Reliving Gordon Freeman's Worst Day
Yahtzee takes a look at the fan-made Half-Life remake, Black Mesa.
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Yahtzee takes a look at the fan-made Half-Life remake, Black Mesa.
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The option for that is "noise-shader" in the "Black Mesa" tab of the menu.Bindal said:A good bunch can be disabled with console (like the blood on weapons - it just looks ugly imo) but a few I just can't turn off. Like when going near radioactive waste, my screen starts to scramble, which just makes it harder to see!.
Apologies. Edited.DVS BSTrD said:Yeah....
I'm not the one who said that -_-
Tried just that - nothing happened. And the game doesn't even save those settings most of the time.Yellowbeard said:The option for that is "noise-shader" in the "Black Mesa" tab of the menu.Bindal said:A good bunch can be disabled with console (like the blood on weapons - it just looks ugly imo) but a few I just can't turn off. Like when going near radioactive waste, my screen starts to scramble, which just makes it harder to see!.
No, you're correct. I don't have a clue why the duck jumping has become so much more prominent in Black Mesa. Did they really care so much about realism that the tucking of the legs became crucial to immersion? In a game about radioactive, teleporting monsters? Soldiers aren't too bad, you just have to rely on weapons that kill them quickly (point blank em with shotties, snipe em with the magnum) rather than play them at their own game with mid-ranged pea-shooters (pistols and machine guns).Angry Camel said:The difficulty is really the only thing putting me off. The soldiers seem to have x-ray vision and sniper-like aim half the time. Speaking as someone that has never played Half-life, I don't know all the tricks and traps and have to rely on quicksaving and quickloading too much. As for the jumping, why not instead of crouch-jumping, just let Freeman automatically tuck his feet up when jumping onto higher things?
I browsed the Steam forums to see what people had to say there, but people that made complaints were often just shot down as being bad at the game, so not much help there.
Yeah, a simple change to jumping would have made a certain mine filled room far less rage inducing...maninahat said:No, you're correct. I don't have a clue why the duck jumping has become so much more prominent in Black Mesa. Did they really care so much about realism that the tucking of the legs became crucial to immersion? In a game about radioactive, teleporting monsters? Soldiers aren't too bad, you just have to rely on weapons that kill them quickly (point blank em with shotties, snipe em with the magnum) rather than play them at their own game with mid-ranged pea-shooters (pistols and machine guns).Angry Camel said:The difficulty is really the only thing putting me off. The soldiers seem to have x-ray vision and sniper-like aim half the time. Speaking as someone that has never played Half-life, I don't know all the tricks and traps and have to rely on quicksaving and quickloading too much. As for the jumping, why not instead of crouch-jumping, just let Freeman automatically tuck his feet up when jumping onto higher things?
I browsed the Steam forums to see what people had to say there, but people that made complaints were often just shot down as being bad at the game, so not much help there.
Have you tried putting the floaty (orangey-brown, IIRC) barrels underneath the catwalk that's drooping into the water?maninahat said:For those interested in responding to a thinly veiled request for a walkthrough, I've gotten stuck in a big flooded area, right after the "on the Rails" section. It's a big, circular room with a partition down the middle, cutting off two flooded areas. There's a broken ladder, an underwater tunnel that leads to seemingly nowhere but a pointless, flooded garage, and a Gordon Freeman who has no idea where to go next. What the fuck should I be doing?