Balkan said:
... Bioshock Infinite. ... [needed another pick] ... when suddenly Elizabeth pointed me a lockpick that I missed while looting the area... that was the first moment that made Elizabeth feel like a parthner to me.
Valve did that first in a more subtle way. The crates in HL2 were context-sensitive. They dropped what you needed when you broke them open. If you didn't need anything then they reverted to some common health or ammo stuff. If you were hurting and a kind of boss was coming up, then its health, shield power, power packs for the Combine Carbine, etc. Elizabeth might as well be wearing a trenchcoat with thousands of pockets inside. Hey buddy? Need anything?
I do give props to Bioshock for doing it that way though. I'm playing System Shock 2, and its nice that dropped items persist in the world, but scampering across 5 decks of a spacecraft to go find another Psi hypo just sucks.
- and -
Yahtzee's metric of unique player experience is a bit disturbing. For one thing, it validates my opinion that Batman:AA is effectively a very large quick time event. To be sure, you do have a lot of freedom (despite the small spaces) in the take-out-the-room-fulla-baddies minigames. But the group fights were all QTE's. Strike. Block. Move.
"Hey, why did you leap over that guy instead of rolling under him?"
"Uh... I didn't control how he moves, just the general direction that he moves in."
I'll freely admit that it is great fun, despite how deceptive it is. Yet at some point, we have to realize that press Square-Triangle-Circle to not die is the same as press X to not die.
For another thing, it means that many restrictive rail shooters might as well be movie rentals. To me it felt like frustrating combat, followed by press X to make a bad decision. Spec Ops:the Line could have benefited from a more open environment. It is my opinion that the confined spaces made the gunplay much more difficult than it had to be. And some of those sequences could have been much more fun. Like the "survive" segment after falling out of the building.
Speaking of which. SpecOps fans should go rent an old Lee Marvin film called "Point Blank". Konrad isn't the only name of significance.