Gw2 has allot of cool features, while it may not revolutionize the genre it does update it and its still a quality game.
You're right. I completely agree.Polock said:Maybe I don't play enough MMO's but this games way different then the millions of other MMOs.
You underestimate the playerbase's tolerance for such crap. If they do move in that direction(and there's no guarantee they won't), then certainly some of the players will kick up a fuss, and maybe some of those will leave, but depending on how decent the rest of the game is, the majority will simply turn a blind eye to it.the doom cannon said:I seriously doubt they will go to that model. They will lose most of their player base if they do, and then the game will just die. Their whole mantra is that everything is available to everyone, and that just because someone beats the last dungeon in the game doesnt give them the best gear. So yea, I seriously doubt they will.
That being said, the cash shop does offer boosts and stuff, but since the stuff you get boosted wont affect your actual ability, it won't matter. Useable items in the cash shop can also be found in game.
I don't quite understand why people think subscriptions are the only way to keep an mmo going, especially since GW1 did so well without them. The subscription model to me is just a grab for money.
But is it for a viable amount of gold? If the pricing of such items turns out to be through the roof, then people simply take the shortcut and bring out their wallet.banksy122 said:I doubt this will happen, but even if it does, you can buy everything in the micro-transaction store with in-game gold. I am amazed at how many people don't know this, so I try to tell as many people as possible.
The price is player driven. So it is really up to the community pretty much. Sure anet could charge way to much money for Gems which will lead to high gold prices for gems, but the price of gems at the moment seems reasonable.Mr Cwtchy said:You underestimate the playerbase's tolerance for such crap. If they do move in that direction(and there's no guarantee they won't), then certainly some of the players will kick up a fuss, and maybe some of those will leave, but depending on how decent the rest of the game is, the majority will simply turn a blind eye to it.the doom cannon said:I seriously doubt they will go to that model. They will lose most of their player base if they do, and then the game will just die. Their whole mantra is that everything is available to everyone, and that just because someone beats the last dungeon in the game doesnt give them the best gear. So yea, I seriously doubt they will.
That being said, the cash shop does offer boosts and stuff, but since the stuff you get boosted wont affect your actual ability, it won't matter. Useable items in the cash shop can also be found in game.
I don't quite understand why people think subscriptions are the only way to keep an mmo going, especially since GW1 did so well without them. The subscription model to me is just a grab for money.
That mantra is as common and generic as they come. Arenanet aren't the first to make such a statement, and they won't be the last either. It's just empty PR.
And sure, some shop items might turn up ingame, once in a blue moon perhaps. But to find them with any sort of regularly you'd have to go directly to the shop.
With regards to subscription models, I agree.
But is it for a viable amount of gold? If the pricing of such items turns out to be through the roof, then people simply take the shortcut and bring out their wallet.banksy122 said:I doubt this will happen, but even if it does, you can buy everything in the micro-transaction store with in-game gold. I am amazed at how many people don't know this, so I try to tell as many people as possible.
The writer of this article chose to focus on the PVP portion of the game but there is definitely no shortage of awesome content in PVE.Sober Thal said:Looks like chibi WoW is still pvp based for the most part.
But Rampage as One does have a tell. Both the pet and the main user have a red aura around their character for the duration that the skill lasts.the doom cannon said:actually, anet specifically made it so that every race, profession, and sex have the same hitbox. While it may be more difficult to spot an asura, simply pressing ctrl will reveal all enemy players, and click anywhere in the vicinity, even above them, and you will target them.Danceofmasks said:snip
I actually think an icon would be helpful. Here is my reasoning. Let's say you're fighting a ranger with a necro. you're fighting and whatnot pretty evenly. Then all of a sudden his damage output goes up like crazy and you die because you weren't prepared for it. Why? He just used Rampage as One and buffed both his and his pet's damage. But you had no idea he did that because there is no visual indication for this particular elite skill.Glademaster said:snip
Now let's take a hypothetical case. Same fight, same conditions, only now there is a small area under the ranger's name that displays what skills he is using. Now you're fighting evenly, but then he does a short cast and Rampage as One pops up under his name. Now let's assume you are competent and know that this skill will greatly increase his damage output. And you just so happened to have saved up an entire bar of life force for this sort of occasion. Now once he starts hitting you,you hit F1 and most if not all of the damage has been mitigated. After 20 seconds(that's how long the skill lasts), you pop your lich form and destroy the crap out of him.
