo line time!

Doo-doo-doo-doo-doo-doo-doo...SCIENCE!
Doo-doo-doo-doo-doo-doo-doo...SCIENCE!
Doo-doo-doo-doo-doo-doo-doo...SCIENCE!

Captcha: "toe the line"
 

loa

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Ah that makes sense.
After seeing duke nukem forever, I had to take a shower.
 

hooksashands

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I've re-read the article over a dozen times now, carefully, trying to find the slightest hint of correlation and causation. And I still get nothing. In fact, this "recent study" is so pointless it almost makes me think the whole thing is a self-satirizing hoax.