That's because they were told to select gifts for others, not themselves.Scrustle said:But they gave the hygiene products to other people, they didn't take them for themselves.
That's what I was most curious about. I wonder what types of gifts were made available to those of us desensitized to video game violence.DragonWright said:So, one detail, what was the selection of gifts they were choosing from, and what did the 'experienced gamers' pick?
Basically, this study is trying to prove something slantways: If those inexperienced with violent games tend to demonstrate more "guilt" after playing, it means those that are experienced with violent games demonstrate less "guilt" after playing. The implication here is that exposure to violent video games desensitizes people to the guilt-inducing effects of engaging in violent behavior.Andy Chalk said:I'm not entirely clear on what exactly this study proves,...
That is pathetic. A fundamental of the scientific method is that the larger your sample group is, the more accurate you are going to be. 76? That's nothing. Also, what does 76 "people" mean? What ages were they? What kind of people in general? Was any social science included here at all?Andy Chalk said:A recent study conducted by the University of Luxembourg had 76 people play violent videogames for 15 minutes
Or you could just look up "Lady Macbeth effect" and refrain yourself from looking like a moron.Reaper195 said:Shit, I just ripped a dudes heart out. Now I need to brush my teeth!
But srsly...biggest load of bullshit I've seen. All I can tell that this prooves is that some people are more likely to buy hygiene products than others. And as a gift? That just proves that they have no idea what to actually get someone, since 'hygiene' products are used by most people, so it's a roundabout (If rather cheap) gift.
I can answer those Questions for you.Diddy_Mao said:Wow...okay. So I think I've just found my career.
Step 1. Form Independent study group.
Step 2. Get some folks to play "violent video games."
Step 3. Have them pick from some stuff. (Soda, food, office supplies etc. )
Step 4. Publish findings
Step 5. Wash rinse repeat.
It's an endless cycle of grant money sucking non-science. The wold must know if violent video games cause people to choose Coke or Pepsi. McDonalds or Burger King. Marvel or DC!