I have to admit that the Walking Dead quick time events completely made me rethink my position on QTEs in general (right as the game was sucking my emotional soul out through my eyeballs).
Granted WD may get a pass because as a traditional-style point-and-click adventure game. QTEs were the only way that action was expressed. That said, in a game that has more robust action controls available to it (such as the new Tomb Raider), it's ABSOLUTELY a cop-out for TR to resort to QTEs.
Also the Walking Dead convention of using QQQQQQQQQQQ... for exertion of strength did a great job of establishing the points in the game where extreme effort was necessary to succeed, or more poignantly, when even extreme efforts fail.
We may be getting to the point where Full Motion Video is what is wearing out its welcome. Sure if you need a cut-scene that the game engine really cannot handle due to spectacular special effects or (preferably) Serkis-level acting, then yeah, engage the FMV, but make it a cut-scene that we can watch or skip and otherwise doesn't require teenage reflexes.
But if you want the player involved, give her full access to regular game-motion, and let her hail-Mary her way out by meticulous effort...or not. (This is where Sands of Time really shined.) I think I'm with Yahtzee regarding the Max Payne shoot-dodges: if you can fail for reals, success is all that much sweeter.
238U