Where EA Went Wrong

Something Amyss

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Dec 3, 2008
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Lightknight said:
Zachary Amaranth said:
People are quick to take Gabe Newell at his word, despite no accountability.
Great, now please compare Valve's results with EA's.
You mean the guys who are kept honest by releasing material vs the guys we have no actual information on?

Yeah, that was kind of my point in the first place, but I don't mind repeating it.

EA is successful or not based on numbers that are reported regularly because they are a public company held accountable by law in their filings.

Valve is successful or not based on Gabe's word alone, and people believe him because...Well, because ponies.
 

Breywood

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Jun 22, 2011
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I was pretty impressed with your article last week because the usual commentary about EA runs along the lines of how it needs to die in order to bring about an age where games will finally be good. It's refreshing to see that absent in your writings. Not that I'm a huge fan of EA, but it's nice to see stuff that isn't hyperbole.
 

Redlin5_v1legacy

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Aug 5, 2009
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Nice read Shamus, good to have you back in action. I have to say that EA's greatest problem, in my opinion, is its inability to grasp the fact that multiplayer isn't what everyone wants...
 

MrHide-Patten

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Imagine if Mass Effect 3 had been in development for just one more year, probably could've avoided the shit storm.
 

Sniper Team 4

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I pity EA. They keep trying, and it keeps blowing up in their faces because they don't learn the right lessons from their (and other companies') mistakes. I've never hated them, but just feel so sorry for them. I still buy their games, when they're ones that I like, but yeah, everything in this article seems spot-on to me.
 

Atmos Duality

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Shamus Young said:
1. Failing to understand different game markets

Have you ever noticed how some people are just really, really offended by the idea that EA sells new copies of FIFA and Madden every year with little more than a roster update? Do you know who doesn't mind this? People who buy FIFA and Madden games.

This shows a pretty clear difference in what these fans expect from their favorite titles. BioWare RPG fans don't want yearly releases that amount to an oversized mission pack. The Dead Space Necromorphs can wear out their welcome quickly, and playing a new Dead Space game every year would just burn out the franchise entirely. Yet EA is pushing for shorter release schedules on these action games because yearly release works well for sports games.

Mass Effect probably took three or four years to develop under the then-independent BioWare. Mass Effect 2 took three years. Mass Effect 3 took just two years. Dragon Age 2 was rumored to have been in development for less than a year. I'm sure you can remember the controversies and player frustrations that surrounded these latter two games. While shorter development cycles are crucial for sports games, they're actually harmful for other kinds of games, and the publisher's failure to understand this has damaged the names of good developers and (formerly) successful franchises.
This has been EA's modus operandi, and chief Cardinal Sin since the late 90s.

For years, I could not figure out why every EA game I play felt "shoddy", especially more the deeper into most franchises; starting with the Command & Conquer series. It was after playing Hellgate: London, and hearing about the class action lawsuit levied against EA by their own employees for labor violations. That's when it became more clear what was going on.

And everything I have learned and seen since only reinforces this.
Ultima 8 & 9, the C&C series, Hellgate: London, Mass Effect 2&3 (the ending), most recently Dead Space 3 and SimCity.
I have no doubt there are many other examples, but of what I've played.

It's the exploitation of franchises. Blunt force, rushed, ham-fisted exploitation, and this model works fine for iterative sports games whose assets and gameplay don't really change so content development is, but it does not work for everything. Small wonder they're trying to ape Call of Duty; Activision is doing exactly that.
 

Shaidz

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I wish the EA board of directors would read this stuff, heck even watch some of MR Sterling's vids. But alas, i fear we are going to continue to see all out beloved titled turned into gritty, dark shooters.

COMING NEXT FALL - Simcity: Black ops! Control your own sim in a brand new FIRST PERSON view. Defeat your enemies, upgrade your weapons and play with your friends online! GLORY FOR NOD!

...Though, with the mess they already made with simcity it might be an improvement o_O
 

Your Gaffer

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Ickabod said:
There was a company that devoted themselves to only building SUV's, they were called GM. Then they went bankrupt and the US government had to bail them out.
GM made a lot of other cars too. I own one of them, a Saturn SL. It has been a pretty good car, no major work so far.

In any case I don't even deal with EA anymore, I don't purchase their games. Too many good games already out that I don't have time to play to bother with a company like EA and their products.
 

Tien Shen

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EA's problem is that it's run by businessmen whose only concern is finding a profitable low-risk high-return option to invest in. They look at the market and their competitors, see what's selling and try to ape it. So EA saw the success of shooters like COD and Gears of War and immediately thought,"Heck shooters sell good, lets make some shooters." So EA rebooted some franchises (disastrously in the case of Syndicate and MOH:Warfighter) and even tried shooterizing a current IP with DEADSPACE-i-need-to-sell-5-million-THREE. Long story short, they all bombed. See EA does not and will not understand the games the make cause they want to maximize profit and reduce cost/risk. Problem is that creativity requires taking risks, something that runs counter to the businessmen mindset of EA's board. Yes I am aware that people make games to sell and make a profit. But if you don't take risks and keep trying to play safe in a market already saturated and dominated by your competitors, your 'safe' bets aren't going to win.
 

