The Cynical Brit also did a playthrough of it, and one thing he mentioned that I can't unsee now is how silly the crowbar animations look, compared to any of the official Half-Life games. That, plus the jumping and ladder issues, seem to me to not be deal breakers in any way but still kind of unforgivable given how glaring they are and how long they've probably gone unnoticed by testers. Also is it just me or do some of the openings, like the ones looking out onto the blast pit, not afford as good of a view anymore?
I do. And I also remember before it was, back when he used it to talk about whatever game design related topic was on his mind and people didn't bug him for not sticking to a formula.TAdamson said:Guild Wars 2 anyone?
Or maybe DayZ?
Remenber how XtraPunctuation used to be a reflection on ZeroPunctuation? A more elaborate diatribe on what they did right and wrong and what they could do better?