Heavy Rain Director Creates "Experiences, Not Products"

Cognimancer

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Jun 13, 2012
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Heavy Rain Director Creates "Experiences, Not Products"



Complain about his decisions all you like - David Cage isn't interested in compromise.

David Cage is nothing if not dedicated to his work. As the founder of Quantic Dream and creator of games like Indigo Prophecy and Heavy Rain, he's something of a pioneer in the field of interactive story-based games. His games' unique nature draws plenty of critique - both good and bad - but Cage says he doesn't let the feedback change his creative vision. "You never design in reaction to critiques," Cage claims, "otherwise you create a product. I'm not creating products. I'm trying to create experiences. I try to be sincere in what I'm doing."

Quantic Dream's current project, Beyond: Two Souls, may look similar to Heavy Rain, but that's simply a consequence of Cage sticking to the genre he practically invented. "The only thing I didn't want to do was a sequel to Heavy Rain," Cage says. "Like, 'Oh let's just do the same thing. Fix a couple of things here and there and just release the same game pretty much.'" The developer has previously argued [http://www.escapistmagazine.com/news/view/121461-Heavy-Rain-Dev-Sequels-Kill-Creativity-and-Innovation] that sequels are a good way to crush creativity and innovation, so that shouldn't come as much of a surprise. Even if Beyond's dialogue-heavy cinematic gameplay looks similar to Quantic Dream's previous titles, Cage asserts that the experience would be fundamentally different.

Despite the cinematic style of his games, Cage doubts the story of Beyond or Heavy Rain could be recreated in any other medium. "It's not a matter of money," he remarked. Even if the story was broken into a mini-series to avoid cutting content, he says he would write something different for a different medium.

"It's challenging to adapt," says Cage. "When [ a story is told in ] a game, people see how close it is to films. But, actually it's very different from films by essence in nature ... You need to rewrite it pretty much from scratch, which, in essence, means it's truly a game. It's written like an interactive experience and not like a film."

Cage and Quantic Dream have received more than their fair share of criticisms for leaning on story more than gameplay, but their games would definitely suffer if you removed the interactive aspect. The impact that players' choices have on the plot probably makes Heavy Rain harder to adapt to a movie format than most games, where player agency is limited to action scenes and cleanly divorced from the storyline. We'll see whether Cage was right (or more likely we'll keep arguing about it) when Beyond: Two Souls launches on October 8 for the PlayStation 3.

Source: Kotaku [http://kotaku.com/heavy-rain-creator-the-only-thing-i-didn-t-want-to-do-493156817]

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Terramax

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It's just a shame they don't usually turn out to be very good experiences. Too much flash, bang, and little to no substance. Or, if there is substance, it tends to be very derivative.

but that's simply a consequence of Cage sticking to the genre he practically invented.
Eh, what? I'm quite sure he's just making updated versions of FMV titles like Night Trap.
 

GAunderrated

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You can call it whatever you want but people can be unhappy with crappy "experiences" as equally as a crappy "product".
 

ScrabbitRabbit

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It's OK to take criticism on board and use it to help improve your work, Mr. Cage. In fact, I'd recommend it. It doesn't make your work any less artistically valid.
 

Adam Jensen_v1legacy

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Sep 8, 2011
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I hate this guy. Graphics whore and an arrogant asshole. He can claim whatever the fuck he wants. Video games are products. They can't suddenly turn into something else because of your hugely inflated ego.
He's a terrible game designer. And calling his games "experiences" is his best defense against such accusations.
 

Casual Shinji

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My respect for someone's uncompromised vision only goes so far though.

Cognimancer said:
Despite the cinematic style of his games, Cage doubts the story of Beyond or Heavy Rain could be recreated in any other medium.
One could argue Heavy Rain couldn't even be created in this medium. :D
 

Big_Boss_Mantis

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I think David Cage gets too much unnecessary heat.
Of course he is too dense, and talks like an pretentious prick.

But Heavy Rain was very good in many aspects.
Was it flawed? Yes, it was. Could it be called a game? I think, yes, definitely, but I respect people that disagree.
The sorytelling wasn't perfect, but wasn't near as bad as I see people complaining.
And videogames, as an medium, is still struggling to define its strenghts and weaknesses in regards to storytelling.

I am just glad that Quantic Dream is still able to make somewhat niche games, very different from what most of the industry is offering, and with a AAA budget and production values.

Do you disagree with the man's vision? That's fine!
However, at least, let him HAVE a vision.
That's something the industry really needs.