Joccaren

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Mar 29, 2011
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AntiChri5 said:
Mass Effect 2 had much more content then ME1.
With all the DLC that took a couple of years to release maybe.
Otherwise IMO it had LESS content, but that content was dragged out more 'cause the combat was actually slower, and around every corner, thanks to the annoying cover mechanics. My first playthrough of ME2 DID take an extra 20 hours or so, but that time was seriously spent in combat, waiting for enemies to pop over walls, or in loading screens waiting for either a level or the freaking armoury to load, whereas that was a lot faster in ME1.
Just one of the many things that left me slightly disappointed in ME2. Still a fairly playable game though thankfully, especially once you get good at the combat and can shave 50 hours off your play time.

OT: Yep, agree with pretty much everything you've said. EA does still create some of the niche titles [See Sim City], but it does stupid things with them like Always Online DRM, and it doesn't make enough of them to support its other games. Hopefully EA get their act together as I remember the day I liked EA as a company and enjoyed their games. These days... I'm not sure what to get out of the 8 free games they're offering me 'cause they all seem kinda shit =/
 

VladG

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IronMit said:
I agree with everything here...but then I look at Assassins Creed's yearly release and am truly confused at how they get away with it. Maybe because there's nothing else like it...whilst EA try to emulate other existing successes (sometimes steering existing franchises into something they were not intended to be). ie. WOW alternative, gears of war alternative, COD alternative.
Exactly, Assassin's Creed doesn't try to emulate an existing trend. Assassin's Creed doesn't fuck around with crappy micro transactions, and it's multiplayer mode is actually fairly innovative and fits the franchise. Oh, and the fact that it's not getting turned into an amorphous shooter helps.


Going back on-topic, I know a little of EA's workplace policy from a friend who used to work as a beta-tester (and yes, he worked for EA, not some 3rd party company). They would routinely fire low-level employees just before they completed 1 year with the company (because after the 1st year they would have to give some extra benefits, more money, etc) and then offer to hire them back about a month later. This is standard policy for that office, taking advantage of young, inexperienced employees that more often than not will take the job again because they would be hard pressed to find something similar.

This basically means that despite working for the company for several years, people get no official work experience, no benefits and no bonuses that would normally (and legally) come with seniority.
 

MPerce

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May 29, 2011
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Whelp, that does it. The content of this article has killed about 90 percent of the EA threads. Post this in the thread and the discussion is over, because everything that needs to be said by Shamus.

Well done, sir! Looking forward to your next one.
 

AntiChri5

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Joccaren said:
AntiChri5 said:
Mass Effect 2 had much more content then ME1.
With all the DLC that took a couple of years to release maybe.
Otherwise IMO it had LESS content, but that content was dragged out more 'cause the combat was actually slower, and around every corner, thanks to the annoying cover mechanics. My first playthrough of ME2 DID take an extra 20 hours or so, but that time was seriously spent in combat, waiting for enemies to pop over walls, or in loading screens waiting for either a level or the freaking armoury to load, whereas that was a lot faster in ME1.
Just one of the many things that left me slightly disappointed in ME2. Still a fairly playable game though thankfully, especially once you get good at the combat and can shave 50 hours off your play time.

OT: Yep, agree with pretty much everything you've said. EA does still create some of the niche titles [See Sim City], but it does stupid things with them like Always Online DRM, and it doesn't make enough of them to support its other games. Hopefully EA get their act together as I remember the day I liked EA as a company and enjoyed their games. These days... I'm not sure what to get out of the 8 free games they're offering me 'cause they all seem kinda shit =/
When i try to think of the game with the cheapest, most blatant padding i have ever played ME1 comes to mind. After i got sick of clearing out the same bases filled with the same enemies over and over, on the same world just painted a different color i decided to do a few playthroughs of ME1 wihout doing sidequests.

ME1 With sidequests took me on average about 20 hours. ME1 without sidequests takes me 5.

ME2 generally takes me over 40 hours (and i have finished an Insanity NG+ with every class more then once, so the gameplay doesn't slow me down). I am not going to try to distinguish what is and isn't a sidequest in ME2, since they blurred the lines on that.
 

Woodsey

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IronMit said:
I agree with everything here...but then I look at Assassins Creed's yearly release and am truly confused at how they get away with it.
Everyone I know, including myself, is fucking sick of it. Assassin's Creed 3 sold incredibly well (although didn't exactly get a stellar reception from what I've seen), but Revelations did not at all from what I remember (relative to the rest of the series and what you'd expect from a 'AAA' game). And I assume that's because people were getting bored of it too and have just decided to stick to numbered releases, or because it finally promised to end Desmond's bidniz.
 

Joccaren

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Mar 29, 2011
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AntiChri5 said:
When i try to think of the game with the cheapest, most blatant padding i have ever played ME1 comes to mind. After i got sick of clearing out the same bases filled with the same enemies over and over, on the same world just painted a different color i decided to do a few playthroughs of ME1 wihout doing sidequests.

ME1 With sidequests took me on average about 20 hours. ME1 without sidequests takes me 5.