I think that's a pretty good reason for adding an icon. Doesn't have to be a casting progress bar, just an icon that shows what skill they are using so you know what's coming your way. The same argument works for dodging: you could waste a dodge on a trash skill and then get blasted by a really powerful one, all because you can't really tell one animation from another.
While it's true there's no guarantee ArenaNet won't turn the cash shop into pay to win down the line, they've been running GW1 with the same kind of cash shop GW2 has (cosmetic only) and they still don't sell power in it and GW1 is over 6 or 7 years old so I'd say at least they have a good record on keeping their claims that their cash shops won't be pay to win.Mr Cwtchy said:You underestimate the playerbase's tolerance for such crap. If they do move in that direction(and there's no guarantee they won't), then certainly some of the players will kick up a fuss, and maybe some of those will leave, but depending on how decent the rest of the game is, the majority will simply turn a blind eye to it.
I personally plan to stay away from the Asura. It's a shame because I like the style of their world and it seems interesting. The characters to me seem too silly and cartoonish. They stick out to me like the Jar Jar Binks of GW. Everything from how they talk, to the flappy ears, to the way the flail their arms when they jump. I don't like the look of them. Having said that, Still lots of awesome going on with the Charr and Sylvari IMO.somonels said:I've had a little interest in this - which is a big deal since it's an MMO - but the asura always struck me as something I would like to play as but would not stomach. The ending dialog between the two did ease me into them.
I will agree that I made a very general scenario. However, I was just recounting a situation I had in pvp where I couldn't see a tell simply because they were on fire. The tells are all well and good but if you can't see them through a flashy particle effect then they lose that. I played gw1 pvp a bit and know what to look for, but with the overly flashy (which I like) particle effects it's very difficult to see them. Maybe it was also cuz I was getting 2v1 so I had my focus split between the 2 because now that I watch the video I can actually see it's fairly obvious. But my opinion still stands. I think an icon slightly larger than the condition/boon icons and just underneath them wouldn't hurt the very pretty and clean UI. Not persistent, just when they use the skill and maybe for like 1 or 2 seconds after. It would make it much easier to fight 2v1.Glademaster said:snippity snip
No they don't. Stop being silly and ridiculous. They are much more than elves and do carry similarities but they not ripped out of the general trope with no twist or change.kyosai7 said:No, the Sylvari are Elves. They just took the metaphorical speech elves are known for, and made it literal. Seriously, they feel ripped straight out of Kingdoms of Amalur, but with leaf hair.
I do see your point but you could always suggest it to the devs and see what happens. I don't think it is needed but maybe others do.the doom cannon said:I will agree that I made a very general scenario. However, I was just recounting a situation I had in pvp where I couldn't see a tell simply because they were on fire. The tells are all well and good but if you can't see them through a flashy particle effect then they lose that. I played gw1 pvp a bit and know what to look for, but with the overly flashy (which I like) particle effects it's very difficult to see them. Maybe it was also cuz I was getting 2v1 so I had my focus split between the 2 because now that I watch the video I can actually see it's fairly obvious. But my opinion still stands. I think an icon slightly larger than the condition/boon icons and just underneath them wouldn't hurt the very pretty and clean UI. Not persistent, just when they use the skill and maybe for like 1 or 2 seconds after. It would make it much easier to fight 2v1.Glademaster said:snippity snip
PS: not to brag, but my necro is pretty beast
Go guild wars 2!
captcha: She's a witch
NO, she's a NECRO
Aiming your abilities should be a thing. It's not willing suspension of disbelief, its annoying.CriticKitten said:-snip-
agreedPolock said:
I will only disagree with you on one thing. If it doesn't feel like a grind then it isn't a grind, get what I mean? My understanding is that grinding implies repetition, which gw2 simply doesn't have. you CAN go run in circles killing the same things over and over or complete the same dynamic events over and over, but that's the worst possible way to play the game. And as for weapon skill unlocking, it only takes like 10 minutes to unlock all of them....I don't consider that grinding at all.CriticKitten said:snippity snippity snip