I rather play an flawed but unique game as Heavy Rain than Assassin's Creed XVIII or something...
 

Azwrath

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Feb 23, 2012
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I'm surprised he was able to say this considering his head is so far up his own butt.

Do i have to pay for this "experience"? Then it is a god damn product. I know he is french but these 2 words sound very similar to the ones in his language so next time someone should give him a dictionary before he opens his mouth .
 

mdqp

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I guess we'll be paying him in "good will", not "money". Do you think that would make for a good "experience"? Maybe he should pay us, if it is...

On a slightly more serious note, not designing your whole game around the criticism is good, but not taking note of any criticism at all is bad. I feel like his quote there is a bit meaningless, if he doesn't provide more context.

Also, his games so far didn't seem like they were trying to do something new with the medium, but rather port the movie's experience into games, so his other remark sounds a bit weird to me, too.
 

Krantos

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Casual Shinji said:
Cognimancer said:
Despite the cinematic style of his games, Cage doubts the story of Beyond or Heavy Rain could be recreated in any other medium.
One could argue Heavy Rain couldn't even be created in this medium. :D

Ouch! I felt that one over here.

OT:
Someone tell me again why people listen to this guy? He doesn't make games, he makes interactive movies. That's it. Nothing to see here.
 

FFP2

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The psychic link between Ethan Mars and Scott Shelby was totally the best experience of this generation. TWD is vile fanfiction compared to this master of storytelling.

/sarcasm

I swear I hate this guy more and more every time he opens his stupid mouth.

Your games are shit. "Experiences" or otherwise.

And he isn't a pioneer of anything.
 

Trishbot

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May 10, 2011
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Tommy Wiseau's "The Room" is an experience too. So is the experience of being kicked in the balls; that's an experience, and a memorable one.

David Cage is incorrigible. He won't compromise, but he's also just not that good at what he does. He's like Ed Wood, kinda. Though if he keeps it up, I might actually start choking on all the pretentiousness.

A part of me would totally love it if he teamed up to make a game with Peter Molyneux, funded by Bobby Kotick, and designed by Suda51. It would be the most tasteless, confusing, overhyped game that sucks the fun out of playing it you'd ever experience.
 

GAunderrated

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Trishbot said:
A part of me would totally love it if he teamed up to make a game with Peter Molyneux, funded by Bobby Kotick, and designed by Suda51. It would be the most tasteless, confusing, overhyped game that sucks the fun out of playing it you'd ever experience.
Heck they could make a reality TV show of them making the game, Peter, cage, and suda51 talking about the design and throwing all their crazy ideas for an "experience" while Bobby handles the business aspect and shits on their visions.
 

darthzew

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Jun 19, 2008
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Jim? Oh, Jiii-iiim?? Can we please get some Cage Rage?

On another note, no, you don't, David. You make products. Your products are experiences, but they're fucking products.
 

Lucky Godzilla

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Oct 31, 2012
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What about products that quantify as experiences.
And by experiences I mean shoddy acting, more plot holes than you can shake a fist at, and barely being games to begin with.
 

anian

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Sep 10, 2008
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It's so sad he still doesn't realise that he doesn't know how to use the actual "interactive" part of the video games (pressing a button at the right time is about as interactive as flipping a page in a book, mr. Cage, but with the option to fail, which only makes it annoying).
And along that, he doesn't realise the stories are good as concepts but the actual plot is full of clichés and by then end have little to no sense.
Only thing redeeming, that I like, are the near-future settings.

The 20 min "gameplay" that came out contains:
- about 4 minutes or less of actual interactive content where you basically have to know what to press or you fail,
- annoying, slightly random, z-depth blur, that's the engines fault
- very cliché "oh, I'm having a baby right now" moment
- plot hole - in the beginning we see Ellen pass out in the street and the "other soul" goes out for help and is able to move objects, near the end Ellen jumps out of a building but is saved by the "other soul" forming a shield to protect her from the fall...BUT in the end you get beaten up and this time "other soul" doesn't do anything to help
 

Maerx

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Oh look we have another Peter Molyneux.

The fact the he doesn't think accepting critique may improve his work is just sad. He sounds just like another frustrated wannabe movie "director" who's working in the games industry, on top of being pretentious.

If what he wants is to tell a story then he should learn from The Walking Dead; a game that has more emotions and gameplay that anything he has done.
 

Zombie_Moogle

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My opinion of him is much like that of Molyneux: most of the criticism pointed in his direction is accurate, but I'll give bonus points to anyone that's isn't cranking out Gears of Duty: Army Ops VIII