I don't know about the Curse (which is fun in its own right) but Glory's Rise has a lovely little infinite combo with [mtg_card=Fiend Hunter] and anything that lets you sack a creature with an added benefit, usually [mtg_card=Falkenrath Aristocrat]. Additional supports for this combo: [mtg_card=Huntmaster of the Fells] for infinite Wolf tokens and life (though opening a vulnerability to a pair of [mtg_card=Rakdos Charm]s), [mtg_card=Healer of the Pride] for infinite life without needing four colors, and [mtg_card=Zealous Conscripts] for dirty infinite thievery (and more counters for your Aristocrat/s).Slycne said:One thing I've found interesting was the more direct response that some of the aggro decks are taking against the popular control. I've seen [mtg_card=Curse of Echoes] and [mtg_card=Angel of Glory's Rise] being added to sideboards among the U/W human aggro decks.
From what I understand it's included as a mostly specific response to [mtg_card=Entreat the Angels]. Forcing the control decks to either not miracle it or stabilize the game by casting it.2xDouble said:I don't know about the Curse (which is fun in its own right)
I just put together my own take on a Selesnya deck last night, though I'm using Populate instead of flicker for token production. It's going to be a bit slower going than my BW tokens deck, I expect, but it should be fun to play, even if it's not super competitive.Braedan said:I decided on building a GW Selesnya deck which takes advantage of cloudshift and Restoration angel to flicker and populate Armada Wurms and Thragtusks (Thragtuski?). It's a bunch of fun, but I don't think it's strong enough to compete with.
Captchya: Win hands down..... I hope so, but I doubt it.
I beleive state-based actions kill Serra Ascendant before it's ability goes on the stack. Although let me double check the rulings for lifelink, damage, static and triggered abilities.RJ 17 said:Suppose the controller of a Serra Ascendant has 29 life and attacks with it. The defending player blocks it with a 2/2...what happens to the Ascendant? The 1 damage of Lifelink gives its controller 30, at which point the Ascendant's ability kicks in giving it +5/+5 and Flying...but at the same time, it was already dealt lethal damage when it was still a 1/1. So does it die? Or does it instantly become a 6/6 Flyer with 2 damage against it for the turn? I say that it should be dead, but a buddy of mine says that it gets to live. His argument is that the ability kicks in the moment he gets 30 life, my argument is that even so, since the combat damage happened at the same time, he gets that life as the Ascendant is dead and on its way to the graveyard.
Edit704.1. State-based actions are game actions that happen automatically whenever certain conditions (listed below) are met. State-based actions don't use the stack.
704.5g If a creature has toughness greater than 0, and the total damage marked on it is greater than or equal to its toughness, that creature has been dealt lethal damage and is destroyed. Regeneration can replace this event.
Counter Olivia with either [mtg_card=arrest] or [mtg_card=pithing needle]. If you have a way to prevent an acidic slime from entering play, even better.deth2munkies said:I'm running a more aggro version of the Selesnya deck because I wasn't able to get the Thragtusks in my area (because they're in 99% of all standard decks and are $20 rares). Strangleroot Geists, maindeck Thalia, and a pair of sublime archangels are in their place (as well as Restoration Angel because really, what the hell are you blinking besides Thragtusk?).
Deck is soft to Olivia in Jund decks and to getting 3 terminuses miracled on you in the same game. Apart from that it's pretty solid, especially postboard (though I don't have my RIPs yet.)
Oh I'm well aware that they exist, but I'm running Oblivion Ring over Arrest to deal with Planeswalkers, I've just been testing whether or not to side it in for Jund as it's really bad against pretty much everything else in their deck.vxicepickxv said:Counter Olivia with either [mtg_card=arrest] or [mtg_card=pithing needle]. If you have a way to prevent an acidic slime from entering play, even better.deth2munkies said:I'm running a more aggro version of the Selesnya deck because I wasn't able to get the Thragtusks in my area (because they're in 99% of all standard decks and are $20 rares). Strangleroot Geists, maindeck Thalia, and a pair of sublime archangels are in their place (as well as Restoration Angel because really, what the hell are you blinking besides Thragtusk?).
Deck is soft to Olivia in Jund decks and to getting 3 terminuses miracled on you in the same game. Apart from that it's pretty solid, especially postboard (though I don't have my RIPs yet.)
Awwww nuts. Well at least you managed to give a more technical and precise explination than my buddy could. Thanks for taking the time to answer my question.Slycne said:Nope, I was wrong. So what happens is that each creature hits each other for 2 and 1 respectively. All damage is done simultaneously and Lifelink happens as a static ability so you gain 1 raising you to 30. This then engages Serra Ascendants static ability, but this all happens before state-based actions scoop creatures off to the graveyard. So the 2/2 lives with one damage still assigned to it and Serra Ascendant is a 6/6 with 2 damage assigned to it.
Basically the hinge is that damage doesn't actually "kill" the creature, a state-based action check looks for any creatures with more damage than their toughness and Serra Ascendant's ability isn't a triggered ability based on receiving priority and adding it to the stack.