Bindal said:
Parakeettheprawn said:
Not that I'm the slightest bit bitter that because of fans complaints I don't get my management sim/squad tactical/adventure game hybrid that literally had me nearly jump out of my seat with excitement. But no, we couldn't dare allow that or consider what other people might want, so we got XCOM:EU, a questionably designed game with horrible bugs even post launch (it even stopped letting me save my progress -- on two different computers!) and immersion breaking game logic.
May I point you to a game called "Syndicate" which was "FPS-reboot of an old Strategy-game"? Guess what that did? It bombed. BADLY.
That is pretty much one of the reasons why they shouldn't just make any game an FPS now, especially XCOM.
The other is that XCOM is NOT "just run around and shoot aliens". That is more Halo, not XCOM. Yes, being a turn-based strategy game where you manage a small squad is ALSO part of XCOM you can't just take out - yet that was exactly what they originally planned.
Oh, Syndicate. Yes, what perfect example of fans overreacting and missing what it actually does different in the new genre its in. It was my bloody FPS GOTY in 2012 http://www.gameinformer.com/blogs/members/b/paradigmthefallen_blog/archive/2012/12/07/why-starbreeze-39-s-syndicate-is-my-fps-goty.aspx and I'm not alone in this sentiment. There is a cult following that bloody well loved the game. You know most of the people who didn't? People upset because it wasn't isometric perspective. I'm sorry if the change in camera perspective and only managing one agent was so hard for you, now excuse me while I enjoy the closest hybrid available of Bioshock and Mirror's Edge. In fact, there's an even better summary of what made the game work than I wrote way back in 2012: http://www.youtube.com/watch?v=K6LgIr1gqnk
Also, when did the XCOM FPS just become "run around and shoot aliens" let alone the fact that there'd even be investigation missions where you might not even find any aliens? If anything, -this- version is more like that than the original concept 2K Marin had. And no, they did a demo in 2011 (if memory serves right) that featured squad commands, investigation, base management, -and- shooting all combined. These cases of selective memory are starting to get a little ridiculous.
I'm not asking for XCOM to be made Halo, but it's pretty clear you're assuming I am. And you know what, no, turn-based was one of the modes. XCOM is technically both management sim and turn-based, and most of the mechanics would work in real time, FPS, RPG, hell a JRPG version would only cut out the middle man. This idea that every game must remain in the genre it started in is just downright idiotic. I'm actually looking forward to the Dead Space flight sim because that's a universe with a really great set up for all sorts of space-based operations -- we could finally explore that older war that was hinted to in Dead Space 3 -- maybe add some ship boarding combat/planet exploration with early Tau Volantis necromorphs.
Everyone is so afraid and upset the second any game franchise tries something outside the norm, yet complain when a sequel is exactly the same. You can't have it both ways. Either you end up with Halo 3 or Halo Wars. Both are options worth investigating, but most studios/publishers can't do both. Hell Arkham City is being transformed into a board game and it apparently actually is quite fun and works well.
And how exactly was XCOM:EU less Halo-like? I seem to remember the game rewarding me for playing it more or less like a generic TPS just simply done in turns and by grinding. Even when my PC copy wasn't refusing to save my game or crashing mid-mission for no reason across two PCs, nothing about it genuinely felt that rewarding, engaging, or even unique. As far as turn-based strategy goes, even older games like Civilization 3 are far better offerings than what Firaxis had, and I think 2K saw that, but fans clamoring for a turn-based title made them jump for the sure thing. Ironically enough, that basically that means this is the exact same scenario as XCOM fans tried to make the shooter game to be, but it's actually a full 180 degree flip. Now instead of trying to do its own thing, XCOM is just chasing the coattails of a questionable game.