Where EA Went Wrong
Electronic Arts' business model is broken. But can it be fixed?
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Electronic Arts' business model is broken. But can it be fixed?
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While i am not going to argue that shaving development time happens, is a bad thing and games suffer because of it, there is something important you are overlooking here.Mass Effect probably took three or four years to develop under the then-independent BioWare. Mass Effect 2 took three years. Mass Effect 3 took just two years. Dragon Age 2 was rumored to have been in development for less than a year. I'm sure you can remember the controversies and player frustrations that surrounded these latter two games. While shorter development cycles are crucial for sports games, they're actually harmful for other kinds of games, and the publisher's failure to understand this has damaged the names of good developers and (formerly) successful franchises.
I'm not entirely sure they have. Assassin's Creed was good, but had some issues. 2 was amazing. Brotherhood was also amazing...except for that ending. But hey, still awesome stuff! Revelations was okay...but now we're getting long in the tooth with Ezio. 3 went to a new hero! But the glitches. And other issues. [http://kotaku.com/5967220/assassins-creed-iiis-final-chase-sequence-was-the-worst-thing-i-played-all-year] Can they afford to be that sloppy with Black Flag? If there are similar issues (poorly designed levels, frustrating sequences, glitches galore) will that be the end? Would they have these problems if they weren't being so aggressive on releases?IronMit said:I agree with everything here...but then I look at Assassins Creed's yearly release and am truly confused at how they get away with it. Maybe because there's nothing else like it...whilst EA try to emulate other existing successes (sometimes steering existing franchises into something they were not intended to be). ie. WOW alternative, gears of war alternative, COD alternative.
I disagree with you there.AntiChri5 said:The first installment of a new IP with a new combat system should always take longer then the second or third. It is the foundation they will be built on. That first game has to create and sell an entire universe, while the others simply have to update it.
The first installment needs to decide on genre, tone, lore, characters, themes, initial gameplay design, aesthetics, creating or choosing an engine.......it has to build or decide everything. For the sequels, while the devs should certainly make them distinct games in their own right rather then a quick repeat of the original are still building on and updating what the first game gave us. Mass Effect 2 is a good example. They didn't hesitate to remove anything that brought the experience of ME1 down for most players, tossing out the combat system from and redesigning it from the ground up. ANd yet, even with much less dev time, Mass Effect 2 had much more content then ME1.
I don't think they will do much longer though. People were getting serious Ezio fatigue by Revelations, and Assassins Creed 3 felt like an unpolished mess.IronMit said:I agree with everything here...but then I look at Assassins Creed's yearly release and am truly confused at how they get away with it. Maybe because there's nothing else like it...whilst EA try to emulate other existing successes (sometimes steering existing franchises into something they were not intended to be). ie. WOW alternative, gears of war alternative, COD alternative.
I disagree with your disagreement. ME2 and 3 expanded and improved on most of the things in the games before them that were worth expanding and improving on. While discarding what wasn't.fix-the-spade said:I disagree with you there.AntiChri5 said:The first installment of a new IP with a new combat system should always take longer then the second or third. It is the foundation they will be built on. That first game has to create and sell an entire universe, while the others simply have to update it.
The first installment needs to decide on genre, tone, lore, characters, themes, initial gameplay design, aesthetics, creating or choosing an engine.......it has to build or decide everything. For the sequels, while the devs should certainly make them distinct games in their own right rather then a quick repeat of the original are still building on and updating what the first game gave us. Mass Effect 2 is a good example. They didn't hesitate to remove anything that brought the experience of ME1 down for most players, tossing out the combat system from and redesigning it from the ground up. ANd yet, even with much less dev time, Mass Effect 2 had much more content then ME1.
New installments have to update, expand and improve on the previous games.
This is something both ME2 and 3 failed to do.
In number 2 the shooting mechanics were better, but the planetary exploration and Mako were notably absent. Replaced with the scanner and a couple of strictly linear short sections in the Hammerhead. They could have improved the Mako's collision detection and turning circle so it was more forgiving to use (and by extension more fun) whilst replacing the procedurally generated planets with a smaller number of bespoke maps.
The Overlord expansion showed some promise, using the Hammerhead in a similar way to the Mako but with an emphasis on platforming over straight up rock crawling. I really enjoyed that, even if it was only a short section.
By part three the tanks (and exploration) are gone entirely, replaced with a few (IIRC four?) short turret sections within a series of entirely linear infantry maps.
That's not improving anything, that's a race to the bottom, paring out anything and everything deemed unsafe until all that's left are the same homogenous mechanics you find everywhere else. I enjoyed the Mako sections, I am aware that's an unpopular opinion but running down Geth and mercs from the wheel of a space dropped tank was a lot of fun. It was also something that set Mass Effect apart from everything else. I played 3 to finish the story I'd sank over a hundred hours into already, if 3 is representative of the gameplay and design for four then I see nothing to interest me.
I also agree with everything Shamus said.IronMit said:I agree with everything here...but then I look at Assassins Creed's yearly release and am truly confused at how they get away with it. Maybe because there's nothing else like it...whilst EA try to emulate other existing successes (sometimes steering existing franchises into something they were not intended to be). ie. WOW alternative, gears of war alternative, COD alternative.