ME2 generally takes me over 40 hours (and i have finished an Insanity NG+ with every class more then once, so the gameplay doesn't slow me down). I am not going to try to distinguish what is and isn't a sidequest in ME2, since they blurred the lines on that.
Eh, it takes me about the same amount of time for both, and both have a fair amount of padding. ME1's tends to get picked on a little more because... I don't know to be honest.
As much as the re-used rooms were annoying, they did have different feels sometimes, and often had more atmosphere than a lot of ME2 side missions IMO as well. For example, the lost ship with all the Husks everywhere, or the one with the brain-dead guy and his crazy girlfriend.
It takes me about the same amount of time to finish both games when I do everything in them. Gameplay doesn't slow me down much in ME2, thanks to it being rediculously easy, but it does slow me down more than ME1s combat thanks to the rediculous reliance on cover in ME2. In ME1 combat only took me a lot of time 'cause I'd jump out of the Mako to fight a Geth Colossus for the extra XP. In ME2 I have to start every battle by sitting in cover for 5 seconds, then kill 2-3 enemies, back in cover for another 5 seconds - unless I'm playing on easy-normal with the Vanguard and can just charge spam enemies. Additionally ME2 has that terrible padding known as planet scanning. Most boring thing ever invented, honestly should have just kept the ME1 system IMO; planets with things on them that you don't explore just give you those items upon a survey, other planets you can explore and they always have a mission on them.

Going into the more technical side of things, both ME1 and ME2 have about the same install size. ME2 obviously has the higher resolution textures, which take up more of its install size and thus make up a larger portion of its content. On the flipside, however, a large portion of that extra space likely would have come from the planets you could explore, many of which were largely just empty space [Though every planet had a minimum of 6 things to find on it in total if memory serves, and a number of easter eggs on many planets too].
A quick online search reveals that both ME1 and ME2 had a total of 73 quests of varying types and importance in each. IMO the quests in Mass Effect 1 were longer - less effort was spent on making the level highly detailed and distinct, and more was put into the level itself - which is rather apparent in the design side of things too, as most of ME2s missions were simply "Shoot until you reach the end", whilst in the ME1 missions there were, at times, other ways through things using less violent means.

Really, they're both about equal in how much content they have, IMO ME1 felt like it had more whilst ME2 relied too much on its slow ass combat, planet scanning and system "Exploration" and such for length, as opposed to non-linear or longer levels.
 

ThunderCavalier

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Jeez, we need some gamers running the industry. I'm sure the CEOs and the board of directors and whatnot are talented and educated people, but sometimes you need a different perspective to not run an industry into the ground.
 

UsefulPlayer 1

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Feb 22, 2008
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I don't know, you just spent a lot of words describing how EA doesn't understand the market and then arrive to the conclusion that their leadership is not stupid?
My problem is that what you described isn't really a mystery. Everyone should see this but yet we continue to set fire to our favorite franchises and there doesn't seem to be any end to it.

Does make me more interested in next week's article.
 

Lightknight

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Nov 26, 2008
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Zachary Amaranth said:
You mean the guys who are kept honest by releasing material vs the guys we have no actual information on?

Yeah, that was kind of my point in the first place, but I don't mind repeating it.

EA is successful or not based on numbers that are reported regularly because they are a public company held accountable by law in their filings.

Valve is successful or not based on Gabe's word alone, and people believe him because...Well, because ponies.
? Huh? Valve is successful because they release wildly popular games (we can know they're popular from other sources like Metacritic and we don't require exact figures to know they made a mint) and a customer centered services that is so good that DRM opponents actually make an exception for it. Do you honestly believe that reporting the exact degree of success or failure impacts said successes or failures? That would be parodoxical at best.

Do you have any specific example of anything that would make this point valid? Is there something they've done that we all think was a success that you believe was secretly a failure?

Like, "Gabe said portal 2 sold well, but who knows" or what? Because we know it did well from other data sources. Amazon and the NDP Group data numerically proved it was successful as one of the biggest sellers at the time and that was entirely without Steam data. We're not dumb, we know if something is a flop even if the developer doesn't give us figures. It seems pretty obvious that the opinion of the two companies is pretty drastically different and for reasons that can be pointed to. Valve doesn't really have failures that we can point at and say, "Yeah, that was a huge mistake" but EA has them every week it seems. Hence their CEO finally stepping down for what I assume will be another failure waiting to happen (ball is in his court, though). It isn't even a matter of public reporting. SimCity 5 did not work for a long time and it was public knowledge. EA saying it wasn't working didn't change that fact. So I'm not sure what point you're getting at here.
 

Zombie_Moogle

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Been saying this for a while now:

CEO's are good at making money, not games, & they're trying to make money with games. Publicly traded companies like fast answers & big promises, so they put CEO's that reflect that in charge. This could be a good idea for a typical company, but not for a game publisher. The people at the helm aren't gamers, they don't know what makes a good game, nor do they understand gamers as a group/culture; this is problematic in that this is your product & these are your customers
I'm sure John Riccitiello is a very smart & successful man, but he's not a gamer.