Dark Souls Mod Allows 60FPS

The Wooster

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Jul 15, 2008
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Dark Souls Mod Allows 60FPS


Hard working fans continue to improve the abysmal Dark Souls PC port.

The PC port of Dark Souls is a bit of a mess. This doesn't come as a surprise. In fact, From Software was admirably up-front about the fact the port would lack features many PC gamers consider essential [http://www.escapistmagazine.com/news/view/117754-From-Software-is-Having-Trouble-Porting-Dark-Souls]. Fortunately, several modders have stepped in to fix the game's more glaring technical issues. Shortly after the title's release, NeoGAF user, Durante, managed to enable resolutions higher than 1024x720. Now another modder has managed to bypass the game's 30 frames-per-second limitation, though at the cost of its online features.

To run the mod - which is available here [http://www.youtube.com/watch?v=AxrPy0TiNjU&feature=player_embedded ] - you'll need Durante's original mod. Keep in mind that the YouTube video of the mod in action is limited to 30FPS, so you'll need to grab the downloadable version of the video to see the full effect.

While I'm a sucker for high frame rates, I'm not sure if losing the game's unique multiplayer features (no jolly cooperation) is worth the smoother gameplay. You'll also need a beefier PC to maintain a constant 60FPS, particularly in notoriously choppy areas like the New Londo Ruins or Blighttown.

And before someone brings it up, yes, the human eye can perceive frame rates higher than 24FPS and yes, there is a big difference between 30 and 60 FPS. [http://boallen.com/fps-compare.html]

The fact the PC community has decided to fix Dark Souls, rather than just write it off as yet another bad port, is a testament to the game's popularity, or the masochistic tendencies of your average PC gamer. Either/or.

Source: YouTube [http://www.youtube.com/watch?v=AxrPy0TiNjU&feature=player_embedded]

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The White Hunter

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Oct 19, 2011
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Well that's pretty cool but the lack of Jolly Co-operation is a pretty hefty price tag, I suppose you could just not use the mod when you want to play online though?

Personally 30fps is fine by me so long as it's a stable 30. Which is the issue with Dark Souls on a console frankly. The general instability.
 

Soviet Heavy

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Jan 22, 2010
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It's nice that the community is willing to take the steps to make the game better. Now if only they could get rid of the rage that comes with it.
 

Fappy

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Jan 4, 2010
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A somewhat related question: 60fps is the highest fps the human eye can actually perceive right?

EDIT: Oh yeah Grey, Corey's they guy who draws your strips right? I got to meet him at the Expo. He's a pretty cool guy.
 

hazabaza1

Want Skyrim. Want. Do want.
Nov 26, 2008
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Fappy said:
A somewhat related question: 60fps is the highest fps the human eye can actually perceive right?
I don't think there's a real "set limit". Real life don't happen in frames, dawg cat.
But from personal experience once it gets above 60 I find it doesn't matter quite as much as the leap from 30-60 does.

OT: Cool, I guess. Maybe next time From can spend some time on it and hire someone who knows what they're fucking doing.
 

Fappy

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hazabaza1 said:
Fappy said:
A somewhat related question: 60fps is the highest fps the human eye can actually perceive right?
I don't think there's a real "set limit". Real life don't happen in frames, dawg cat.
But from personal experience once it gets above 60 I find it doesn't matter quite as much as the leap from 30-60 does.

OT: Cool, I guess. Maybe next time From can spend some time on it and hire someone who knows what they're fucking doing.
From what I understand you want >60 fps simply for a margin of error in performance.
 

Freyar

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May 9, 2008
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From what I recall, fluidity comes from your brain discarding extra information. The more information we discard (for the most part) the better we think it looks as far as motion goes.
 

matrix3509

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What I don't understand is From was able to outsource the PC port of NINJA BLADE of all fucking things. Why for the love of christ couldn't they outsource something as ridiculously popular as Dark Souls? Their criteria for what does and doesn't get outsourced is seriously fucked.
 

Louzerman102

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matrix3509 said:
What I don't understand is From was able to outsource the PC port of NINJA BLADE of all fucking things. Why for the love of christ couldn't they outsource something as ridiculously popular as Dark Souls? Their criteria for what does and doesn't get outsourced is seriously fucked.
While I can not comment with any certainty, I don't work at From Software, I would assume because paying a team that knows what they are doing costs money. Also Namco Bandai being the international publishers probably made the call.
 

newwiseman

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For all the cries about the game being a "buggy port" I would like to say that I just passed 40hours and the game has not crashed once. That's damn impressive, I can't think of another PC game that I own that hasn't crashed at least once. Even GFWL isn't annoying me as horribly as I was expecting (resident evil 5 comes to mind). Joining times are a little stupid for trying to invade but unless your doing that all the time it's fine.

I am running Durante's original mod for full 1366x768 but that's all the game really needs.

I will say that it really annoys me when I'm 30 hours in and I find out at the 5 hour mark I shouldn't have talked to someone if I wanted to do something... but that is what NG+ is for.
 

Lawyer105

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Personally, I just can't see myself spending £30 on a game that the devs/producers couldn't be bothered to port correctly. It's nice that players are correcting it, but I'd way rather give the devs/prod £15 and the other £15 to the nice people that did their jobs for them. Since I can't, I'll wait for it to drop... substantially... in price before I bother to pick it up.

captcha: patience, child

How appropriate.
 

Madmanonfire

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Jul 24, 2009
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I was expecting a "big" difference between 30 and 60 FPS in that link. Instead, all I saw was a slight difference. Funny that.
That being said, losing online features for a marginally smoother experience? Not worth it at all.
 

Rubashov

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Jun 23, 2010
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newwiseman said:
For all the cries about the game being a "buggy port" I would like to say that I just passed 40hours and the game has not crashed once.
I don't think many people are claiming that the port is buggy; rather, they're claiming that it's bad. While a buggy port is almost certainly a bad one, it may not necessarily be true that a bad port is a buggy one.
 

Sight Unseen

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Nov 18, 2009
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hazabaza1 said:
Fappy said:
A somewhat related question: 60fps is the highest fps the human eye can actually perceive right?
I don't think there's a real "set limit". Real life don't happen in frames, dawg cat.
But from personal experience once it gets above 60 I find it doesn't matter quite as much as the leap from 30-60 does.

OT: Cool, I guess. Maybe next time From can spend some time on it and hire someone who knows what they're fucking doing.
Does your monitor output more than 60 Hz? Because if not then it can only show 60 fps even if the game tells you it can run higher and that may be why you dont see a difference. Most monitors are 60Hz I think.
 

Fappy

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Mr.Tea said:
That makes sense. It would be kind of lame to see an FPS counter in the corner of our periphery in our everyday lives I suppose :p