SkarKrow said:
maninahat said:
Is it actually possible to fall to your death, or does the game stop you wandering off edges with invisible walls? Also, if you can fall off, how far do you fall before the screen goes to black and the game reloads?
I need to actually be able to fall off things to be afraid of heights. The high spots in Minecraft, or Mirror's Edge scare the hell out of me, especially with Mirror's Edge's really unpleasant fall effects. If the screen just fades to black, a second after slipping off, it's boring. If I can't slip off at all, there is no peril.
There's a give and take in the falling off thing though you have to consider, while it would add a much greater element of peril to the game it could also be infuriating to accidentally backpedal off the edge. Perhaps some kind of compromise between the two would be ideal. Like if combat mostly happened in doors. Or places with fences.
It depends. I was always falling off of edges in Bastion, and I found it annoying instead of perilous. I think falling becomes frustrating when it happens far too easily or often. It just becomes a repetitive habit rather than an occasional risk.
You can get around it by setting combat in large areas, where one is less likely to fall off something whilst strafing/back pedalling. Also, you can put in a mechanic in which your character "sticks" to the edge for a moment, either with a stumble animation or invisible computer trickery - that way, a player can bring themselves back from the brink, and feel a lovely wash of relief. They had such a trick in
Arkham Asylum, ensuring Batman would subtly gravitate towards the right landing spot (but still be able to screw it up, via carelessness).