For me it's potentially evolutionary in the space that it exists, less so about some ground breaking divergence. The bittersweet fact is we simply are not going to see something revolutionize the entire MMO industry on say the same level of when MMOs first came out, at least not soon. At our current technological level, we are still a ways off from anything like that. What we can do, and what Guild Wars 2 does, is take a close look at a number of the game mechanics that have been stagnate in the MMO space.Saviordd1 said:I really don't see how this is supposed to REVOLUTIONIZE the damn MMO industry, its another hotbar based MMO, while obviously a well made one its just another part of the problem and not the solution.
elaborate? Examples? what would you rather see instead of a hotbar mmo? a hotcircle mmo? There's really only so much you can do with combat skill placement.Saviordd1 said:I really don't see how this is supposed to REVOLUTIONIZE the damn MMO industry, its another hotbar based MMO, while obviously a well made one its just another part of the problem and not the solution.
I agree with the e-sports thing, since guild wars just doesnt seem to fit right in that aspect. Tabbing works exactly how it did in gw1, how else would you have it switch between targets? Switching to the one in the center of your screen won't work if you have more than 1 enemy there. If there were collisions, do you realize how impossibly annoying WvW would be? The engine works just fine, and it's not even optimized yet. Also, I can guarantee you that Anet has considered adding collisions because it was in gw1. They clearly made a decision not to, which means it's not a blunder, it's a choice. I will also agree that minimap tracking would be nice, especially since it was in gw1.Candidus said:I like the game well enough, but the engine is garbage. They could have made a far better game if they'd bought a license and spent the extra development time rethinking blunders like zero player collision and check-based Y axis hit detection.
Animation based game.
No collision. Good luck reading those animations.
Tabbing targets based on nearest-farthest.
No minimap tracking. Good luck predicting where your next tab will jump to. Did you just waste a critical skill on a downed player that your true target was standing in? Such a pity.
And A-net said they had e-sports hopes for their PvP. I had no idea they were such great jokers.
How about, and this is a crazy idea here, an MMO that actually relies on skill and aiming! (Oh god doesn't that idea just shake your britches)the doom cannon said:-snip-
Well, GW2 would be a step in that direction as many of the skills require aiming where they are going and can be dodged by moving out of the way. Just because the skills you can use are selected by numbers by default doesn't make it a hotbar system like you describe. They also have made large strides towards player skill being a key factor in combat and removing random number generators from determining combat.Saviordd1 said:How about, and this is a crazy idea here, an MMO that actually relies on skill and aiming! (Oh god doesn't that idea just shake your britches)the doom cannon said:-snip-
I mean I've heard Vindictus had good combat, but I also heard that's basically just a RPG with mulitplayer zones.
The first MMO developer to actually have a good combat system with less grind and actual content would be king of the god damn world for years...yet no one can grow the brain cells to NOT copy WoW and its predecessors.
Then you get into first person mmorpg, which quite honestly doesn't work. You can't really "aim" if you're in third person, which is the most popular and most effective way to do an mmorpg. don't get me wrong, I'd get right behind a good first person mmorpg, but I've never seen one and I doubt I ever will. Also, I don't really understand how aiming with your mouse requires skill....GW2 has projectile, ground targeted, and directional skills. There are only a handful that will always hit, the rest can be dodged. I feel like there is some skill involved there.Saviordd1 said:How about, and this is a crazy idea here, an MMO that actually relies on skill and aiming! (Oh god doesn't that idea just shake your britches)the doom cannon said:-snip-
I mean I've heard Vindictus had good combat, but I also heard that's basically just a RPG with mulitplayer zones.
The first MMO developer to actually have a good combat system with less grind and actual content would be king of the god damn world for years...yet no one can grow the brain cells to NOT copy WoW and its predecessors.
Vindictus is actually a really great example here. The issue is not a lack of creativity (though indeed the games industry is often too willing to play it safe), it really is a technological hurdle in the MMO space. The current limitations of bandwidth and server structure means that you can't have everything. Vindictus might feature combat more akin to an action game, but it's not able to do this in large zones with hundreds of players, hence the limitations. Likewise, games like Planetside can only be pulled off with certain restrictions, like a single hitbox. No matter what you're always going to be fighting with how much packet information can be sent back and forth to so many players.Saviordd1 said:How about, and this is a crazy idea here, an MMO that actually relies on skill and aiming! (Oh god doesn't that idea just shake your britches)the doom cannon said:-snip-
I mean I've heard Vindictus had good combat, but I also heard that's basically just a RPG with mulitplayer zones.
The first MMO developer to actually have a good combat system with less grind and actual content would be king of the god damn world for years...yet no one can grow the brain cells to NOT copy WoW and its predecessors.
Have you ever thought that most people like hotbar MMOs? I wouldn't play an MMO that isn't hotbar based. That is what I have Single player games for.Saviordd1 said:How about, and this is a crazy idea here, an MMO that actually relies on skill and aiming! (Oh god doesn't that idea just shake your britches)the doom cannon said:-snip-
I mean I've heard Vindictus had good combat, but I also heard that's basically just a RPG with mulitplayer zones.
The first MMO developer to actually have a good combat system with less grind and actual content would be king of the god damn world for years...yet no one can grow the brain cells to NOT copy WoW and its predecessors.
I'm with you. Like I said on the Facebook feed:Saviordd1 said:I really don't see how this is supposed to REVOLUTIONIZE the damn MMO industry, its another hotbar based MMO, while obviously a well made one its just another part of the problem and not the solution.
No, tabbing doesn't work exactly as it did in GW1. I'm very surprised you'd say that without realising your mistake on reflection.the doom cannon said:I agree with the e-sports thing, since guild wars just doesnt seem to fit right in that aspect. Tabbing works exactly how it did in gw1, how else would you have it switch between targets? Switching to the one in the center of your screen won't work if you have more than 1 enemy there. If there were collisions, do you realize how impossibly annoying WvW would be? The engine works just fine, and it's not even optimized yet. Also, I can guarantee you that Anet has considered adding collisions because it was in gw1. They clearly made a decision not to, which means it's not a blunder, it's a choice. I will also agree that minimap tracking would be nice, especially since it was in gw1.
It would be nice if people would point out things that can't be fixed through player skill. Stuff like spectator for pvp and wvw, particle effect scaling, performance optimization, and those sorts of things.
ok lets agree that the minimap needs dots. Agreed? ok good. I also believe that this whole thing could be fixed by adding an icon under the enemy's name that indicates what skill they are using. Not a use bar, just the icon. I feel like this would make competitive play infinitely better, especially since a lot of elite skills have no visual effect on the players. PvP needs a lot of work before it's ready to be an e-sport, and quite honestly I don't think Anet has it in them to pull it off. Now that doesn't mean it won't be awesome and fun though. Their PvE content is also amazing.Candidus said:snip
PRetty much. I think there's a purely cosmetic cash shop, too, but yeah. The original stayed up with just game sales.rbstewart7263 said:question. I know this game doesnt have a subscription structure so...how do they afford to keep servers running???
Are the standard sales of the game enough?
wow.kyosai7 said:PRetty much. I think there's a purely cosmetic cash shop, too, but yeah. The original stayed up with just game sales.rbstewart7263 said:question. I know this game doesnt have a subscription structure so...how do they afford to keep servers running???
Are the standard sales of the game enough?